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KING CHECKMATE
Bragian Order Amarr Empire
542
|
Posted - 2013.08.15 23:54:00 -
[1] - Quote
After a whole week of playing as a commando now i can give better feedback and requests since i have more experience with the suit.WARNING: LONG ASS POST AHEAD.
The loadouts that i had more sucess with were: 1-Assault Scrambler Rifle + EXO-5 Mass Driver 2-Assault Rifle Gek + Advanced Swarm Launchers 3-Sniper Rifle + Advanced Swarm launchers
The combinations of light weapons DO give the suit a lot of offensive versatility and makes it fun to use but the suit itself its under-powered. Even with Skill and some powerful weapons going over 2 K-D ratio with the suit was almost impossible for me. At Close quarters even a scout with a militia shotgun would make short of me if i didnt see him on time. The Commando is slow, fragile,big and RED. Here is a small list of changes the suit SHOULD have in order to work, and im not taking it too far so it wont be OP, just useful.
1st) The Bonuses :
The Bonuses commando suits gain are just utter BS. 2% Reload speed per level? Srsly? If i have a CQ loadout say, A Scrambler + Mass Driver its a lot faster , and WILL ALWAYS BE, to just chage weapons. Having 2 Light weapons and fast switching speed make reload speed useless. The other one, that gives shield and armor modules increased Efficiency.... REALLY...REAAALLLYY CCP? in a freakn suit that at advanced level has 1 slot... LOL i mean you should fire whoever came out with THAT idea. Remove BOTH Commando bonuses, they are useless. Add this ones instead:
- +5% default armor and Shield Per level. This bonus should be MANDATORY. If i understand correctly , the commando is all about PASSIVE BONUSES, so the Bonuses should be the same.ATM the bonuses need MODULEs or are not effective in the surviving area and this bonus would help a LOT. Without Passive Armor or shields the HP of the commando would increase per level. At basic the commando has : 525 Lv2: 550 At Advanced level:575 At Lv 4 : 600 At Proto level: 625
This would of Course STACK with the passive bonuses you can buy in the skill sheet, giving up to 750 TOTAL HP without Modules while not making the Basic Commando OP as it would be with a basic 300-325 armor and shields off the bat.
Optional Bonuses for 2nd bonus: - +1%Light weapon damage per level. The commando is all about firepower and i think this bonus would actually help a LOT. At Proto level they would have a default +5% Damage to light weapons (That works a lot since the commando doesnt have enough slots to use more than 1 Dam mod.) - +2 HP repair per level. If the Commando DOES NOT GET another Low powered slot, this would help immensely so that the only low powered module can be used for something else. Profile dampeners,extra armor, kinetic cats or cardiac regulators etc.... - +5% Light weapon Ammo capacity per level. Self explanatory - 5% reduction cost on CPU/PG on light weapons. Again Self explanatory . This should be applied if commando does not get a CPU/PG upgrade. - 10% Melee Damage per level. The only good thing about the commando is the massive melee damage. Basic 250 is VERY good and effective (If you can get close to the enemy that is). So this helps it be EVEN better at Melee-ing making the commando a force to be reckoned with at Close range too! Lv1: 275 dm Lv2: 300 dm Lv3: 325 dm Lv4: 350 dm Lv5: 375 dm OUCH - +3% Sprinting speed per level. This could be applied if the Commando Does not get a Speed buff.
2nd) CPU/PG : As it is, its just very low making it VERY difficult to equip good stuff in the mere slots we are given. They need a buff.
3rd)Slots: The logi lacks sidearm but they have 2-3 more equipment slots. Also they have grenades. 1st off All commandos should come with At least 2 equipment slots making them a lot more tactical. AND they should get aANOTHER low powered slot. Basic: No slots Adv: 1 High 1 Low Proto : 2 High 2 Low
This would still be the Dropsuit with LESS slots at 4 and without 'nades.
4th)Speed As i said in my previous post,'' a day as a commando'', the commando is not Study enough nor fast enough to stay alive. A 0.4 sprinting and movement speed would fix this, still being slow, but manageable
5th)Scan Profile Put it at 50. They might not have scanning capacity but at least they can escape some radars with this.
6th) Pricing 90k+ . Seriously. I have to pay to get killed. LOL. Basically reduce at LEAST 20k the price of the proto Commando.
So thats that. Finally in the case CCP does NOT address the suit,i would like to request a SKILL RESPEC from CCP. This respec will not be used for any FOTM like people might suspect, but entirely to respec into Commando. Leveling up to 5 several passive skills and light weapons to test and further help with feedback and balancing of the suit. And see whats the full capacity of this suit. Who knows maybe the suit is good but needs a lot 9i mean a LOT) of passive and specialized skills?....
Yeah , im willing to do this for the commando....
my 2 cents |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3157
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Posted - 2013.08.16 01:24:00 -
[2] - Quote
The fact is that despite your intentions not being to swap to the new FotM, that is what most of our other players will use it for, and then we'll be dealing with the newest equivalent to CalLogiAR more than we already are. |
KING CHECKMATE
Bragian Order Amarr Empire
544
|
Posted - 2013.08.16 01:40:00 -
[3] - Quote
Mobius Wyvern wrote:The fact is that despite your intentions not being to swap to the new FotM, that is what most of our other players will use it for, and then we'll be dealing with the newest equivalent to CalLogiAR more than we already are.
I understand. (And probably the new FOTM is Amarr Logi + MD , trust me ... XD) Then again, i think i didnt explain well. The respec is ONLY FOR ME. Im the one sacrificing my main to test the Commando at its full potential LOL.
Its just 1 person with the Respec. And im Respec'n into Commando so nothing too bad i think, i think the community wont have anything against it.... |
Lillica Deathdealer
Mango and Friends
116
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Posted - 2013.08.16 01:50:00 -
[4] - Quote
The new armour module update will seriously hurt the commando, most assaults will be able to get more HP than the commando. But I'm looking into the future here, its possible CCP has a grand plan. The commando gets massive melee damage, 2 light weapons, and an equipment slot, but still doesn't live up to its name. Until you consider cloaking. If cloaking is an equipment, its possible the long term goal is fitting a cloak on this commando's equipment slot. This would certainly make the commando fit its name, and even allow it to better utilize its light weapons by sneaking into position first. |
KING CHECKMATE
Bragian Order Amarr Empire
545
|
Posted - 2013.08.16 01:56:00 -
[5] - Quote
Lillica Deathdealer wrote:The new armour module update will seriously hurt the commando, most assaults will be able to get more HP than the commando. But I'm looking into the future here, its possible CCP has a grand plan. The commando gets massive melee damage, 2 light weapons, and an equipment slot, but still doesn't live up to its name. Until you consider cloaking. If cloaking is an equipment, its possible the long term goal is fitting a cloak on this commando's equipment slot. This would certainly make the commando fit its name, and even allow it to better utilize its light weapons by sneaking into position first.
Even as it is, Medium frames CAN tank better than the commando. I have an Amarr Assault with 800+ HP and imperial Scrambler and move a LOT faster.
Two light weapons are useless if one is dead, and this happens a lot since the commando doesnt have the means to survive a single fire fight.
If the cloaking devices ARE in fact an equipment , it wont change a thing. Scouts will be able to take full advantage of them since they are fast,small and have good profile dampening, not to mention Logis with their extra equipment slots ill be able to abuse them more while being invisible ambulances/Assault v2.0...
The commando suit needs a Buff if its ever gonna be considered for serious use.
I hope you are right about CCP... But still...when? im getting old here.... |
Alldin Kan
TeamPlayers EoN.
508
|
Posted - 2013.08.16 02:51:00 -
[6] - Quote
Mobius Wyvern wrote:The fact is that despite your intentions not being to swap to the new FotM, that is what most of our other players will use it for, and then we'll be dealing with the newest equivalent to CalLogiAR more than we already are.
Except the Commando is a fat suit. |
Alldin Kan
TeamPlayers EoN.
508
|
Posted - 2013.08.16 02:56:00 -
[7] - Quote
KING CHECKMATE wrote:
1st) The Bonuses :
The Bonuses commando suits gain are just utter BS. 2% Reload speed per level? Srsly? If i have a CQ loadout say, A Scrambler + Mass Driver its a lot faster , and WILL ALWAYS BE, to just chage weapons. Having 2 Light weapons and fast switching speed make reload speed useless. The other one, that gives shield and armor modules increased Efficiency.... REALLY...REAAALLLYY CCP? in a freakn suit that at advanced level has 1 slot... LOL i mean you should fire whoever came out with THAT idea. Remove BOTH Commando bonuses, they are useless. Add this ones instead:
- +5% default armor and Shield Per level. This bonus should be MANDATORY. If i understand correctly , the commando is all about PASSIVE BONUSES, so the Bonuses should be the same.ATM the bonuses need MODULEs or are not effective in the surviving area and this bonus would help a LOT. Without Passive Armor or shields the HP of the commando would increase per level.
Reload bonus is good as it is, secondary bonus just needs to be 10% Shield/Armor module Efficiency per level. Instead of giving 5% bonus HP per level, it's simply better to just raise base HP to not make it seem mandatory getting PRO suit. |
KalOfTheRathi
Black Phoenix Mercenaries
572
|
Posted - 2013.08.16 03:06:00 -
[8] - Quote
CCP is pretty adamant about never allowing another respec. Ever. This is no doubt because of their connection to EVE and the plan that people play this game for seven years or more to get maxed out. There is some feeling that allowing respec will mean that everybody will be exploiting the very same Fit Of The Moment (FOTM) and thus hamper game play. It is much, much better to make SP very dear and take years to earn, thus ensuring that many other games will be played by the users while they wait for the Passive SP to build up to an amount to make trying DUST again a viable solution.
Of course, CCP/Shanghai's ideas and reality seem pretty far apart, just a personal observation.
If you have Previously acquired an agreement to test the Commando Suit I would expect you to get a respec. Without one I wonder what in the world you were thinking, @KING CHECKMATE?
Your SP is gone and Wasted!
CCP/Shanghai has spreadsheets and their own Devs playing the game to establish what you attempted. In the future I would recommend using a temporary character. Just make a separate PSN account, give it ONE character and enable Passive SP. When it totals up to an amount you want to Throw Away, then do another test. Just don't abuse your poor Main Character again.
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KING CHECKMATE
Bragian Order Amarr Empire
546
|
Posted - 2013.08.16 03:21:00 -
[9] - Quote
KalOfTheRathi wrote:CCP is pretty adamant about never allowing another respec. Ever. This is no doubt because of their connection to EVE and the plan that people play this game for seven years or more to get maxed out. There is some feeling that allowing respec will mean that everybody will be exploiting the very same Fit Of The Moment (FOTM) and thus hamper game play. It is much, much better to make SP very dear and take years to earn, thus ensuring that many other games will be played by the users while they wait for the Passive SP to build up to an amount to make trying DUST again a viable solution.
Of course, CCP/Shanghai's ideas and reality seem pretty far apart, just a personal observation.
If you have Previously acquired an agreement to test the Commando Suit I would expect you to get a respec. Without one I wonder what in the world you were thinking, @KING CHECKMATE?
Your SP is gone and Wasted!
CCP/Shanghai has spreadsheets and their own Devs playing the game to establish what you attempted. In the future I would recommend using a temporary character. Just make a separate PSN account, give it ONE character and enable Passive SP. When it totals up to an amount you want to Throw Away, then do another test. Just don't abuse your poor Main Character again.
LOL i hear ya, but its a little too late. I have over 12mill Sp and i have pretty much a little bit of everything: Cal Logi Lv 4 Minmatar Scout Proto Amarr assault Lv3 Amarr logi Lv2 Gal Scout level 2 Commando suit level3
Every weapon at Lvl 3 or 4 except HMG's.
So you could say this account is pretty much lost.Testing stuff over and over again has is weight and even if i have 12mil my best loadout can be bested by a specialized 5mil character XD. So yeah....
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KING CHECKMATE
Bragian Order Amarr Empire
546
|
Posted - 2013.08.16 03:22:00 -
[10] - Quote
Alldin Kan wrote:KING CHECKMATE wrote:
1st) The Bonuses :
The Bonuses commando suits gain are just utter BS. 2% Reload speed per level? Srsly? If i have a CQ loadout say, A Scrambler + Mass Driver its a lot faster , and WILL ALWAYS BE, to just chage weapons. Having 2 Light weapons and fast switching speed make reload speed useless. The other one, that gives shield and armor modules increased Efficiency.... REALLY...REAAALLLYY CCP? in a freakn suit that at advanced level has 1 slot... LOL i mean you should fire whoever came out with THAT idea. Remove BOTH Commando bonuses, they are useless. Add this ones instead:
- +5% default armor and Shield Per level. This bonus should be MANDATORY. If i understand correctly , the commando is all about PASSIVE BONUSES, so the Bonuses should be the same.ATM the bonuses need MODULEs or are not effective in the surviving area and this bonus would help a LOT. Without Passive Armor or shields the HP of the commando would increase per level.
Reload bonus is good as it is, secondary bonus just needs to be 10% Shield/Armor module Efficiency per level. Instead of giving 5% bonus HP per level, it's simply better to just raise base HP to not make it seem mandatory getting PRO suit.
The Reload bonus is Useless. Even with a 50% shield and Armor efficiency per level, its a stupid bonus for a suit that does not have slots.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1867
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Posted - 2013.08.16 05:01:00 -
[11] - Quote
Lillica Deathdealer wrote:The new armour module update will seriously hurt the commando, most assaults will be able to get more HP than the commando. But I'm looking into the future here, its possible CCP has a grand plan. The commando gets massive melee damage, 2 light weapons, and an equipment slot, but still doesn't live up to its name. Until you consider cloaking. If cloaking is an equipment, its possible the long term goal is fitting a cloak on this commando's equipment slot. This would certainly make the commando fit its name, and even allow it to better utilize its light weapons by sneaking into position first.
I had a post about this awhile back. A standard Caldari Assault can get more hp than a standard Commando for less ISK than the cost of the Commando suit (which has a premium cost). So, it's already terri-borked. The armor changes will just make the gap even bigger. |
KING CHECKMATE
Bragian Order Amarr Empire
548
|
Posted - 2013.08.16 05:18:00 -
[12] - Quote
Zeylon Rho wrote:Lillica Deathdealer wrote:The new armour module update will seriously hurt the commando, most assaults will be able to get more HP than the commando. But I'm looking into the future here, its possible CCP has a grand plan. The commando gets massive melee damage, 2 light weapons, and an equipment slot, but still doesn't live up to its name. Until you consider cloaking. If cloaking is an equipment, its possible the long term goal is fitting a cloak on this commando's equipment slot. This would certainly make the commando fit its name, and even allow it to better utilize its light weapons by sneaking into position first. I had a post about this awhile back. A standard Caldari Assault can get more hp than a standard Commando for less ISK than the cost of the Commando suit (which has a premium cost). So, it's already terri-borked. The armor changes will just make the gap even bigger.
They will. There by the commando needs the buff even more. |
KING CHECKMATE
Bragian Order Amarr Empire
573
|
Posted - 2013.08.18 01:29:00 -
[13] - Quote
Sorry.Shameless bump in honor of the commandos. u.u |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
139
|
Posted - 2013.08.18 10:14:00 -
[14] - Quote
Agreed. I tried the commando too and it's super underwhelming. Lack of module slots is the worst part IMO. |
KING CHECKMATE
Bragian Order Amarr Empire
575
|
Posted - 2013.08.18 21:12:00 -
[15] - Quote
Sardonk Eternia wrote:Agreed. I tried the commando too and it's super underwhelming. Lack of module slots is the worst part IMO.
Well the problem is NOT ONLY the lack of modules. The commando is supposed to be VERY powerful by itself there by the lack of modules.But as it is is NOT very powerful at all. It doesnt have HP,SPeed, Stamina , shield regen etc... enough to survive.
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