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361. NERF - in Feedback/Requests [original thread]
TechMechMeds wrote: Everything, make it so the only items we can use are the best, remove all weapons except the ar and make the forge automatic with a 30 round clip lol Also! give Amarr LOGI 1 more low Slot and more CPU-PG!... OH WAIT....
- by KING CHECKMATE - at 2013.08.16 02:34:00
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362. [Request] Proposed changes for the Amarr Commando - in Feedback/Requests [original thread]
Alldin Kan wrote: The suit in its current state is not viable for serious matches due to its laughable survivalbility. I tried multiple times to make the suit work but so far even with my long experience in Dust, all I could do was average a 4....
- by KING CHECKMATE - at 2013.08.16 02:29:00
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363. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
If you think commandos are For AR , you should see what one can do with Scram rifle and Mas Driver. Or absolute Long Ranged dominance with sniper rifle + Swarm launchers. But thats The 2 Light weapons talking, not the Commando suit working. As i...
- by KING CHECKMATE - at 2013.08.16 02:13:00
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364. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
D legendary hero wrote: KING CHECKMATE wrote: D legendary hero wrote: i know im going to get trolled...lol MD: 50% increase in ammo, 15% increase in damage (after 1.4 patch) flaylocks: .5m increase in blast radius for all variants. I...
- by KING CHECKMATE - at 2013.08.16 02:01:00
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365. [REQUEST/FEEDBACK] CCP Please read - A WEEK AS A COMMANDO - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: The new armour module update will seriously hurt the commando, most assaults will be able to get more HP than the commando. But I'm looking into the future here, its possible CCP has a grand plan. The commando gets ma...
- by KING CHECKMATE - at 2013.08.16 01:56:00
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366. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
D legendary hero wrote: i know im going to get trolled...lol MD: 50% increase in ammo, 15% increase in damage (after 1.4 patch) flaylocks: .5m increase in blast radius for all variants. I wouldnt mind the flaylock buff while the damage sta...
- by KING CHECKMATE - at 2013.08.16 01:43:00
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367. [REQUEST/FEEDBACK] CCP Please read - A WEEK AS A COMMANDO - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The fact is that despite your intentions not being to swap to the new FotM, that is what most of our other players will use it for, and then we'll be dealing with the newest equivalent to CalLogiAR more than we already are....
- by KING CHECKMATE - at 2013.08.16 01:40:00
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368. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
The-Errorist wrote: The splash damage of a forge guns shouldn't be higher than railgun turrets. The prototype compressed railgun does 234 splash damage while the standard forge gun does 231 and also the prototype forge gun does 277.2 dmg. The s...
- by KING CHECKMATE - at 2013.08.16 00:00:00
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369. [REQUEST/FEEDBACK] CCP Please read - A WEEK AS A COMMANDO - in Feedback/Requests [original thread]
After a whole week of playing as a commando now i can give better feedback and requests since i have more experience with the suit.WARNING: LONG ASS POST AHEAD. The loadouts that i had more sucess with were: 1-Assault Scrambler Rifle + EXO-5...
- by KING CHECKMATE - at 2013.08.15 23:54:00
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370. (Request) Mass Driver - in Feedback/Requests [original thread]
Riptalis wrote: Seriously, can CCP down grade this thing?! It's really op, especially when people are just camping on buildings with it. I tried it yesterday just to see how godly this thing is and I ended up going 16k-3d when I usually go arou...
- by KING CHECKMATE - at 2013.08.13 22:57:00
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371. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I still don't understand why they have to have equal shield and armor hitpoints? Since it's an Amarrian suit, why doesn't it have more armor like other Amarrian suits? In DUST , except for the Logi, Amarr suits have equ...
- by KING CHECKMATE - at 2013.08.13 21:52:00
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372. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
CLONE117 wrote: buff remote explosives too by giving them more to carry.. lets say 10 that way we can cover an entire road... to handle those logi lavs.... u know the one u have to press A button to kill with.... oh they also should stick...
- by KING CHECKMATE - at 2013.08.13 21:27:00
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373. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Mobius Kaethis wrote: KING CHECKMATE wrote: Mobius Kaethis wrote: Regardless of what type of LAV is being used I'd like it to take damage relative to my mass when it hits me. F=ma after all. Hitting a heavy should be like crashing a car i...
- by KING CHECKMATE - at 2013.08.13 21:15:00
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374. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Regardless of what type of LAV is being used I'd like it to take damage relative to my mass when it hits me. F=ma after all. Hitting a heavy should be like crashing a car into a large oak tree, a med. frame like hitting an...
- by KING CHECKMATE - at 2013.08.13 04:11:00
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375. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
Ty mate. I think the idea of the commando is good .We can all agree the mere idea of having 2 Light weapons is dreamy. Just poorly executed. I know CCP has already some info on this and the lack of commandos should be a huge hint. Even if they D...
- by KING CHECKMATE - at 2013.08.13 04:08:00
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376. [REQUEST] CCP - DON'T NERF ANYTHING ELSE / regarding MD,FG's,SMG,AR and ... - in Feedback/Requests [original thread]
Shameless bump for the post to be next to the ''QQ nerf this nerf that'' posts....
- by KING CHECKMATE - at 2013.08.13 03:57:00
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377. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
When we talk about LAV's we are talking about L LAV's ITS OBVIOUS. Any other LAV can be 1-2 shotte'd by AV nades, 2 shotted by swarms or FG. BUT the murder taxi problem DOES apply to all of them.
- by KING CHECKMATE - at 2013.08.13 03:55:00
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378. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
ladwar wrote: KING CHECKMATE wrote: -AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swar...
- by KING CHECKMATE - at 2013.08.13 03:45:00
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379. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Touchy McHealz wrote: So your proposal to nerf LAVs is to buff tanks even more. Where can I get what you got? Cuz it must be really good stuff. I agree on dropships. The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propo...
- by KING CHECKMATE - at 2013.08.13 03:05:00
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380. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
DoomLead wrote: West Warder wrote: It is said that this dropsuit needs better survivability. Knowing the Commando is slower but harder than an assault, the best buff it can get is to have quicker shield recharging delay time and some amount ...
- by KING CHECKMATE - at 2013.08.13 02:57:00
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