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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.16 08:35:00 -
[1] - Quote
I had my little bother shoot with both standard and advanced lasers while inside the MCC. Our goal was to calculate the rate of fire of laser rifles by timing how long it took to overheat, and recording how much ammo was fired. Test was done multiple times, each time yielding different time results since we don't have split second perfection at starting and stopping. Anyway, here are our results.
STA LR shots: 23 left (77 shots fired) time: 6.15, 6.83, 6.94 secs (average of 6.64 seconds) overheat at: 23 shots left (77 shots fired)
77 shots in 6.64 secs 11.6 shots per sec 695.78 rounds per minute
ADV LR shots left 16 left (84 shots fired) time 7.11, 6.92, 7.4, 6.74, 7.08 secs (average of 7.05) overheat at: 16 shots left (84 fired)
84 shots fired in 7.05 secs 11.92 shots per sec 714.89 rounds per minute
I think they both have the same RPM judging by how close the round per seconds are, but the imprecision of testing methods led to different numbers. Averaging the results from the ADV and STA lasers, laser rifles have an RPM of like 700 rounds. |
ChromeBreaker
SVER True Blood Unclaimed.
197
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Posted - 2013.01.16 12:18:00 -
[2] - Quote
You mean RoF not RPM... and its really "Ammo(charge)/sec" as its a beam not individual shots.
Also you would need to go into a bit more depth to make a comprehensive comparison as there is a dmg spool up time which effectively makes the first ammo used to be less effective than the last, making them a % of a full dmg round(charge).
eg. if the advanced laser dmg spools up faster than the standard then it has more "effective" ammo.
But plus one for the work +1 |
Musta Tornius
BetaMax.
265
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Posted - 2013.01.16 13:46:00 -
[3] - Quote
From my personal testing it is not a beam as it does the damage when the charge is used up, just like a regular assault rifle. I've gotten similar numbers in testing too, look up cazaderons old laser thread for more info. |
ChromeBreaker
SVER True Blood Unclaimed.
197
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Posted - 2013.01.16 15:28:00 -
[4] - Quote
Too much effort to look something up lol.
HOWEVER there is defiantly a "tick" system going on in which dmg is only given in a "per tick" basis (like eve). I think its to help take into account multiple dmg dealers. The best example of this is shooting a tank or installation with a heavy blaster. damage is taken off in chunks instead of /round.
In the end it makes little difference for a LR, as its basically using a charge round every 10th of a sec. Its just terminology... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.16 17:23:00 -
[5] - Quote
ChromeBreaker wrote:You mean RoF not RPM... and its really "Ammo(charge)/sec" as its a beam not individual shots.
Also you would need to go into a bit more depth to make a comprehensive comparison as there is a dmg spool up time which effectively makes the first ammo used to be less effective than the last, making them a % of a full dmg round(charge).
eg. if the advanced laser dmg spools up faster than the standard then it has more "effective" ammo.
But plus one for the work +1
RPM is rounds per minute, I think that is the abbreviation used in the stats. Beam or not, the game treats it like a shot, so when magazine (or power cartridge) ammo decreases by one, I consider that one shot having been fired. I don't think I can calculate damage since I'm not sure how I would find the overheat per shot, or a multiplier describing how much damage is gained by a unit of heat. I really wished CCP did better with the LR stats. |
Musta Tornius
BetaMax.
265
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Posted - 2013.01.16 18:50:00 -
[6] - Quote
Damage is calculated by: Starting damage + (0.6*Shots fired) :) Wolfman gave the variable btw so unless it's changed it is still the same. |
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