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3761. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
Yes, missiles were OP. I was happy when they got nerfed. Range nerf - good Damage nerf - good Splash radius nerf - bad, and defeats the purpose of the weapon Each kind of turret is supposed to have its own role: > Railguns are suppose to be l...
- by KAGEHOSHI Horned Wolf - at 2012.12.20 14:19:00
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3762. HAV blaster - in Feedback/Requests [original thread]
Do you mean large blasters, or small ones? The large ones are really awesome, and can dominate (no need to improve). The small ones I haven't used so much, so I don't know if they need improvement.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 13:58:00
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3763. [Request/Feedback] Forge gun/Railgun Damage - in Feedback/Requests [original thread]
Seems a bit too easy to destroy an HAV with a forge gun for their price. I would be fine with HAVs being more durable, as long as their firepower doesn't increase. HAV's firepower isn't an automatic "I-WIN" button like it was back when missiles we...
- by KAGEHOSHI Horned Wolf - at 2012.12.20 12:25:00
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3764. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Its fine the way it is.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 07:24:00
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3765. Vehicular Cloaking!!! - in Feedback/Requests [original thread]
Infantry and vehicle cloaking is already on CCP's to-do list.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 06:27:00
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3766. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
Squad leaders should be informed that they are squad leader They need to be informed how to set orders They need to be warned that inactivity will get them demoted, and replaced by another squad leader candidate Players should be able to choose...
- by KAGEHOSHI Horned Wolf - at 2012.12.20 06:09:00
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3767. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Elijah Sol' Dzusaki wrote: Aren't all shots instantaneous so it would be hard to program this? That is a very good point
- by KAGEHOSHI Horned Wolf - at 2012.12.20 05:44:00
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3768. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Still would be nice.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 05:05:00
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3769. [Feedback] Advanced and prototype weapons are not worth it. - in Feedback/Requests [original thread]
I guess this isn't needed.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 02:37:00
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3770. [Request] Tone down the damage indicator graphic - in Feedback/Requests [original thread]
FTwelve wrote: If a sniper is hitting you you want to know what direction he is hitting you from so you can avoid being hit again. I think it is a fair indicator. I'm not saying its unfair, or that it should be removed. I'm saying it takes ...
- by KAGEHOSHI Horned Wolf - at 2012.12.19 23:58:00
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3771. [FEEDBACK] Navigating Terrain - in Feedback/Requests [original thread]
I'm not sure what you mean by "higher gravity", please clarify. I think you meant "lower gravity" on hills. Lower gravity on hills for higher jumps would make it easier to traverse them.
- by KAGEHOSHI Horned Wolf - at 2012.12.19 23:55:00
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3772. [Feedback] Advanced and prototype weapons are not worth it. - in Feedback/Requests [original thread]
EDIT: No one seems to have problems with the weapon prices, so I guess this isn't needed. The damage gap between tiers of a weapon have been substantially decreased. I think this may be a good thing, but I'm not really sure, but the higher tier...
- by KAGEHOSHI Horned Wolf - at 2012.12.19 23:41:00
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3773. [Feedback] Mass Driver - in Feedback/Requests [original thread]
The impact recoil should be removed.
- by KAGEHOSHI Horned Wolf - at 2012.12.19 23:26:00
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3774. [REQUEST] Display the distance to a fallen teammate. - in Feedback/Requests [original thread]
Hopefully next build.
- by KAGEHOSHI Horned Wolf - at 2012.12.19 23:06:00
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3775. [Request] Tone down the damage indicator graphic - in Feedback/Requests [original thread]
I find it pointlessly large, and kind of obstructive. The blur/smear effect in the inside of the damage indicator circle seems completely unnecessary to me. I would prefer something more discrete. EDIT: Here is a pic of the current damage indica...
- by KAGEHOSHI Horned Wolf - at 2012.12.19 22:55:00
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3776. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
Its worse now it seems. There NO REASON for this. It doesn't add to gameplay, it just annoys people. It doesn't add to realism, we're wearing powerful shielded scifi armor that can take railgun fire, burning plasma, etc; its thousands of years fr...
- by KAGEHOSHI Horned Wolf - at 2012.12.19 22:18:00
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3777. [Request] Signature profile in fitting stats - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: KAGEHOSHI Horned Wolf wrote: Would be really handy to judge if if I will get spotted easily, and know to use the appropriate module. EDIT: Also, would be nice to know how much shield extenders raise signature profile...
- by KAGEHOSHI Horned Wolf - at 2012.12.19 21:57:00
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3778. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
I notice there is little mic symbol, but I haven't noticed any names on it.
- by KAGEHOSHI Horned Wolf - at 2012.12.19 21:55:00
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3779. [Idea] Temporary shield extension bubbles - in Feedback/Requests [original thread]
http://web-vassets.ea.com/Assets/Resources/Image/Screenshots/FUSE_Dalton_MagShield.jpg?cb=1352173803 Perhaps something like this. Protect friendlies, and promotes movement as a group.
- by KAGEHOSHI Horned Wolf - at 2012.12.19 21:52:00
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3780. [REQUESTS] Kill Assists for Squad Mates on Orbital Strikes - in Feedback/Requests [original thread]
Anyone else have opinions on the matter?
- by KAGEHOSHI Horned Wolf - at 2012.12.19 21:48:00
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