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2161. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
I hope when they say they will have more granular assist WP that this is what they mean
- by KAGEHOSHI Horned Wolf - at 2013.07.07 11:31:00
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2162. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
Still want, makes sense that better suits would have better life support.
- by KAGEHOSHI Horned Wolf - at 2013.07.07 11:30:00
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2163. Better means of corporation battles needed for role playing! - in Feedback/Requests [original thread]
This kind of stuff should be in events, like the Caldari Prime thing.
- by KAGEHOSHI Horned Wolf - at 2013.07.07 09:32:00
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2164. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
I wondered the same thing, its pretty ridiculous.
- by KAGEHOSHI Horned Wolf - at 2013.07.07 04:21:00
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2165. [Feedback] Ferroscale/Reactive plates - in Feedback/Requests [original thread]
No more armor QQ to fuel the thread? /me adds catnip to thread
- by KAGEHOSHI Horned Wolf - at 2013.07.06 11:34:00
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2166. Making Prototype weapons worth the price without increasing performance - in Feedback/Requests [original thread]
And you get a like pew pew, pew pew pew
- by KAGEHOSHI Horned Wolf - at 2013.07.06 11:23:00
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2167. [Feedback] Ferroscale/Reactive plates - in Feedback/Requests [original thread]
Buff it!
- by KAGEHOSHI Horned Wolf - at 2013.07.06 02:24:00
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2168. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Buff them pew pew
- by KAGEHOSHI Horned Wolf - at 2013.07.06 00:24:00
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2169. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
Son-Of A-Gun wrote: Why does every thing alway have to be ugly? I want to fight somewhere beautiful every once in a while. Like these places: http://oddstuffmagazine.com/enchanting-landscapes-you-must-see.html OOOOOOOOOOOOH pretty, I woul...
- by KAGEHOSHI Horned Wolf - at 2013.07.05 23:14:00
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2170. Making Amarr Tech Feel Amarr (DS Capacitors) - in Feedback/Requests [original thread]
As a scrambler and amarr logi user, I would love this. Also forge gun is just basically a railgun, doesn't count. +1 to the OP
- by KAGEHOSHI Horned Wolf - at 2013.07.05 09:42:00
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2171. Would adding a Helmet design to the HUD be a good idea - in Feedback/Requests [original thread]
Kador Ouryon wrote: I also mean a view point from inside a helmet which kind cuts of the very outermost reaches of your view but makes more sense for a merc to be fighting from behind. I know what you're saying, but what I'm saying is that we...
- by KAGEHOSHI Horned Wolf - at 2013.07.05 09:12:00
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2172. Would adding a Helmet design to the HUD be a good idea - in Feedback/Requests [original thread]
A long time ago I suggested that the HUDs of dropsuits varry on color and design based on race since different races would have different operating systems, its on their roadmap now. I don't think the shape of the helmets will or should affect th...
- by KAGEHOSHI Horned Wolf - at 2013.07.05 08:56:00
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2173. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Updated OP based on comment feedback: The problem is that light suits sacrifice too much : think the HP loss is a fair tradeoff for the speed and shield recharging, but the loss of slots is too much. With the better hit detection, light suits ar...
- by KAGEHOSHI Horned Wolf - at 2013.07.05 08:35:00
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2174. [REQUEST] More information about our recruits' progress - in Feedback/Requests [original thread]
I would really like the names of the recruits listed.
- by KAGEHOSHI Horned Wolf - at 2013.07.05 08:16:00
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2175. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
The-Errorist wrote: I thought of an even cooler combination: black crystals or rocks on white sandy terrain AND purple plants. Dat contrast
- by KAGEHOSHI Horned Wolf - at 2013.07.05 07:54:00
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2176. [Feedback/Request] AV Comparison: swarm launcher vs plasma cannon - in Feedback/Requests [original thread]
13th Clone wrote: KAGEHOSHI Horned Wolf wrote: 13th Clone wrote: Why does everyone think the plasma cannon is av it kills infantry ( if you can actually hit them ) and doesn't mention anything about vehicles in its description CCP Wolf...
- by KAGEHOSHI Horned Wolf - at 2013.07.05 07:47:00
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2177. [Feedback/Request] AV Comparison: swarm launcher vs plasma cannon - in Feedback/Requests [original thread]
Grit Breather wrote: The one thing to be careful about is not making the plasma cannon stronger than a forge. It can already out range it if you aim right. Making it do 1980 damage would make it too strong IMO. I still think the forge has the...
- by KAGEHOSHI Horned Wolf - at 2013.07.05 07:43:00
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2178. Head Shot Sound - in Feedback/Requests [original thread]
I hated the muting effect of headshots last build I like the current headshot sound. I would LOVE a glass shattering sound. Helmets are full of sensors and other equipment, so a shattering sound fits for headshots.
- by KAGEHOSHI Horned Wolf - at 2013.07.05 07:28:00
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2179. [Feedback/Request] AV Comparison: swarm launcher vs plasma cannon - in Feedback/Requests [original thread]
13th Clone wrote: Why does everyone think the plasma cannon is av it kills infantry ( if you can actually hit them ) and doesn't mention anything about vehicles in its description CCP Wolfman described it as a dumbfire AV weapon. We've been ...
- by KAGEHOSHI Horned Wolf - at 2013.07.05 07:22:00
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2180. [Feedback/Request] AV Comparison: swarm launcher vs plasma cannon - in Feedback/Requests [original thread]
*all stats are from prototype* *explosives do 80% shield damage, and 120% armor damage* *plasma weapons do 110% shield damage, and 90%* [Swarm launcher] Damage per volley: 1980. 1584 on shields / 2376 against armor Magazine size: 5 (with swarm ...
- by KAGEHOSHI Horned Wolf - at 2013.07.05 07:14:00
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