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3921. opinion - in Feedback/Requests [original thread]
1_ Blasters are effective AI weapons, I watched my little brother dominate and massacre infantry with a large blaster on his gunlogi in Ambush. 2_ I hate it too, but fix for it might be coming. https://forums.dust514.com/default.aspx?g=posts&am...
- by KAGEHOSHI Horned Wolf - at 2012.12.06 16:02:00
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3922. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
bazoopity
- by KAGEHOSHI Horned Wolf - at 2012.12.06 08:22:00
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3923. Requests: chat idicators - in Feedback/Requests [original thread]
Would be very useful.
- by KAGEHOSHI Horned Wolf - at 2012.12.06 08:07:00
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3924. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
Anyone else want this?
- by KAGEHOSHI Horned Wolf - at 2012.12.06 07:14:00
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3925. [Request] Chat timestamps - in Feedback/Requests [original thread]
Hopefully next build or the one after.
- by KAGEHOSHI Horned Wolf - at 2012.12.06 07:12:00
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3926. How I'd fix the skill points system - in Feedback/Requests [original thread]
Anyone else want?
- by KAGEHOSHI Horned Wolf - at 2012.12.06 07:12:00
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3927. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Hey, this thread's back... I still like the idea of a headshot indicator. And I've thought of an explanation for a different sound. SENSITIVE ELECTRONICS GO IN THE HELMET. Your head is where they attach all the camer...
- by KAGEHOSHI Horned Wolf - at 2012.12.06 07:10:00
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3928. SP cap with active booster = unhappy future customers. - in Feedback/Requests [original thread]
"Active skill boosters - SP cap limit and how it works with active skill boosters Update: There will a hotfix this month that will increase your active SP cap when using the active skill boosters." https://forums.dust514.com/default.aspx?g=posts...
- by KAGEHOSHI Horned Wolf - at 2012.12.06 05:44:00
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3929. [request] a new non explosive mass driver variant - in Feedback/Requests [original thread]
Talos Alomar wrote: It would be great to have a non-explosive mass driver round. since the rounds would likely be smaller and have less recoil due to not having as much to propel it would have a better capacity and ROF. It would be a great thin...
- by KAGEHOSHI Horned Wolf - at 2012.12.06 05:26:00
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3930. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
Anyone else would like some tweaks with this?
- by KAGEHOSHI Horned Wolf - at 2012.12.05 23:17:00
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3931. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Anyone else have anything to say with regard to these immersive features?
- by KAGEHOSHI Horned Wolf - at 2012.12.05 23:16:00
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3932. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
HECATONCHIRES GYGES wrote: This is no way meant to be offensive to the OP I watched that trailer a LONG time ago and thought this game was going to be that.......it is not.Blurred vision/more crap on the screen.Run wobble?a poor way for a game ...
- by KAGEHOSHI Horned Wolf - at 2012.12.05 05:53:00
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3933. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
I still would like these immersive things.
- by KAGEHOSHI Horned Wolf - at 2012.12.05 02:24:00
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3934. {IDEA} Piloting fighters aboard carriers. - in Feedback/Requests [original thread]
Most people, including scifi people don't realize this, but dogfighting in space would be VERY different than what its like on a planet. No wings needed since you don't need to generate lift, and no need to deal with drag. This means fighters shou...
- by KAGEHOSHI Horned Wolf - at 2012.12.05 00:28:00
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3935. Bullet dodging - in Feedback/Requests [original thread]
I would very much like rolling, and sliding.
- by KAGEHOSHI Horned Wolf - at 2012.12.05 00:08:00
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3936. Diffrent Models for Guns - in Feedback/Requests [original thread]
Iron sights are coming, confirmed on twitter: https://twitter.com/CCP_CmdrWang/status/271879431184846848 Weapon customization is coming, confirmed here: https://forums.dust514.com/default.aspx?g=posts&m=315202#post315202 "[REQUEST] Weap...
- by KAGEHOSHI Horned Wolf - at 2012.12.05 00:06:00
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3937. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Hopefully this will come at a later update.
- by KAGEHOSHI Horned Wolf - at 2012.12.04 22:37:00
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3938. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Pilot commission is coming, now all dropshipers need is this.
- by KAGEHOSHI Horned Wolf - at 2012.12.04 22:35:00
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3939. [Request] Skirmish hack speed based on objectives controlled. - in Feedback/Requests [original thread]
7 SHADOW wrote: There are modules and skills to reduce hack time. This topic was posted before. don't make duplicate topics. You are totally missing the point. I know there are hacking enhancement modules, but the point of this is to be a b...
- by KAGEHOSHI Horned Wolf - at 2012.12.04 22:30:00
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3940. [Request] Skirmish hack speed based on objectives controlled. - in Feedback/Requests [original thread]
IN HIGHSEC ONLY (battles for NPCs that don't matter), Hack speed should be inversely proportional to the number of objectives controlled by the hacker's team. This means if your team only has 1 objective, then it should take the enemy substantia...
- by KAGEHOSHI Horned Wolf - at 2012.12.04 21:26:00
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