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961. [IWASWRONG] Scout hitbox is not the problem - in Feedback/Requests [original thread]
Ironically, fixing this would help me SO MUCH with the Nova Knives. All too often, a too swift movement from my target at the last moment makes me pass them completely and land in front of them (during a leap+charge). I always attributed it to pos...
- by Kaeru Nayiri - at 2014.09.26 16:13:00
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962. turret proficiency skills still not applying - in Technical Support/Bugs [original thread]
For the record, I've been anxiously waiting for the past 5 months for this to be fixed :( .
- by Kaeru Nayiri - at 2014.09.25 21:23:00
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963. turret proficiency skills still not applying - in Technical Support/Bugs [original thread]
This bug is already documented, they said they are working on it. https://forums.dust514.com/default.aspx?g=posts&t=143285 It's not tied to the assault dropship, the turret proficiency skill is supposed to be independant of vehicle. It's e...
- by Kaeru Nayiri - at 2014.09.25 20:21:00
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964. ACR hit detection issue. - in Technical Support/Bugs [original thread]
Do you use mouse and keyboard ? Or DS3?
- by Kaeru Nayiri - at 2014.09.25 20:13:00
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965. [Feedback] Bolt Pistol - in Feedback/Requests [original thread]
I would like to show a comparison between my old sidearm, STD Breach Scrambler Pistol, and my new side arm STD Bolt Pistol. In both cases I chose the weapon for PG fitting reasons with high alpha headshot damage. Alpha-Damage Headshot Analysis: ...
- by Kaeru Nayiri - at 2014.09.25 19:08:00
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966. @CCP Rattati and ADS drivers. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Run solid ADS fits. We will be testing fights between AV classes. We will see if the ADS can make a dent in a sentinel fit. Proto, each race. We will also test how dangerous my crap skill swarm fit is to an ADS and simulate...
- by Kaeru Nayiri - at 2014.09.25 18:45:00
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967. Delta Feedback: Plasma Cannon - in Feedback/Requests [original thread]
My opinion as a casual plasma cannon user: Keep everything as is, increase the gravity by 10% increments until most people are happy. (I'm guessing 20% more gravity will be the sweet spot) Certainly do not change the speed.
- by Kaeru Nayiri - at 2014.09.25 18:23:00
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968. Review for ADS post delta - in Feedback/Requests [original thread]
My squad mate and I have never once failed to take out a vehicle between the two of us, tank, dropship or otherwise. He is a forge gunner and I am a wiyrikomi swarm launcher. We never found it unbalanced that the two of us could kill another playe...
- by Kaeru Nayiri - at 2014.09.25 17:58:00
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969. Hot Fix Delta and Assault Dropships - in Feedback/Requests [original thread]
medomai grey wrote: Gabriella Grey wrote: Swarm Speed, and Swarm turning is removing dropships from play too easy. The swarm speed I don't really have an issue with but its turning radius is an issue. Evasive flying isn't helping a great d...
- by Kaeru Nayiri - at 2014.09.24 21:27:00
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970. Review for ADS post delta - in Feedback/Requests [original thread]
Soraya Xel wrote: If you managed 16/0 on your second match, sounds like you're still more than adequately powerful, given the extreme rarity I can get anywhere NEAR doing 16/0 on the ground. o_O Glad to hear you actually lost a dropship in a p...
- by Kaeru Nayiri - at 2014.09.24 19:20:00
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971. Review for ADS post delta - in Feedback/Requests [original thread]
Derrith Erador wrote: I like the warning idea, but I'd rather just tank the swarm shots as they are now instead of having to do some weird yoda crap to avoid it. It's not that I don't like the idea, using agility techniques to shake off swar...
- by Kaeru Nayiri - at 2014.09.24 19:12:00
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972. Review for ADS post delta - in Feedback/Requests [original thread]
Derrith Erador wrote: You mean techniques to make swarms go off target? Perhaps, but I honestly don't know how you'd go about this, so I'm afraid I cannot any decent insight. I do enjoy the idea however, would give us more to do than duck behi...
- by Kaeru Nayiri - at 2014.09.24 18:44:00
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973. Review for ADS post delta - in Feedback/Requests [original thread]
Derrith can I have your input on something, please? I want to get this idea to gain in popularity: Scrubbing swarms. Let's say there was a way to make swarms lose tracking through a scrubbing motion or by making them bend beyond their ability to ...
- by Kaeru Nayiri - at 2014.09.24 18:02:00
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974. POSSIBLE ADS fix; thinking outside the box even though I dont want t... - in Feedback/Requests [original thread]
This looks very interesting !!
- by Kaeru Nayiri - at 2014.09.24 17:17:00
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975. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
Breakin Stuff wrote: I'd like to see the ADS changed to a pure gunship. No passengers except the gunners (if any). We have transports. They do the job. The ADS is a gunship. we should treat it as such. Echo 1991 wrote: 50% bonus was stil...
- by Kaeru Nayiri - at 2014.09.23 20:01:00
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976. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Stefan Stahl wrote: [...] But make sure you take a look at how long the transport assist applies. At times I get transport assists for half a match from a single person. I think it's supposed to be a minute. How about long enough to make su...
- by Kaeru Nayiri - at 2014.09.23 19:43:00
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977. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
Soraya Xel wrote: PLEASE remember that a dropship is an extra piece of equipment, a vehicle, that is brought into the match by a player. It cannot be equal in force to the other players who are only carrying what their dropsuits can hold. The ...
- by Kaeru Nayiri - at 2014.09.23 19:06:00
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978. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
"If it doesn't require teamwork to operate, it shouldn't require teamwork to kill" PLEASE remember that a dropship is an extra piece of equipment, a vehicle, that is brought into the match by a player. It cannot be equal in force to the other pla...
- by Kaeru Nayiri - at 2014.09.22 21:56:00
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979. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
I noticed large missiles got a -15 +15 profile. I was under the impression they were explosive, not projectile(kinetic). What about small missile turrets, what profile do they have ?
- by Kaeru Nayiri - at 2014.09.22 19:49:00
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980. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Nova Knife Optimization: PG or CPU? with all the sidearms needing more powergrid, my dual sidearm scout is suffering a bit.
- by Kaeru Nayiri - at 2014.09.22 19:16:00
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