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7361. mass driver - in General Discussions [original thread]
iceyburnz wrote: Talk about nitpicking. Perhaps they are just colloquially known as mass drivers in the game universe, in the same way scrambler pistols don't actually scramble anything. Or that tactical sniper rifles have been arbitrarily...
- by KAGEHOSHI Horned Wolf - at 2013.01.19 11:37:00
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7362. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
Tectonious Falcon wrote: KAGEHOSHI Horned Wolf wrote: Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standa...
- by KAGEHOSHI Horned Wolf - at 2013.01.17 15:52:00
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7363. [Feedback] Reloading fixes and improvements (out of sync, etc) - in Feedback/Requests [original thread]
+1 I noticed this too, though I learned to just watched the magazine meter, and not the animation. The reloading crosshairs would be good too.
- by KAGEHOSHI Horned Wolf - at 2013.01.17 12:48:00
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7364. two new game mode variations - in General Discussions [original thread]
Parson Atreides wrote: I don't see how these count as new "modes" assuming they're the ones we tried a few weeks ago. If you asked someone how many game modes they have in Dust right now, they'd say two: ambush and skirmish. How does adding a ...
- by KAGEHOSHI Horned Wolf - at 2013.01.17 12:13:00
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7365. two new game mode variations - in General Discussions [original thread]
Because its the same maps, just with different objective layout, or a change like MCCs in Ambush.
- by KAGEHOSHI Horned Wolf - at 2013.01.17 11:06:00
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7366. [Request] Better frames per second - in Feedback/Requests [original thread]
The whole point of a beta is for testers to give feedback/requests, not to assume that it will come later. Last beta I didn't say anything about an issue because I just assumed it would be fixed, it was never fixed. Why can't the frame rate be lo...
- by KAGEHOSHI Horned Wolf - at 2013.01.17 10:55:00
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7367. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
Captain-Awesome wrote: KAGEHOSHI Horned Wolf wrote: Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard...
- by KAGEHOSHI Horned Wolf - at 2013.01.17 10:04:00
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7368. Request - UI Indicator - in Feedback/Requests [original thread]
Devs posted this: "[REQUEST] Chat indicators and timestamps Update: The UI team will review this request." https://forums.dust514.com/default.aspx?g=posts&m=425608#post425608 in response to this: https://forums.dust514.com/default.aspx?g=p...
- by KAGEHOSHI Horned Wolf - at 2013.01.17 09:58:00
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7369. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
Militia heavy suits are necessary for players to try things out before making a commitment, and the more slots and more PG/CPU is plenty to motivate people to skill up (to at least standard type 2 at least). There needs to be some kind of dabbling...
- by KAGEHOSHI Horned Wolf - at 2013.01.17 09:05:00
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7370. Removing the majority of starter fits. - in Feedback/Requests [original thread]
There needs to be at least 1 free vehicle for transportation purposes. Here is a better solution for the LAV. https://forums.dust514.com/default.aspx?g=posts&t=51460&find=unread KAGEHOSHI Horned Wolf wrote: Since LAVs are 1-hit-kill...
- by KAGEHOSHI Horned Wolf - at 2013.01.17 08:50:00
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7371. [Request] Better frames per second - in Feedback/Requests [original thread]
I have been playing MAG again lately (could only get in the 64 player battles), and realized how much more smooth and fluid it looks compared to Dust. I don't remember MAG having such great FPS, so I'm guessing it only looks that way compared to D...
- by KAGEHOSHI Horned Wolf - at 2013.01.17 08:01:00
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7372. [Request] Change-State Ammunition - in Feedback/Requests [original thread]
How I want ammo types to work "[Request] Ammo types treated as weapom customization modules" https://forums.dust514.com/default.aspx?g=posts&t=49104&find=unread KAGEHOSHI Horned Wolf wrote: I hate the idea of having to buy ammo just...
- by KAGEHOSHI Horned Wolf - at 2013.01.17 06:20:00
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7373. [Feedback/Request] I am BORED : map & game mode variety - in Feedback/Requests [original thread]
I'm going to take a break from Dust for a week or so. Skirmish 1.0 revamped as a new mode. aden slayer wrote: There is one MCC belonging to the attackers and they must ensure it safely reaches the Defender base without being destroyed. The...
- by KAGEHOSHI Horned Wolf - at 2013.01.16 22:54:00
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7374. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
More moods Green sky http://www.ritholtz.com/blog/wp-content/uploads/2011/05/Green-sky-Northern-Lights.jpg Purple sky http://best-wallpaper.net/wallpaper/2560x1600/1212/Beauty-of-the-northern-lights-purple-sky-cold-winter-house-snow_2560x1600....
- by KAGEHOSHI Horned Wolf - at 2013.01.16 22:20:00
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7375. Ambush Spawn Mechanics - FIX IT! - in Feedback/Requests [original thread]
Players on the same team could be initially be spawned as a big group, and all following spawns could be in the largest group of friendlies that are furthest from enemies. Protection in numbers, let your team be the spawn point.
- by KAGEHOSHI Horned Wolf - at 2013.01.16 20:07:00
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7376. Ambush Spawn Mechanics - FIX IT! - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: The base idea seems like it could fix the issue, yet I played MAG and have gotten red-lined back to the base at the beginning before. It would seem the idea of "Sky Spawning" would be the best solution to the problem. Thi...
- by KAGEHOSHI Horned Wolf - at 2013.01.16 20:00:00
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7377. Laser rifle rate of fire (700 RPM ish) - in Rookie Training Grounds [original thread]
ChromeBreaker wrote: You mean RoF not RPM... and its really "Ammo(charge)/sec" as its a beam not individual shots. Also you would need to go into a bit more depth to make a comprehensive comparison as there is a dmg spool up time which effecti...
- by KAGEHOSHI Horned Wolf - at 2013.01.16 17:23:00
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7378. [Request] Notify players when they hit a limit - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=51444&find=unread Example of why it is needed.
- by KAGEHOSHI Horned Wolf - at 2013.01.16 10:31:00
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7379. [Resquest] LAVs vs Infantry (option 2 added) - in Feedback/Requests [original thread]
Anyone agree or disagree?
- by KAGEHOSHI Horned Wolf - at 2013.01.16 10:05:00
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7380. [SUGGESTION] A way to fix SP once and for all - in Feedback/Requests [original thread]
SoTa PoP wrote: Too many threads on SP - each one has the same idea that is just BRILLIANT imo. All SP un-earned from 1 day is pushed into day 2 - where it'll continue to accumulate to the next days cap until a certain day of the week is hit -...
- by KAGEHOSHI Horned Wolf - at 2013.01.16 09:12:00
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