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1341. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
Updated the OP. Also imagining how much worse Killzone 2 would be without any sort of limiting system on the spawn grenades *shudders*.
- by KAGEHOSHI Horned Wolf - at 2013.11.01 14:40:00
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1342. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
Skihids wrote: That is a completely unworkable proposition. Take any map and see how many 100m radius circles you can pack on it. Now look at the useless location that would place each uplink. Go back and draw your first circle again putti...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 14:06:00
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1343. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I agree that Uplink spam is a negative gameplay element, but I don't think such a massive nerf is required. Something as small as ten-twenty metres is enough to curtail ridiculous amounts of linkspam. I don't think its ...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 13:56:00
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1344. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Buzz off. Run a hundred meters in a heavy suit. Go back to your idea machine and hit reset. Heavies don't carry equipment, thus how difficult it is to travel 100 meters is irrelevant.
- by KAGEHOSHI Horned Wolf - at 2013.11.01 13:51:00
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1345. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
Takron Nistrom wrote: KAGEHOSHI Horned Wolf wrote: Flooding an area with a dozen uplinks has become a common strategy to guarantee territorial dominance of that location, and also creates a balance problem particularly in Domination. It can ...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 13:49:00
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1346. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
Flooding an area with a dozen uplinks has become a common strategy to guarantee territorial dominance of that location, and also creates a balance problem particularly in Domination. It can take forever clear out all the drop uplinks, and you woul...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 09:24:00
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1347. [Request] Faction-specific medals of service for faction warfare - in Feedback/Requests [original thread]
Could be based on standing instead, though I prefer it rewarding only victories.
- by KAGEHOSHI Horned Wolf - at 2013.11.01 09:03:00
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1348. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
Still want
- by KAGEHOSHI Horned Wolf - at 2013.11.01 03:31:00
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1349. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Void Echo wrote: your incorrect on one thing in eve there are tier but they go by a different name. Tech-1, Tech-2, Tech-3 and, and within those tech levels, there are countless sublevels like the ones your explaining, but those also have subl...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 03:26:00
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1350. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Defy Gravity wrote: KAGEHOSHI Horned Wolf wrote: Read the whole thing before posting something Tiercide: the removal of tiers. There should only be 2 dropsuit tiers, MLT for testing things out without needing skills, and STD for when...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 03:16:00
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1351. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Updated the the OP a bit. Basic frame skills should have a bonus that also applies to the specializations in that frame size. Would give reason to put SP in basic frames.
- by KAGEHOSHI Horned Wolf - at 2013.11.01 01:19:00
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1352. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
I'd prefer if dropsuits were tiercided, but all dropsuit skills (even basic frame ones, should stack with specialization skills) had bonuses to incentivize skilling into them. IMO its the tiers that are the problems. MLT suits should be like the c...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 00:44:00
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1353. A little far out : A Dream of Player Crafted Social Content - in Feedback/Requests [original thread]
Corp HQ and lounge should be able to have both EVE and Dust players.
- by KAGEHOSHI Horned Wolf - at 2013.10.31 21:40:00
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1354. [Request] pre-Chromosome camera sights for base scrambler rifle - in Feedback/Requests [original thread]
I want!
- by KAGEHOSHI Horned Wolf - at 2013.10.31 21:30:00
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1355. Teleportation Gernade - in Feedback/Requests [original thread]
Would still be cool.
- by KAGEHOSHI Horned Wolf - at 2013.10.31 21:27:00
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1356. Progressive Reloading - in Feedback/Requests [original thread]
Still makes more sense then the magazine i put in magically disappearing just because the animation didn't conclude.
- by KAGEHOSHI Horned Wolf - at 2013.10.31 21:26:00
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1357. [Suggestion] Speedometer - in Feedback/Requests [original thread]
Should happen
- by KAGEHOSHI Horned Wolf - at 2013.10.31 17:50:00
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1358. [Request] Old marketplace with skill books - in Feedback/Requests [original thread]
Still angers me
- by KAGEHOSHI Horned Wolf - at 2013.10.31 17:49:00
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1359. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Still needs fixing
- by KAGEHOSHI Horned Wolf - at 2013.10.31 17:48:00
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1360. orbital strikes (squad effort = squad points) - in Feedback/Requests [original thread]
Still true
- by KAGEHOSHI Horned Wolf - at 2013.10.31 17:45:00
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