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261. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
Got banned due to blue griefing.
- by KA24DERT - at 2013.12.31 01:11:00
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262. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Draco Cerberus wrote: Obviously although agreeing with me about my assessment on what needs to happen (more HP) you disagree with me about the weapons, I am fine with that but urge you to look closer at the type of environment each weapon exce...
- by KA24DERT - at 2013.12.26 04:12:00
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263. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
BL4CKST4R wrote: - CQC tactics: Strafing, jumping, and moving in general is a moot point, if you get shot first, you are probably dead. Chromosome scouts where impossible to kill due to bunny hopping and super strafe add this to a KB/M user ...
- by KA24DERT - at 2013.12.26 03:43:00
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264. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: No. The SMG is fine. This might be the case, especially given the range.
- by KA24DERT - at 2013.12.25 23:03:00
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265. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Due to the Rifles obsoleting almost every non-rifle weapon in the game, other weapon users are asking for a Buff to Lasers, Mass Drivers, Plasma Cannons and the other orphans. This is NOT the solution. The HMG buff was the first step towards a r...
- by KA24DERT - at 2013.12.22 19:46:00
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266. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
Almost got banned last night again. Proxies are an important part of keeping vehicles in check, we need them to be usable without undue penalties.
- by KA24DERT - at 2013.12.22 19:38:00
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267. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I never said I was against the concept, but why the hell would you want to call it ownership? -_- The object instance ID should be assigned to to the player ID who who triggers the explosive. Now get some meds for your...
- by KA24DERT - at 2013.12.21 18:01:00
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268. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Why call it "ownership"? That's a terrible term to use. What's wrong with the term? You blow up a prox/re that isn't yours, it becomes yours, and the associated points/penalties as well. You break it you bought it.
- by KA24DERT - at 2013.12.21 16:00:00
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269. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
Been griefed a few times with proximities/res in FW, and I think I have a solution: Ownership of proximity mines/explosives transfers to the person who explode them via damage. This way if a red shoots a proximity mine to blow up a friendly, the...
- by KA24DERT - at 2013.12.21 07:06:00
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270. [Request] Complete the removal and/or modification of BPOs - in Feedback/Requests [original thread]
This is an excellent stop-gap measure until Eve style manufacturing can be implemented for Dust equipment.
- by KA24DERT - at 2013.12.20 21:47:00
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271. [Request] Disable TK Penalty for OBs in FW. - in Feedback/Requests [original thread]
This is getting more and more game breaking. If you play FW long enough, especially if you are a squad leader, you are almost GUARANTEED to get banned, and lose ALL the standings you've gained in that day. I think the only thing that should coun...
- by KA24DERT - at 2013.12.20 18:15:00
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272. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
This is still a problem, and while the HMG buff is appreciated, it looks like CCP is closing the damage gap in the wrong direction. We need less damage from the majority of the hitscan weapons, not more.
- by KA24DERT - at 2013.12.20 18:11:00
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273. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: So, a whole new world of guns and vehicles now. It's been a couple weeks. How are people feeling about things I wonder? Or has the glitz of "new stuff" sort of glossed over everything? CCP: TTK is an issue? Got it. Here, ha...
- by KA24DERT - at 2013.12.20 17:36:00
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274. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
501st Headstrong wrote: Agreed. What do you guys think if we took Dmos out the gamw? I don't think we should outright remove them, as they add to fitting variety. If you want to give up your HP or support mods to do high damage, great. But s...
- by KA24DERT - at 2013.12.16 18:03:00
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275. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Xaviah Reaper wrote: fixing this requires a hp buff to suits by around 110%, and a buff to explosive damage, shotguns, and sniper rifles vs infantry to keep it balanced :P should have no affect on vehicles though as vehicle damage output vs inf...
- by KA24DERT - at 2013.12.15 20:54:00
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276. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: I don't think it should be a straight dmg nerf I would like a rof nerf to all weapons alpha damage weapons forge sniper shotty plc would be unaffected Wed still have the same damage per clip so it wouldn't be 756...
- by KA24DERT - at 2013.12.15 19:49:00
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277. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Jooki Chewaka wrote: 1. I dont thing SMG needs any nerf, it has a limited range, and its rof is awesome, hence it damage. 2. The problem with speedtanking is more an Autoaim issue than weapons being OP. 3. About the rail rifle... its damage s...
- by KA24DERT - at 2013.12.15 19:22:00
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278. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Dominus Fatali wrote: I think that 30% is too large a reduction. 5% to 10% would be an ideal staring point for sustained fire weapons. Alpha Damage weapons (snipper riffles, shotguns, etc.) seem fine as is. This is coming from a Scout who uses ...
- by KA24DERT - at 2013.12.15 19:07:00
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279. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Draco Cerberus wrote: How would you compare the Rifle and SMGs (apparent top killers according to the post) to the tanks, grenades, REs and Forge Guns that also kill by the dozens in many of the matches I play? Every weapon does relatively equa...
- by KA24DERT - at 2013.12.15 18:24:00
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280. aim assist - in Feedback/Requests [original thread]
Let's not get too complicated. Just remove aim assist all together.
- by KA24DERT - at 2013.12.15 18:11:00
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