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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
151
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Posted - 2013.08.11 04:27:00 -
[31] - Quote
Paran Tadec wrote:Lynn Beck wrote:Why nerf forge when ar can out dps it? Why are you trying to counter a railgun with a plasma thrower? Why are you not getting your squad to all line up sniper rifles from 3 angles and time your headshots? Why aren't you proing him with an assault md? Genades? A 610 isk mlt forge? Any installation in a 20 mile radius? A blueberry's missile turret on his tank/lav? Not op if it has counters. Can't counter the forge on some maps because of how the maps are designed. The city socket with the towers that has gates around the tops, but with slats you can shoot thru. You can only shoot up into them, and only when the forge is looking directly at you. The only other option is a dropship which will be instantly shot down because its a forge.
I don't know what the heck your problem is, but I have killed multiple forge gunners on that map, as they look through the slats...
...With a forge gun, no less. A smart sniper can do it, too. Or even, say, an individual with the ability to climb ladders (which is everyone).
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
243
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Posted - 2013.08.11 04:27:00 -
[32] - Quote
Paran Tadec wrote:Interplanetary Insanitarium wrote:The FG is fine.
It's only "too" good because heavies can choose to fight back at a distance, and preferably with a height advantage... at that point you just use it back at them or get multiple people/snipers to concentrate fire and they're either dead or not willing to poke their heads out which ultimately means they can't hit you anymore.
Well fit and SP invested pilots should be able to only withstand 1-2 shots from a proto breach 2-3 from proto assault and basic. (assuming that they're using high slots for damage mods.)
If you're like me and run crap militia afterburner/overdrive fit just to get on top of buildings then expect to get one shot by most things. Theres a problem when the supposed heavy AV weapon results in consistent 20-0 matches against infantry. Who told you it was AV. It's anti material. ....read the gun before you sound like an idiot. |
KING CHECKMATE
Bragian Order Amarr Empire
496
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Posted - 2013.08.11 04:28:00 -
[33] - Quote
Paran Tadec wrote:Interplanetary Insanitarium wrote:The FG is fine.
It's only "too" good because heavies can choose to fight back at a distance, and preferably with a height advantage... at that point you just use it back at them or get multiple people/snipers to concentrate fire and they're either dead or not willing to poke their heads out which ultimately means they can't hit you anymore.
Well fit and SP invested pilots should be able to only withstand 1-2 shots from a proto breach 2-3 from proto assault and basic. (assuming that they're using high slots for damage mods.)
If you're like me and run crap militia afterburner/overdrive fit just to get on top of buildings then expect to get one shot by most things. Theres a problem when the supposed heavy AV weapon results in consistent 20-0 matches against infantry.
Its because other weapons are underpowered. Not because the FG is OP. BTW nice way of assuming EVERY single FG players is a scrub and only goes 20-0 because he uses a FG.
I go 25-3 ish every game but i can go 35+ kills with a militia AR. So by your standards there is also a problem with ARs?
NO. The other players are just stupid standing still in places where the forge gunner can see them.
STOP QQ and git gud. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
245
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Posted - 2013.08.11 04:30:00 -
[34] - Quote
Paran Tadec wrote:Trey Hardin wrote:Paran Tadec wrote:Assault forges on top of buildings using their supposed AV weapon to suppress infantry. Assault forge has near instant travel time and can hit from where it cant be seen. Any challenge against them requires a paper thin dropship.
Solution: lower splash radius or bring the dmg falloff closer.
No reason to combine the mass driver and sniper rifle.
First off the splash radius is already small and they do very little splash damage. Where do u get that it is an AV weapon the description never says that. Even if it was an AV any reduction in either range or radius would render it in effective against anything but tanks They do 1300+ damage, its an AV weapon. Splash is 3 meters, MD is at 4. Again, it isn't a AV WEAPON. ITS ANI MATERIAL. MEANING INFANTRY! INSTALLATIONS! AND VEHICLES. ITS A DAMN HAND HELD RAIL GUN. READ BEFORE YOU SOUND LIKE AN OTHER IDIOT ON FORUMS WHO CRY ABOUT EVERYTHING. |
Eris Ernaga
Super Nerds
410
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Posted - 2013.08.11 04:32:00 -
[35] - Quote
True Adamance wrote:No one is spamming the forge gun. They are using it, its a potent anti materiel weapon.
If everyone on the field is using it this is spam. I have seen a huge increase in the use of forge guns and flippin love it blap wars. |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
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Posted - 2013.08.11 04:33:00 -
[36] - Quote
KING CHECKMATE wrote:Paran Tadec wrote:Interplanetary Insanitarium wrote:The FG is fine.
It's only "too" good because heavies can choose to fight back at a distance, and preferably with a height advantage... at that point you just use it back at them or get multiple people/snipers to concentrate fire and they're either dead or not willing to poke their heads out which ultimately means they can't hit you anymore.
Well fit and SP invested pilots should be able to only withstand 1-2 shots from a proto breach 2-3 from proto assault and basic. (assuming that they're using high slots for damage mods.)
If you're like me and run crap militia afterburner/overdrive fit just to get on top of buildings then expect to get one shot by most things. Theres a problem when the supposed heavy AV weapon results in consistent 20-0 matches against infantry. Its because other weapons are underpowered. Not because the FG is OP. BTW nice way of assuming EVERY single FG players is a scrub and only goes 20-0 because he uses a FG.
I go 25-3 ish every game but i can go 35+ kills with a militia AR. So by your standards there is also a problem with ARs?
NO. The other players are just stupid standing still in places where the forge gunner can see them.
STOP QQ and git gud.
Do you know what material is?
https://en.wikipedia.org/wiki/Anti-materiel_rifle |
KING CHECKMATE
Bragian Order Amarr Empire
496
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Posted - 2013.08.11 04:34:00 -
[37] - Quote
Its a rail gun,not a rifle.
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Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 04:38:00 -
[38] - Quote
KING CHECKMATE wrote:Its a rail gun,not a rifle.
Same concept. lernuhn is herd? |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
151
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Posted - 2013.08.11 04:38:00 -
[39] - Quote
Evidently, you don't understand what material is, judging from the link you provided...
Here, this might help:
http://en.wikipedia.org/wiki/Material |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 04:43:00 -
[40] - Quote
... |
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
153
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Posted - 2013.08.11 04:49:00 -
[41] - Quote
What, one can't have fun with semantics? |
KING CHECKMATE
Bragian Order Amarr Empire
498
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Posted - 2013.08.11 04:50:00 -
[42] - Quote
Paran Tadec wrote:KING CHECKMATE wrote:Paran Tadec wrote:Trey Hardin wrote:Arc-08 wrote:my problem is that they can 2 shot ANY good dropship, i was once one shotted by a proto forge gun that must have had at least 2 complex damage mods. because he took out 700 shield with like 8% resistence, and just barely over 3000 armor with like 12% resistance. in one shot.... i also had an afterburner module on and was going very fast, and i was really far up. Well all dropships are made of paper. If forge guns were nerfed to allow them to survive better they wouldn't do anything to good tanks and anyways u need to leave heavies with something Dropships need a huge HP buff, they should be flying tanks, but with little armanant. Point is, its too easy to get infantry kills with the forge. I ran forge/hmg before respec and would slaughter with a forge/scrambler combo. Im TOO good with the FG. And the FG is good. stop QQ fixed that.
Fixed that
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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
48
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Posted - 2013.08.11 04:52:00 -
[43] - Quote
You just got served.
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Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 04:54:00 -
[44] - Quote
Interplanetary Insanitarium wrote:You just got served.
1998 wants its phrase back. |
KING CHECKMATE
Bragian Order Amarr Empire
498
|
Posted - 2013.08.11 04:56:00 -
[45] - Quote
Think of this: Pros: The reason i use a FG is that is the ONLY weapon that gives me an all around CHANCE, to take out every single thing the enemy throws at me. LAV? i cant kill them, but they dont come at me either. Poor dropships are obligated to run away or die VERY fast. Tanks will take cover after 3-4 shots. Infantry at long range, if they stand still they are done. Infantry 1on1 you can always shoot for that 1HKO and then swap for the side arm if miss.
CONS: -I have to RUN HEAVY (THIS SHOULD BE ENOUGH of a draw back) -Vs Infantry , if there are more than 1 enemy, i will probably get obliterated, specially vs AR's. This takes a MASTERY of both the Forge gun and your side arm to survive. -Unless i have support from other Av infantry, its actually really hard to destroy a GOOD tank. -EVEN with other AV infantry is impossible to take out LAVs LOL -the SP sink on the weapon is ridiculous.
Please tell me the Weaponry Lv5 and Heavy weaponry level 3 you needed to skill into to use Mass drivers or AR? And how SLOW you run in Logi and Assault suits with them? PLEASE....
So there. The weapon is ok for what it takes to use it. |
Rusty Shallows
Black Jackals
245
|
Posted - 2013.08.11 04:57:00 -
[46] - Quote
Paran Tadec wrote:Assault forges on top of buildings using their supposed AV weapon to suppress infantry. Assault forge has near instant travel time and can hit from where it cant be seen. Any challenge against them requires a paper thin dropship.
Solution: lower splash radius or bring the dmg falloff closer.
No reason to combine the mass driver and sniper rifle. Give all other direct fire weapons a similar muzzle velocity then we can talk. That nerf is currently one of the major balancing points of all FGs.
As for tower sniping. I'm against any and all pedestrian inaccessible areas. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
50
|
Posted - 2013.08.11 04:58:00 -
[47] - Quote
Paran Tadec wrote:Interplanetary Insanitarium wrote:You just got served.
1998 wants its phrase back.
TFB. They'll have to travel forward in time to ask for it... politely.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1395
|
Posted - 2013.08.11 05:03:00 -
[48] - Quote
FLAYLOCK Steve wrote: Again, it isn't a AV WEAPON. ITS ANI MATERIAL. MEANING INFANTRY! INSTALLATIONS! AND VEHICLES. ITS A DAMN HAND HELD RAIL GUN. READ BEFORE YOU SOUND LIKE AN OTHER IDIOT ON FORUMS WHO CRY ABOUT EVERYTHING.
The FG is the closest thing we have to artillery right now. Artillery should demolish both infantry vehicles. I'm all for having roles that arent a fast twitch AR assault running around.
Putting artillery on the high ground is a perfectly valid tactic. |
gbrngfol
Last Of The Brotherhood
0
|
Posted - 2013.08.11 05:20:00 -
[49] - Quote
@Paran, have you ever heard of a shotgun? if you sneak up behind a forge gunner you can usually take them out before they can turn around and charge their FG. especially if you soften them up with a flux grenade or two first. Sure, they can kill you if you time this wrong or they have tanked their armor to the point that the're a walking siege engine, everything has a risk. I can occasionally earn 4-5 kills in a match by this method alone, so the risk is worth it. |
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