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2201. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
We should at least be able to perform basic human movements like melee and running while overheating.
- by KAGEHOSHI Horned Wolf - at 2013.07.02 15:18:00
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2202. [Feedback] Ferroscale/Reactive plates - in Feedback/Requests [original thread]
Reactive plates : basically shield extenders (low HP, self repairing), but with less HP, and have movement penalty. Not are the HP values lower than their shield counterparts, but their armor repair rates are so low (1 for STD and ADV, 2 for PRO)...
- by KAGEHOSHI Horned Wolf - at 2013.07.02 15:00:00
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2203. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
My assault scrambler rifle deserves justice
- by KAGEHOSHI Horned Wolf - at 2013.07.01 23:52:00
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2204. Open world without persistent world: ameliorating "tech limitations" - in Feedback/Requests [original thread]
Still a cool idea
- by KAGEHOSHI Horned Wolf - at 2013.06.30 05:01:00
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2205. [REQUEST] Make the MCC more like a Carrier. - in Feedback/Requests [original thread]
Should happen
- by KAGEHOSHI Horned Wolf - at 2013.06.30 05:01:00
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2206. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
Needs to be possible
- by KAGEHOSHI Horned Wolf - at 2013.06.30 05:01:00
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2207. [Request] Environmental effects - in Feedback/Requests [original thread]
I still want
- by KAGEHOSHI Horned Wolf - at 2013.06.30 05:01:00
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2208. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
I still want
- by KAGEHOSHI Horned Wolf - at 2013.06.30 05:00:00
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2209. [Request] Dropsuit abilities though built-in modules - in Feedback/Requests [original thread]
Oso Peresoso wrote: tl;dr just wanted to say that this will probably be happening eventually, but not through built-in modules. More likely there will be modules that fit in existing slots that are suit specific. For example, cloaking module fi...
- by KAGEHOSHI Horned Wolf - at 2013.06.30 04:56:00
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2210. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
Dooo it
- by KAGEHOSHI Horned Wolf - at 2013.06.30 04:53:00
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2211. Progressive Reloading - in Feedback/Requests [original thread]
Do it!
- by KAGEHOSHI Horned Wolf - at 2013.06.30 04:52:00
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2212. [Request] 3D Social interaction - in Feedback/Requests [original thread]
I still want
- by KAGEHOSHI Horned Wolf - at 2013.06.30 04:52:00
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2213. Suggestion: MCC shield bubble - in Feedback/Requests [original thread]
Still should happen
- by KAGEHOSHI Horned Wolf - at 2013.06.30 04:51:00
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2214. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Needs to happen
- by KAGEHOSHI Horned Wolf - at 2013.06.30 04:50:00
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2215. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Should still be changed.
- by KAGEHOSHI Horned Wolf - at 2013.06.30 04:49:00
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2216. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
I still love the idea
- by KAGEHOSHI Horned Wolf - at 2013.06.30 04:47:00
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2217. [Feedback] Is the flaylock OP vs to other sidearms? NOPE (math, numbers, & l... - in Feedback/Requests [original thread]
ZDub 303 wrote: KEROSIINI-TERO wrote: While numbers are interesting and also important, they aren't the whole truth. They can even fool you. What matters a lot is functionality. Often in case of weps it means damage projection and situation...
- by KAGEHOSHI Horned Wolf - at 2013.06.29 15:44:00
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2218. [Feedback] Is the flaylock OP vs to other sidearms? NOPE (math, numbers, & l... - in Feedback/Requests [original thread]
ZDub 303 wrote: Need to account for the 135% to armor. Base stats on the godlock pistol aren't terrible, but the rate of fire combined with splash and the minmatar assault bonus (which is ridiculous and needs to be changed) make the core godlo...
- by KAGEHOSHI Horned Wolf - at 2013.06.29 15:32:00
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2219. [Feedback] Is the flaylock OP vs to other sidearms? NOPE (math, numbers, & l... - in Feedback/Requests [original thread]
Ok, corrected my DPS calculations
- by KAGEHOSHI Horned Wolf - at 2013.06.29 14:55:00
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2220. [Feedback] Is the flaylock OP vs to other sidearms? NOPE (math, numbers, & l... - in Feedback/Requests [original thread]
RA Drahcir wrote: these numbers are leaving out certain factors, I am a heavy and usually run around with EHP of around 1150 but I still can be one shotted by proto flaylocks and killed by one grenade. There are outlying factors, cone of fire w...
- by KAGEHOSHI Horned Wolf - at 2013.06.29 14:46:00
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