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GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2012.12.19 21:54:00 -
[1] - Quote
The Mass Driver impact recoil is to much and I'm sure others agree. Once hit by the splash damage from a Mass Driver your aim is throw way off and it is almost impossible to regain aim once hit to counter back. I understand the Mass Driver is meant to be a support role weapon but this is a little to much. At least on the splash impact damage. Or make a skill that reduces recoil once hit with something that throws it off. |
I-Shayz-I
ZionTCD Legacy Rising
172
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Posted - 2012.12.19 22:48:00 -
[2] - Quote
I am a level 5 mass driver user with level 2 proficiency and I can completely agree that the Mass driver is WAY overpowered.
Level 5 gives me +25% blast radius. With the advanced assault driver, that means a blast radius of 8.5m.
On the other hand, I'm enjoying the fact that I see more of them on the battlefield, but being able to add damage modifiers to your suit to make them even more OP is just crazy. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2012.12.19 23:07:00 -
[3] - Quote
I've made similar threads like this las build (only to have players come in and throw it off topic with AR's are OP post) and I was hoping it would have been toned down a little in this build.-á |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.19 23:26:00 -
[4] - Quote
The impact recoil should be removed. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.20 00:56:00 -
[5] - Quote
I think damage is fine, perhaps a reduction in radius by .5m, and yes definitely reduce the impact recoil a little more but lets not overdue it(or i like the idea of a resistance skill set that way a player can reduce the effect but not eliminate entirely and forces people to decide if their build is one that will be effected by MD's consistently or not).
As far as dmg mod there should be more than a stacking penalty, if you are going to permit them on every weapon than certain weapons should have a penalty that reduces it's effectiveness some other way so you get an increase in dmg at the expense of the weapons clip size, or reload rate, or increase the recoil(more power more kick?) IDK how to balance it exactly but certain weapons become instakills with the right combination of mods. Then again they come at the expense of losing out on other modules to use so perhaps they are balanced.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.20 01:06:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:The impact recoil should be removed.
No i don't think it should, the fact is MD's aren't like noob tubes in other games they aren't instawin. The impact recoil is key to keeping players off balance which is something that is needed especially when dealing with lasers, snipers, and heavies. However i think like anything that generate a shockwave the impact should be greatest at the center of wave with reducing effect at the periphery.
An example would be like lets say splash damage has a 8.5m well thats diameter of 17m. Damage dealt within lets say 5m diameter has greatest impact on recoil(virtually a direct hit) from 6-10 diameter range the recoil is dramatically reduced, and 11-17m there is no recoil penalty(perhaps it just muddies your screen a little bit for very 1/2 second.)
I could be wrong but i think the impact recoil is consistent across the entire splash damage radius and i think thats what makes ppl think they are too much. If im right about that then my suggestion should fix it since im sure most MD users arent consistently getting direct hits unless at close range and at that range MD's should jack your world up. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.12.20 01:15:00 -
[7] - Quote
dmg imo is fine problem is ironsights imho with the old sights u could engage at a better range the ironsights already obstruct ur view as is
knock effect is dumb as well tbh, if they intend to keep it needs to be subtle not throw u way off |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2012.12.20 01:29:00 -
[8] - Quote
Mavado V Noriega wrote:dmg imo is fine problem is ironsights imho with the old sights u could engage at a better range the ironsights already obstruct ur view as is
knock effect is dumb as well tbh, if they intend to keep it needs to be subtle not throw u way off Iron Sights are not the problem. It has been like this since last build when we had scopes. The impact from the blast is the only problem and needs to be changed. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.12.20 01:36:00 -
[9] - Quote
GIZMO2606 wrote:Mavado V Noriega wrote:dmg imo is fine problem is ironsights imho with the old sights u could engage at a better range the ironsights already obstruct ur view as is
knock effect is dumb as well tbh, if they intend to keep it needs to be subtle not throw u way off Iron Sights are not the problem. It has been like this since last build when we had scopes. The impact from the blast is the only problem and needs to be changed.
yea i agree the impact is a problem just sayin its more noticeable now since ironsights kinda took away alot of the long range AR fights last build could of just kept ur distance and picked them off from a long way out |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2012.12.20 02:59:00 -
[10] - Quote
Mavado V Noriega wrote:GIZMO2606 wrote:Mavado V Noriega wrote:dmg imo is fine problem is ironsights imho with the old sights u could engage at a better range the ironsights already obstruct ur view as is
knock effect is dumb as well tbh, if they intend to keep it needs to be subtle not throw u way off Iron Sights are not the problem. It has been like this since last build when we had scopes. The impact from the blast is the only problem and needs to be changed. yea i agree the impact is a problem just sayin its more noticeable now since ironsights kinda took away alot of the long range AR fights last build could of just kept ur distance and picked them off from a long way out I'm not a distance player. I'm more always up in your face. With sharpshooter pro. 5 the Mass Driver is a death machine since the range is longer. If the recoil from the blast impact was reduced, I'd say this build would be perfect. So far I love this build and it restored faith in CCP for me. Just wish CCP would have gone over the Mass Driver and noticed the recoil of impact on it is way to high.
I do hope they address this issue. |
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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.12.20 04:23:00 -
[11] - Quote
GIZMO2606 wrote:Mavado V Noriega wrote:GIZMO2606 wrote:Mavado V Noriega wrote:dmg imo is fine problem is ironsights imho with the old sights u could engage at a better range the ironsights already obstruct ur view as is
knock effect is dumb as well tbh, if they intend to keep it needs to be subtle not throw u way off Iron Sights are not the problem. It has been like this since last build when we had scopes. The impact from the blast is the only problem and needs to be changed. yea i agree the impact is a problem just sayin its more noticeable now since ironsights kinda took away alot of the long range AR fights last build could of just kept ur distance and picked them off from a long way out I'm not a distance player. I'm more always up in your face. With sharpshooter pro. 5 the Mass Driver is a death machine since the range is longer. If the recoil from the blast impact was reduced, I'd say this build would be perfect. So far I love this build and it restored faith in CCP for me. Just wish CCP would have gone over the Mass Driver and noticed the recoil of impact on it is way to high. I do hope they address this issue.
meh this build reduced my faith in CCP |
I-Shayz-I
ZionTCD Legacy Rising
172
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Posted - 2012.12.20 07:20:00 -
[12] - Quote
The assault mass driver should keep the impact recoil, and the regular ones should have a lot less.
The biggest difference I've noticed with the mass driver is that it tears through shields now, which makes it incredibly effective. In the last build, it took at least 3 shots with a regular driver to take down heavy shields. Not it takes only two shots with the assault, which means that I still have 6 shots left in a clip to take out the armor. Increasing the shield resistance to somewhere between this build and last build would be perfect.
The only reason I use the mass driver is to clear an area of red dots so I can go in and revive everyone. That's how the mass driver should work, as an area denial tool for when you want the enemy to retreat. |
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