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621. Was this intended lol - in General Discussions [original thread]
Too bad the skinweaves have been obsolete for so long, since the existence of other better standard level BPOs. But I remember using the skinweave heavy.
- by KEROSIINI-TERO - at 2015.07.10 03:41:00
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622. Why the officer suit nerf? - in General Discussions [original thread]
CCP Rattati wrote: NextDark Knight wrote: I hope your documenting all the changes. I know the Caldari Sentinel was a bug but I would love to see that lay out on the basic frame. I actually like having the basic and the roles a little diff...
- by KEROSIINI-TERO - at 2015.07.10 03:18:00
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623. Train Depot Ruined - in General Discussions [original thread]
Agreed, too tight fight area leads to: - common redlining - redline sniping and railtanking (at the main fight area) - failcascades of one side having a good part of people respawning non-stop and never being able to recover into the fight
- by KEROSIINI-TERO - at 2015.07.10 03:15:00
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624. loytaly point issue - in Technical Support/Bugs [original thread]
I think this has been in for some time / all the time. Faction rating doesn't seem to rise after every win. This is why I shun playing for both sides of faction - If Mr Murphy has his say, you would't gain always rating but you'd surely lose for ...
- by KEROSIINI-TERO - at 2015.07.10 03:11:00
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625. Shifting Redlines in acquisition? - in Technical Support/Bugs [original thread]
Interesting. Variable redlines were a feature I requested some time ago as both map variation and in-game fight balance tool.
- by KEROSIINI-TERO - at 2015.07.10 03:09:00
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626. lets talk about sockets - in General Discussions [original thread]
Ghosts Chance wrote: Ripley Riley wrote: CCP Rattati wrote: This is true, it was a beautiful fevre dream that doesn't deliver enough value for the technical cost. . Speaking as an fps player I prefer to learn my maps, and have those maps ...
- by KEROSIINI-TERO - at 2015.07.10 03:01:00
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627. lets talk about sockets - in General Discussions [original thread]
Moochie Cricket wrote: I wonder if it would be possible to have a map with only small and medium sockets? This is a good suggestion. The large ones have too complex geometry/textures
- by KEROSIINI-TERO - at 2015.07.10 02:58:00
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628. lets talk about sockets - in General Discussions [original thread]
CCP Rattati wrote: This is true, it was a beautiful fevre dream that doesn't deliver enough value for the technical cost. . Speaking as an fps player I prefer to learn my maps, and have those maps designed so there is not a single "win" strateg...
- by KEROSIINI-TERO - at 2015.07.10 02:56:00
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629. Buff Commando Cpu/Pg - in General Discussions [original thread]
CCP Rattati wrote: Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Then you would have to recalculate anything TTK related because of the birth of the new True GlassCannons
- by KEROSIINI-TERO - at 2015.07.10 02:47:00
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630. The New Warbarge level? - in General Discussions [original thread]
What about upgrading existing facilities even further as the 'warbarge is at maximum level' limiter has disappeared? +9% all weapon damage, anyone?
- by KEROSIINI-TERO - at 2015.07.09 02:41:00
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631. I lost 600 aurm to the reroall - in Technical Support/Bugs [original thread]
I don't understand what you are trying to get refund for. You got new missions which weren't to your taste?
- by KEROSIINI-TERO - at 2015.07.09 01:44:00
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632. REMOVE THE GAL RESEARCH CENTER - in General Discussions [original thread]
Agreed. It is often, though not always, laggy and painful. Too often.
- by KEROSIINI-TERO - at 2015.07.09 01:26:00
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633. Buff Commando Cpu/Pg - in General Discussions [original thread]
CCP Rattati wrote: Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons Hmm. That would be pretty much the same, except it slightly encourages proto weapon use over better modules. I guess it'll do. But simpler...
- by KEROSIINI-TERO - at 2015.07.09 01:11:00
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634. Announcement:Warlords 1.2 Issues - in Technical Support/Bugs [original thread]
Crimson ShieId wrote: The PG modules aren't showing up in the assets when I try to put them onto suits. It's just saying no data found, so I can't even play around with basics at this point. Try looking at high slot - engineering. They were...
- by KEROSIINI-TERO - at 2015.07.09 00:22:00
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635. Announcement:Jul 1 Server Issues Compensation - in General Discussions [original thread]
CCP Frame wrote: Hello everyone, Due to issues that we experienced with TQ on Jul 1 , we are issuing a week-long mission today that will reward you 1-day active booster upon completing a single battle. Since this is a week-long mission, you w...
- by KEROSIINI-TERO - at 2015.07.08 22:21:00
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636. [IDEA:] Skins with requirements - in Feedback/Requests [original thread]
Aeon Amadi wrote: I'm against it, if only because a player could legitimately hold onto those exclusive SKINs and turn around and sell them later. The value of these items -SHOULD- be high and I don't see much value in restricting their use onl...
- by KEROSIINI-TERO - at 2015.07.08 20:50:00
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637. [IDEA:] Skins with requirements - in Feedback/Requests [original thread]
Skins have currently now requirements. Skill or otherwise. What if there were some special skins that could be worn only if some special conditions were met? Like, - Being part of Mordu's Trial - Being L8 or above for one faction - 1000 tank ki...
- by KEROSIINI-TERO - at 2015.07.08 01:34:00
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638. The apex suit PG+CPU changes - in General Discussions [original thread]
APEXes aren't P2W by any means BUT they are very bad design as they make so many parts of the game (other well designed items) obsolete.
- by KEROSIINI-TERO - at 2015.07.08 00:50:00
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639. New Warlords 1.2 In-depth Review video. - in General Discussions [original thread]
Sgt Kirk wrote: Here's a video for those of you at work who want to know what the new patch looks like and what it brings. Warlords 1.2 In-depth Review I have to leave for work right now and sadly the video has not finished processing but ...
- by KEROSIINI-TERO - at 2015.07.07 18:15:00
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640. Okay, come clean CCP. - in General Discussions [original thread]
Soraya Xel wrote: A lot of things can be tested well internally, and still explode or operate incorrectly on live servers. (No battle plan survives first contact with the enemy.) Furthermore, while CCP does test their code, there's a question o...
- by KEROSIINI-TERO - at 2015.07.07 18:14:00
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