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941. CCP Logic - in General Discussions [original thread]
deezy dabest wrote: It really is a super fail in logic. What is funny is that no one else in the thread seems to have gotten what you were trying to say. I'm glad somebody gets it
- by Juno Tristan - at 2015.01.11 03:10:00
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942. Turret Installations - in General Discussions [original thread]
So why do they auto target Vehicles but not infantry?
- by Juno Tristan - at 2015.01.11 00:34:00
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943. CCP Logic - in General Discussions [original thread]
In the latest patch we're going to introduce Bandwidth every deployable with have a BW value every dropsuit will have a bw capacity varying on suit type and level when changing suits if your deployed exceeds your BW capacity they are destroyed in...
- by Juno Tristan - at 2015.01.10 23:34:00
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944. Is it me or Swarm Launchers are ridiculous? - in General Discussions [original thread]
Vitantur Nothus wrote: Let's buff 'em and make their stomping even easier. I think you're missing the point, OP is saying swarms are too easy to use based on their damage, not that they damage too much
- by Juno Tristan - at 2015.01.10 23:06:00
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945. Is it me or Swarm Launchers are ridiculous? - in General Discussions [original thread]
Vitantur Nothus wrote: What I found to be ridiculous was Uprising 1.7. Pray tell, if tanks are sooo bad and swarms sooo good, how is it that Milkman and Addict Punk continue to stomp Ambush after Ambush with them? because they're in proto sq...
- by Juno Tristan - at 2015.01.10 22:27:00
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946. Is it me or Swarm Launchers are ridiculous? - in General Discussions [original thread]
Atiim wrote: The only difference having to aim makes in an engagement is the fact that there's a probability of missing your shots, which increases your TTK. Yet with the Swarm Launcher one of the shots will always miss because as long as you...
- by Juno Tristan - at 2015.01.10 21:08:00
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947. Proposition: HAV vehicle limit. - in General Discussions [original thread]
Such a terrible idea... Should we limit the team to 1 proto suit? 1 heavy? If tanks are being geared towards AV and there is no V, then what's the point?
- by Juno Tristan - at 2015.01.07 02:51:00
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948. Bandwidth winners and losers - in General Discussions [original thread]
Everything Dies wrote: My only major gripe is the bandwidth cost of nanohives; it sucks that I can only place a combination of 3 triage/ammo nanohives at a time (while also giving up any uplinks that I may have placed previously.) Definitely no...
- by Juno Tristan - at 2014.12.17 00:53:00
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949. Tank Repping Is Out Of Control - in General Discussions [original thread]
ADS IS OP wrote: Oh hahaha tanks cannot die because swarms are stupid!!!! So just run away when you see tank Look at all the dumb players defending tank You all dumb lying bad players with no girlfriend hahahhhahaha Go back into your invin...
- by Juno Tristan - at 2014.12.16 22:43:00
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950. Tank Repping Is Out Of Control - in General Discussions [original thread]
To the OP Dust 514 is not chess, you are not going to take that piece without resistance, it comes down to skill on both sides This was not a coordinated attack so may not have all been attacking the same target
You don't know the weapons u...
- by Juno Tristan - at 2014.12.16 22:18:00
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951. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
+1 for the vehicle attention I hope the extra content means players are more willing to look down the other side of the barrel
- by Juno Tristan - at 2014.12.15 13:03:00
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952. ELM laser rifle - in General Discussions [original thread]
I run the ELM with double complex damage mods, if you stay and fight you're going to die, but if you close the distance...
- by Juno Tristan - at 2014.12.14 08:00:00
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953. Lets take a look at some of the new features in Dust 514 - in General Discussions [original thread]
OP, which would you prefer: pay $60 and there are no aur/boosters Or play the game for free and deal with other players paying to avoid the SP/APEX grind?
- by Juno Tristan - at 2014.12.14 07:45:00
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954. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Can we change the Hacking daily mission to include counter hacking, i find myself tempted to let the null cannons change just to complete my daily
- by Juno Tristan - at 2014.12.14 01:12:00
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955. MCRU Tank Questions - in General Discussions [original thread]
First off a general public question, if you pick a tank MCRU to spawn in do you expect to be in a gunner seat? Secondly, tank experts, if you do have an MCRU and a Gunner seat, if that seat is occupied can people still spawn in?
- by Juno Tristan - at 2014.12.13 21:58:00
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956. Oh my gawd, oh my gawd, oh my gawd - in General Discussions [original thread]
The item description does say "crafty individuals may find that there are other ways to pry it open"
- by Juno Tristan - at 2014.12.13 10:35:00
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957. Installations. - in General Discussions [original thread]
Perhaps you would be interested my suggestion where you have to buy turrets and can actually get in them https://forums.dust514.com/default.aspx?g=posts&m=2496443#post2496443
- by Juno Tristan - at 2014.12.13 05:18:00
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958. Why don't you run vehicles? - in General Discussions [original thread]
I'm just curious for people's reasons (and a drop ship to drop links up high doesn't count!)
- by Juno Tristan - at 2014.12.13 05:07:00
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959. Where are all the keys? - in General Discussions [original thread]
I really did think the boxes were going to be rare, so naive
- by Juno Tristan - at 2014.12.12 08:08:00
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960. Encryption Keys are going to be the new PLEX - in General Discussions [original thread]
Once player trading kicks in people will be looking to trade AUR items for ISK, not everybody wants an Amarr Proto Assault, but at the rate the boxes are building up, everybody is going to want the keys
- by Juno Tristan - at 2014.12.11 10:00:00
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