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21. @Caldari Assault users - in General Discussions [original thread]
Jaysyn Larrisen wrote: 3) 10% per level to CalAssault dropsuits shield recharge and regulation. I don't like any perks dependent on a module and would prefer the bonus applied directly to the suit instead. I like this one, but its too str...
- by Kal Kronos - at 2014.02.09 10:33:00
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22. A note about Scrambler Rifle Users - in General Discussions [original thread]
KING CHECKMATE wrote: Kal Kronos wrote: Tighten hip fire, same fix for RR. Gun is too effective in CQC make it harder to spam and insta-win in close quaters, all other aspects of the gun are fine. Seems Great. Then a RANGE REDUCTION to...
- by Kal Kronos - at 2014.02.08 23:29:00
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23. A note about Scrambler Rifle Users - in General Discussions [original thread]
Tighten hip fire, same fix for RR. Gun is too effective in CQC make it harder to spam and insta-win in close quaters, all other aspects of the gun are fine.
- by Kal Kronos - at 2014.02.08 23:15:00
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24. Caldari Assaults We can't let this bonus stand Petition - in General Discussions [original thread]
Signed, bonus went from 5% per level to extenders(meh bonus) to **** reload bonus we already had and was useless.
- by Kal Kronos - at 2014.02.08 10:40:00
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25. So, I just saw the Assault bonuses - in General Discussions [original thread]
Two clicks(mag in>smack mag), then sprint.
- by Kal Kronos - at 2014.02.08 09:47:00
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26. So, I just saw the Assault bonuses - in General Discussions [original thread]
Lynn Beck wrote: I like muc of it, naturally though ez mode caldari players can't stop whining. Give them a bonus to offset their weakness, what do you get? "Give meh bonus of 10% for extender!" I guarantee you the minmatar assault is getting...
- by Kal Kronos - at 2014.02.08 09:43:00
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27. So, I just saw the Assault bonuses - in General Discussions [original thread]
--.-- yo CCP **** dat reload bonus, give me something worthwhile or give me my damn points back.
- by Kal Kronos - at 2014.02.08 08:48:00
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28. The Scrambler Rifle - in General Discussions [original thread]
They hit a weaker tank with higher alpha and have an unreachable rof cap, of course they eat people alive. Theyre like having a blaster turret in your hands that has a higher rof than a blaster turret. They do however have steep learning curve, an...
- by Kal Kronos - at 2014.02.05 08:48:00
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29. The problem with the RR is this - in General Discussions [original thread]
PEW JACKSON wrote: Cat Merc wrote: It's too accurate. Due to it's low fire rate (meaning you know when the bullets will fly out of the barrel) and EXTREME hip fire accuracy, it can apply full DPS at any time. An AR, while accurate, is not a...
- by Kal Kronos - at 2014.02.01 19:44:00
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30. CCP - in General Discussions [original thread]
Atiim wrote: I kinda find it funny how everyone says the Combat and Rail Rifles are OP, yet I can 1-4 shot most suits with a SCR.. I don't even use Amarr Assault or Proficiency. No need for ADS either. Does -20% even matter when you have such ...
- by Kal Kronos - at 2014.01.31 13:25:00
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31. Rebalancing Issues - in General Discussions [original thread]
Weapons are fine, tanks need a cap, railguns need to require more CPU. Glad to see a scanner nerf tactics completely died in these last couple builds. Frame rate and hard freeze issues need to be resolved. Have a nice day =)
- by Kal Kronos - at 2014.01.31 09:47:00
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32. HAV limits on all gamemodes - in General Discussions [original thread]
I support this, I have had SP in tanks since I started playing nothing is more annoying than being the only tanker on a team when the enemy calls in 5 and wont spread out so I can engage 1 at a time. They slaughter the infantry and I am forced to ...
- by Kal Kronos - at 2014.01.31 01:36:00
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33. My Ideas for the Rail Rifle - in General Discussions [original thread]
Logic says the gun is shield tankings answer to all the guns that have killed us just as quickly since I started playing. I run shield suit so I hate scramblers, you run armor so you hate RR. Let me know when a RR kills you as fast as a SCR kills ...
- by Kal Kronos - at 2014.01.29 09:24:00
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34. Tank Solution - totally unoriginal idea probably but is best bet... - in General Discussions [original thread]
Just cap it at 3 tanks per side, I have 2M into tanks and I wouldnt care if I cant get mine in as long as Im not outnumbered 6-1 in the matches I do get mine in. I love the current strength, just not the numbers some corps/squads are spamming righ...
- by Kal Kronos - at 2014.01.29 09:15:00
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35. No proto week - Jan. 22-29 - in General Discussions [original thread]
Well it seems the usual guys said **** this idea, triple SP "lets see which corp can be the biggest cunts" que sync FW? **** that lets que sync pubs lol, the people who play this game are pathetic and so are the devs for enabling this type of beha...
- by Kal Kronos - at 2014.01.23 04:31:00
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36. The DS3 Menace: Neglect of the Silent Majority - in General Discussions [original thread]
Aim is wonky, but straffing is BS. They give you dead zone emulation in straffing and you can have raw input until then STFU and HTFU.
- by Kal Kronos - at 2014.01.21 08:55:00
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37. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
Until it doesn't insta kill damn near everything at close range no buffs to any aspect of the gun, give the thing a damn ROF and we can start talking about changes to other aspects. I do 126 damage a bullet and the thing fires as fast as I spam R1...
- by Kal Kronos - at 2014.01.21 08:51:00
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38. People Who Have Bad Gungame - in General Discussions [original thread]
Have bad gun game? Throw some damage mods on one of these weapons, in order SCR>CR>RR>AR. Also a med frame with a kin cat and cardiac so you can game the frame rate, im surprised people haven't picked up on this yet...
- by Kal Kronos - at 2014.01.21 08:44:00
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39. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Quit acting like only one weapon is better in cqc than it should, currently there are 3 the RR being the least of these 3. Ttk of each, scr too short to guestimate, cr around .5-1 sec, RR right around 1-1.5. Adjust up or down for heavies/logis and...
- by Kal Kronos - at 2014.01.17 04:01:00
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40. An Evolution in Tanker Mentality - in General Discussions [original thread]
I tank, cap tanks at 3 per team. Keep everything else the same other than more cpu for large rail guns.
- by Kal Kronos - at 2014.01.17 03:56:00
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