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Echoist
Fenrir's Wolves
127
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Posted - 2014.01.21 05:36:00 -
[61] - Quote
Dunce Masterson wrote:no other weapons have heat build up so why should amarr weapons? its time to just do away with it and the feedback damage Yeah let me fire my laser rifle for as long as i want lol, jesus i really do hope you were kidding.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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Cat Merc
Ahrendee Mercenaries EoN.
5796
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Posted - 2014.01.21 05:37:00 -
[62] - Quote
Dunce Masterson wrote:no other weapons have heat build up so why should amarr weapons? its time to just do away with it and the feedback damage **** no, the moment you remove the heat SCR becomes THE BEST weapon hands down.
No competition what so ever.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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KING CHECKMATE
Ametat Security Amarr Empire
3873
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Posted - 2014.01.21 05:37:00 -
[63] - Quote
Echoist wrote:Dunce Masterson wrote:no other weapons have heat build up so why should amarr weapons? its time to just do away with it and the feedback damage Yeah let me fire my laser rifle for as long as i want lol, jesus i really do hope you were kidding.
I could live with that ,but for balance sake the clip should be reduced to 14-16 and would need a slight RoF nerf too.
GIVE ME A RESPEC CCP.
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True Adamance
Kameira Lodge Amarr Empire
5992
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Posted - 2014.01.21 05:39:00 -
[64] - Quote
Cat Merc wrote:Dunce Masterson wrote:no other weapons have heat build up so why should amarr weapons? its time to just do away with it and the feedback damage **** no, the moment you remove the heat SCR becomes THE BEST weapon hands down. No competition what so ever.
I actually like the heat mechanic. Without it the weapon would need serious rebalancing.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Echoist
Fenrir's Wolves
129
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Posted - 2014.01.21 05:40:00 -
[65] - Quote
KING CHECKMATE wrote:Echoist wrote:Dunce Masterson wrote:no other weapons have heat build up so why should amarr weapons? its time to just do away with it and the feedback damage Yeah let me fire my laser rifle for as long as i want lol, jesus i really do hope you were kidding. I could live with that ,but for balance sake the clip should be reduced to 14-16 and would need a slight RoF nerf too. Hey while we're at it lets just take off the trigger, nobody uses that anyways...
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
CCP Remnant, savior of the laser rifle!!!
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KING CHECKMATE
Ametat Security Amarr Empire
3876
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Posted - 2014.01.21 05:41:00 -
[66] - Quote
True Adamance wrote:Cat Merc wrote:Dunce Masterson wrote:no other weapons have heat build up so why should amarr weapons? its time to just do away with it and the feedback damage **** no, the moment you remove the heat SCR becomes THE BEST weapon hands down. No competition what so ever. I actually like the heat mechanic. Without it the weapon would need serious rebalancing.
This , but without the part o LIKING the heat mechanic :3
GIVE ME A RESPEC CCP.
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Dunce Masterson
Savage Bullet
15
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Posted - 2014.01.21 05:42:00 -
[67] - Quote
KING CHECKMATE wrote:Echoist wrote:Dunce Masterson wrote:no other weapons have heat build up so why should amarr weapons? its time to just do away with it and the feedback damage Yeah let me fire my laser rifle for as long as i want lol, jesus i really do hope you were kidding. I could live with that ,but for balance sake the clip should be reduced to 14-16 and would need a slight RoF nerf too.
20-30 rounds in a mag with the same total ammo count. |
fawkuima juggalo
Eternal Beings Proficiency V.
851
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Posted - 2014.01.21 05:53:00 -
[68] - Quote
cmo you have to be trolling i killed f***ed by scr more then anything i think.
---OFFICIAL LOGISTICS REGISTRY BOARD/ H.O.F.----
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Dimitri Rascolovitch
The Immortal Knights
117
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Posted - 2014.01.21 05:59:00 -
[69] - Quote
as annoying as this sounds, can i get someone to link me to the page that is mentioning the assault bonus changes?
...Yeah, i use a heavy machine gun, and I think i do a Damn good job at it.
i eat babies
forum warrior Lv0
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8241
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Posted - 2014.01.21 06:01:00 -
[70] - Quote
Dimitri Rascolovitch wrote:as annoying as this sounds, can i get someone to link me to the page that is mentioning the assault bonus changes? Here
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1471
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Posted - 2014.01.21 06:15:00 -
[71] - Quote
The CR and RR need a fairly strong nerf. The Scrambler Rifle needs on too, but a slightly smaller one.
Add a small delay between the burst of the CR. 0.05 of a second seems good to me, that still allows it to have a DPS of 480/504/528. This is above the DPS of the two fully automatic rifles(which it should be, because it its fully automatic and does require a bit more skill). Another problem with the CR is its rediculously low fitting price. I understand that a key feature of Minmatar weapons is their comparatively low fitting price, but the CR takes it to a bit of an extreme. It should to a certain level mirror the fitting costs of the Scrambler Rifle, so an increase in CPU costs is what I am proposing. Perhaps an extra 33% CPU across the board.
The Rail Rifle needs a serious look at its hipfire dispersion. For a weapon that performs so well at long range, it shouldn't be as good as it is a close quarters combat. My suggestion is to get rid of its slow ADS aiming speed, and increase its hipfire dispersion by a wide margin. This will push its minimum effective range out further, allow it to retain its 65-85m range dominance, and allow it it be semi-usefull at 40-65m, but not as good as the BR or CR.
The ScR is a tough one to tackle for two reasons. 1.) Its semiautomatic. This factor alone makes it harder to balance. More variables. 2.) I like it. I will try to look at it with a unbiased eye, but take everything I say with a grain of salt.
With that out of the way, here is my suggestion.
Lower its RoF from 705 RpM to 600 RpM. Thats it. This accomplishes two things. It makes the use of modded controllers quite useless with it, and lowers its effective DPS to more reasonable levels... 720/756/792. This is a bit more inline with what a semiautomatic rifle should be. If it wasn't for the draconic overheating function and purposefully frontloaded DPS, I would say that that is too much.
So? What do you think?
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Lea Silencio
0uter.Heaven Ishuk-Raata Enforcement Directive
1067
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Posted - 2014.01.21 06:31:00 -
[72] - Quote
Lonewolf Heavy wrote:LEAVE MY DAMN SR ALONE DAMNIT! ITS FINE I literally wreck the hell out of people with my standard one, its called charge your shots. 1 well placed charged shot puts down almost anyone at standard, stop trying to use it like a tac rifle and use it as a charge shot weapon. Im a damn commando and I get put down all the time by SR's I use all 4 Rifles and i think all of them are fine, how i beat each one RR i close in fast and keep shooting because its not strong at closer ranges, CR If on an assault i fall back and carefully place shots if on logi i close in SR close in fast and dont pop out until close enough to get a kill shot AR keep distant
Your ScR evaluation is incorrect. So many ways to use it and you leave that recommendation? There is so much more you can say besides that.
With a ScR, it is all about positioning, effective flanking, shot placement and heat management, not just "wait for them to close in on you and hope for the best".
If you can bait ONE enemy and you have cover nearby OR high ground, then that is an advantageous position. However....if you try to bait MORE than one or two enemies under similar circumstances, you will die. A good ScR user will utilize his surroundings to his advantage and rely solely on good FPS mechanics to make him formidable.
You said "close in fast" but great ScR users will arrange enemies into their gun's optimal range. I have an advantage over any gun in 40-50 meters. I know that and I use it effectively.
PurificationGäó
It's what I do.
Amarr Victor
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Lea Silencio
0uter.Heaven Ishuk-Raata Enforcement Directive
1068
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Posted - 2014.01.21 06:42:00 -
[73] - Quote
aqua network wrote:laser rife also need a buff and CB,RR,& AR need to over heat or something.
Absolutely not. I exclusively use the ScR and I actually like the fact that it is the only AR that does this. Most of us can manage it quite well anyway, so keep the overheat ONLY on Amarr weaponry. Sheesh. Not that big of a deal really UNLESS the racial bonus is removed. Then...we have a problem.
PurificationGäó
It's what I do.
Amarr Victor
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Atiim
Living Like Larry Schwag
3742
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Posted - 2014.01.21 06:44:00 -
[74] - Quote
Lea Silencio wrote:aqua network wrote:laser rife also need a buff and CB,RR,& AR need to over heat or something. Absolutely not. I exclusively use the ScR and I actually like the fact that it is the only AR that does this. Most of us can manage it quite well anyway, so keep the overheat ONLY on Amarr weaponry. Sheesh. Not that big of a deal really UNLESS the racial bonus is removed. Then...we have a problem. Even better idea.
Give Amarr Assaults their new bonus, but make the heat sink reduction completely passive, similar to how all Minmatar medium frames have a passive 1HP/s regen rate on armor.
Done.
Next On To-Do List:
Particle Cannons
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ANON Cerberus
Tiny Toons
97
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Posted - 2014.01.21 06:47:00 -
[75] - Quote
Lea Silencio wrote:aqua network wrote:laser rife also need a buff and CB,RR,& AR need to over heat or something. Absolutely not. I exclusively use the ScR and I actually like the fact that it is the only AR that does this. Most of us can manage it quite well anyway, so keep the overheat ONLY on Amarr weaponry. Sheesh. Not that big of a deal really UNLESS the racial bonus is removed. Then...we have a problem.
Gotta admit, being able to cycle / precharge the laser rifle up for half of the entire clip before you start actually hitting someone would be nice - not having to worry about heat.
Yea thought the LR needs something different to that. CCP did say they are hot fixing and giving the laser some love so I am looking forwards to that. |
Lea Silencio
0uter.Heaven Ishuk-Raata Enforcement Directive
1068
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Posted - 2014.01.21 06:47:00 -
[76] - Quote
Joel II X wrote:I think it's fine. It's probably the most balanced Rifle in the game, at the moment.
I feel sympathy for the Amarrian Scum losing their heart reduction bonus, though.
That's the only good thing thing those pieces of trash had in those filthy clothes they call suits. Really.
Filthy, you say? Hmm...look at each merc quarters and tell me honestly which one looks "cleanest".
Look at each dropsuit and tell me which one Leonardo Da Vinci would rather paint.
Which Eve ships look the sexiest? Hint? Amarr.
Amarr are pure elegance.
Sheesh! You Gallente scum have 4 eyes and you can't even SEE that? Smdh.
PurificationGäó
It's what I do.
Amarr Victor
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2258
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Posted - 2014.01.21 06:52:00 -
[77] - Quote
I like to eat a d!ck.
There was not enough humour in this thread for my liking so there you go, carry on.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8164
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Posted - 2014.01.21 07:02:00 -
[78] - Quote
Christ no. Having used the weapon since day one on non-Amarr suits it's already very powerful. The Amarr bonus is insanely good for the weapon, but that doesn't mean it's bad on its own.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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King of Ghosts
Nos Nothi
63
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Posted - 2014.01.21 07:26:00 -
[79] - Quote
I just think that the ScR is waaaay too powerful in CQC.
Just make it's hipfire accuracy terrible. This will prevent the Charge+Spam that makes the ScR a shotgun in CQC. I'm fine with it's power at range right now, but it's just too good of an all around weapon.
The hipfire spam is absolutly broken on the ScR. I've seen people just chase you around corner's, spamming the trigger almost indefinitely. I can't wait for you guys to lose the build-up reduction. Learn how to aim if you are gonna use it. You do more than enough damage with prof and mods (Around 100dmg a shot). Just stick back at range and murder people.
I'm a big fan of keeping the range profiles strong.
RR should be a Long range weapon. Hard to use at mid range. Almost useless at short range.
ScR should be a Mid-Long range weapon. Easy to use at mid range, yet lacking damage at long. Hard to use at close range.
CR should be a Close-Mid range weapon. Easy to use a close range, yet lacking damage at mid range. Useless past 60m.
AR should be a Close-Mid range weapon. Amazing at close range, yet lacking damage at mid range. Useless past 40m.
In short: The area's of dominance.
0-40 AR : Should destroy anyone at this range. This should be the hands down CQC choice. 40-60 CR : Versatile, yet lacks stopping power at the edge of it's range. A good all around weapon. 60-80 ScR : Versatile, yet is difficult to use a very close ranges. Lacks power at the edge of it's range. 80-100 RR : Should be able to out DPS anyone at this range (other guns don't do enough damage). Usless at short range.
Just my 0.02 ISk on the matter.
I am most definitely, maybe, probably, possibly, PERHAPS, Ghost Kaisar.
Nos Nothi Moderator: Call me if you need me.
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Piraten Hovnoret
Molon Labe. Public Disorder.
234
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Posted - 2014.01.21 08:33:00 -
[80] - Quote
Al guns need a nerf TTK is to short as it is.
War never changes
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Kal Kronos
L.O.T.I.S. D.E.F.I.A.N.C.E
164
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Posted - 2014.01.21 08:51:00 -
[81] - Quote
Until it doesn't insta kill damn near everything at close range no buffs to any aspect of the gun, give the thing a damn ROF and we can start talking about changes to other aspects. I do 126 damage a bullet and the thing fires as fast as I spam R1, why would I ever need a buff?
What's not to love about the scrambler rifle, the thing is a precision weapon and at the same time a shotgun.
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
110
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Posted - 2014.01.21 12:25:00 -
[82] - Quote
KING CHECKMATE wrote:KAGEHOSHI Horned Wolf wrote:At mid range the SCR can defeat AR and CR users pretty well, has the 2nd highest range, and can even work well in close range if you go about it correctly. I think its fine the way it is, and far from underpowered. I would love to have a closed style camera-sight though. The only thing that worries me is the removal of the assault bonus. Highest Drawback, Overheat mechanic. Highest PG consumption.High CPU consumption. Assault Amar loosing the heat buildup bonus. A sight that does not work in its optimal range. The ONLY rifle to have a weakness of 80% effectiveness vs something Weak in anything but 1 on 1 engagements.I mean.... There really isnt a reason to use the SCR over the RR for example. Well..it must me just me but... : /
BTW this posts is based on observations and slight testing with each weapon in different scenarios. I'll be using scouts soon and i dont think i'll use the SCR anymore, doesnt mean i wont speak my mind on it. TY.
The SCR is also the only weapon with an 120% bonus v shields ...
It is the only weapon with a charge shot feature
It has the highest damage per bullet of any of the rifles
It has a huge clip and very rarely even needs to be reloaded
Sorry but there is nothing wrong with the SCR, you just got used to it being OP in 1.6 .. it's the same with AR's .. I have no issue with using either of the weapons at their optimum ranges
The SCR is awesome v shield tanked suits but due to shield v armor balance not many people just shield tank .. if this balance was addressed then the SCR would have more people it would be strong against |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1476
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Posted - 2014.01.21 12:43:00 -
[83] - Quote
Zerus Ni'Kator wrote:KING CHECKMATE wrote:KAGEHOSHI Horned Wolf wrote:At mid range the SCR can defeat AR and CR users pretty well, has the 2nd highest range, and can even work well in close range if you go about it correctly. I think its fine the way it is, and far from underpowered. I would love to have a closed style camera-sight though. The only thing that worries me is the removal of the assault bonus. Highest Drawback, Overheat mechanic. Highest PG consumption.High CPU consumption. Assault Amar loosing the heat buildup bonus. A sight that does not work in its optimal range. The ONLY rifle to have a weakness of 80% effectiveness vs something Weak in anything but 1 on 1 engagements.I mean.... There really isnt a reason to use the SCR over the RR for example. Well..it must me just me but... : /
BTW this posts is based on observations and slight testing with each weapon in different scenarios. I'll be using scouts soon and i dont think i'll use the SCR anymore, doesnt mean i wont speak my mind on it. TY. 1.)The SCR is also the only weapon with an 120% bonus v shields ... 2.)It is the only weapon with a charge shot feature 3.)It has the highest damage per bullet of any of the rifles 4.)It has a huge clip and very rarely even needs to be reloaded Sorry but there is nothing wrong with the SCR, you just got used to it being OP in 1.6 .. it's the same with AR's .. I have no issue with using either of the weapons at their optimum ranges The SCR is awesome v shield tanked suits but due to shield v armor balance not many people just shield tank .. if this balance was addressed then the SCR would have more people it would be strong against
1.) This is a double edged sword really. It makes the weapon a bit more situational.
2.) The Ion Pistol will get this feature as well.
3.) Per bullet, yes. However, the Combat Rifle does more damage per burst, and each burst can be considered a single bullet.
4.) Its huge clip is pointless. The overheat function is its real clip size.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Korvin Lomont
487
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Posted - 2014.01.21 12:58:00 -
[84] - Quote
Fizzer94 wrote:Zerus Ni'Kator wrote:KING CHECKMATE wrote:KAGEHOSHI Horned Wolf wrote:At mid range the SCR can defeat AR and CR users pretty well, has the 2nd highest range, and can even work well in close range if you go about it correctly. I think its fine the way it is, and far from underpowered. I would love to have a closed style camera-sight though. The only thing that worries me is the removal of the assault bonus. Highest Drawback, Overheat mechanic. Highest PG consumption.High CPU consumption. Assault Amar loosing the heat buildup bonus. A sight that does not work in its optimal range. The ONLY rifle to have a weakness of 80% effectiveness vs something Weak in anything but 1 on 1 engagements.I mean.... There really isnt a reason to use the SCR over the RR for example. Well..it must me just me but... : /
BTW this posts is based on observations and slight testing with each weapon in different scenarios. I'll be using scouts soon and i dont think i'll use the SCR anymore, doesnt mean i wont speak my mind on it. TY. 1.)The SCR is also the only weapon with an 120% bonus v shields ... 2.)It is the only weapon with a charge shot feature 3.)It has the highest damage per bullet of any of the rifles 4.)It has a huge clip and very rarely even needs to be reloaded Sorry but there is nothing wrong with the SCR, you just got used to it being OP in 1.6 .. it's the same with AR's .. I have no issue with using either of the weapons at their optimum ranges The SCR is awesome v shield tanked suits but due to shield v armor balance not many people just shield tank .. if this balance was addressed then the SCR would have more people it would be strong against 1.) This is a double edged sword really. It makes the weapon a bit more situational. 2.) The Ion Pistol will get this feature as well. 3.) Per bullet, yes. However, the Combat Rifle does more damage per burst, and each burst can be considered a single bullet. 4.) Its huge clip is pointless. The overheat function is its real clip size.
Hmm compared to CR the SCR still has higher DPS (~30%) on paper (if you can push the button fast enough), the clipsize is quite comparable to the CR. Thanks to the 3 shot burst there are 18 burst possible with the CR before you have to releoad and ist possible to get 18 shots out of the CR before it overheats (even without teh Amarr Assault bonus).
So in general th CR has more damage per burst (~30%) wheras the SCR can apply the damage faster over a longer Range. I would say both a fairly well balanced again each other (maybe with a small advantage for the CR)
BTW the poor TAC AR gets owned by both weapons...by a good margin. |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
195
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Posted - 2014.01.21 13:05:00 -
[85] - Quote
KING CHECKMATE wrote:Atiim wrote:CCP doesn't care about us Matari either.
Just look at our suits. Your suits look pretty good to me.Specially with the new bonuses. Not to mention your combat rifleNot to mention the MAss Driver and FP that was so OP that had to be nerfed. WTH are you talking about?
1. ScR is the most OP weapon in the current build. Get gud you scrub.
2. Have you ever played min assault? then you'd know what's wrong with it.. Link where the new bonuses are confirmed plz.
3. Combat rifle? 3rd on OP list. SCR > RR > CR. Just because you don't have prof in a weapon, doesn't mean its not OP.
4. mass driver and FP nerf? has anything to do with???
5. WTF ARE YOU QQing ABOUT? |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1476
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Posted - 2014.01.21 13:20:00 -
[86] - Quote
Drapedup Drippedout wrote:KING CHECKMATE wrote:Atiim wrote:CCP doesn't care about us Matari either.
Just look at our suits. Your suits look pretty good to me.Specially with the new bonuses. Not to mention your combat rifleNot to mention the MAss Driver and FP that was so OP that had to be nerfed. WTH are you talking about? 1. ScR is the most OP weapon in the current build. Get gud you scrub. 2. Have you ever played min assault? then you'd know what's wrong with it.. Link where the new bonuses are confirmed plz. 3. Combat rifle? 3rd on OP list. SCR > RR > CR. Just because you don't have prof in a weapon, doesn't mean its not OP. 4. mass driver and FP nerf? has anything to do with??? 5. WTF ARE YOU QQing ABOUT? Change that list from ScR>RR>CR to CR>ScR>RR and you're good. The CR compares to the performance of the Scrambler, but is 2x easier to fit.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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xxwhitedevilxx M
Expert Intervention Caldari State
1487
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Posted - 2014.01.21 13:28:00 -
[87] - Quote
The only "Issue" I have is the scope, compared to RR. But, yeah, I do agree that RR is still a bit better at any range
Tank 514.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
936
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Posted - 2014.01.21 13:40:00 -
[88] - Quote
"The AR still owns the ScR..."
You know what? THE HELL UP. I took you serious until you said that.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Aisha Ctarl
Pradox One Proficiency V.
2962
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Posted - 2014.01.21 13:50:00 -
[89] - Quote
Super mega awesome Scrambler Rifle user entering the fray here.
Scramblers are fine - utilize the charged shot feature, with complex damage mods you can one shot even some advanced suits.
If you're spamming away with the SCR then you're gonna have a bad time.
Rules of thumb for SCRs...
1) charge shot then fire 2) if OHK, laugh maniacally at the fool 3) if still alive, spam follow up shots 4) laugh maniacally
Aisha Ctarl for CPM1
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I-Shayz-I
I-----I
2050
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Posted - 2014.01.21 14:01:00 -
[90] - Quote
There's this thing called "power creep" where basically instead of properly balancing a game, the designers instead just decide to introduce weapons that are better than the ones we already have...cause if they're not better then what's the point in using them?
Having all new dropsuits for 1.8 is going to drastically change the whole game. However, CCP is playing smart by also adjusting the skills on all the dropsuits so that every dropsuit feels new.
Links:
List of Most Important Threads
I make logistics videos!
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