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ADS IS OP
Crux Special Tasks Group Gallente Federation
7
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Posted - 2014.12.16 22:32:00 -
[61] - Quote
Oh hahaha tanks cannot die because swarms are stupid!!!!
So just run away when you see tank
Look at all the dumb players defending tank
You all dumb lying bad players with no girlfriend hahahhhahaha
Go back into your invincible tank bad players you are dumb and smelly |
Juno Tristan
Obscure Reference
232
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Posted - 2014.12.16 22:43:00 -
[62] - Quote
ADS IS OP wrote:Oh hahaha tanks cannot die because swarms are stupid!!!!
So just run away when you see tank
Look at all the dumb players defending tank
You all dumb lying bad players with no girlfriend hahahhhahaha
Go back into your invincible tank bad players you are dumb and smelly
Hey everyone, i found a squeaker! |
Henchmen21
Planet Express LLC
1127
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Posted - 2014.12.16 22:44:00 -
[63] - Quote
I find it all hard to believe, by hook or by crook I kill tanks, like a moth to a flame I am drawn to them and must destroy them. I also run lonewolf and still have great success in killing them. I can't kill them all but I damn sure try to. While I have a swarmmando I do most of my damage with a scout suit rocking a PLC and Prox mines. Those five other guys, were not even passively working together if the six of you couldn't kill two tanks.
/Faceplam
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2828
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Posted - 2014.12.16 22:52:00 -
[64] - Quote
Everyone who has any sort of AV skill in this thread would normally love to jump on the hate spkr4thedead bandwagon but the fact that in this case we actually totally agree with spkr, that really should tell you something.
Triple rep maddy had weaknesses back when it could rep at around 500+ hp/s now they are down to 300 ish hp/s makes them not even a big problem any more. Seriously there were either clearly other factors involved or your AV crew are really terrible.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Pvt Numnutz
Prophets of the Velocirapture
2025
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Posted - 2014.12.16 22:54:00 -
[65] - Quote
Clone D wrote:Pvt Numnutz wrote:Were these blueberries concentrating fire on a single target? Or were they dividing their fire between the two? What kind of av were they using? Milita? Standard? Advanced? Proto? How far away from the targets were they? Were the tanks taking fire for one another? Did they have easily available cover to roll behind if they took to much damage?
Something isn't right with your observation, one or more of these would explain why these blues couldn't take out these tanks. I was just a lonewolf counting AVers and watching what was going on as I joined the fight bro. I answered a few of these earlier. AVers were splitting fire between the two tanks, not concentrated on one. 4 swarms, 2 forges. I don't know what level of weapons they had. AVers were approx 80 - 100 meters from target. I was getting in at about 40 meters from target. The tanks' primary cover was the water towers and the hills. I wish I had a video of it. Well that explains why
Master Skyshark rider
Kaalaka dakka tamer
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TYCHUS MAXWELL
The Fun Police
709
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Posted - 2014.12.16 23:36:00 -
[66] - Quote
Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
EDIT: This conversation includes the concept of 2+ repper maddies working together. Arguments concerning how a single repper maddy can be destroyed do not address the synergy of multiple cooperating repper maddies.
I am not asking to nerf anything. It is a statement about what I observed.
No way you were firing serious AV at those tanks if they survived constant bombardment. There's a pretty big damage difference between MLT/STD forge/swarms and proto forge/swarms. The real beasts are double hardened shield tanks and ADS right now those things literally o take several proto av to dent and the smart drivers/pilots just run away then and hide in the red line with a rail gun/swoop down somewhere else.
What many don't realize is how disruptive good tanks and ADS pilots can be by merely being a presence. Forge guns and swarm launchers aren't ideal infantry play. Inb4 Minmandos, Commandos are basically fat assault suits and aren't generally a threat to dedicated infantry, they are just support. They have mediocre e/hp and terribad speed and regen/rep. |
Nothing Certain
Bioshock Rejects
1382
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Posted - 2014.12.17 00:32:00 -
[67] - Quote
Two good tankers working together are hard to kill but this is not a flaw, just good playing. AV is effective against tanks now, no real changes need to be made. A shield tank can be difficult but armor tanks are fairly easy.
OP, my guess is that if you were having a hard time taking these tanks out it was because you kept dividing your attacks giving them time to heal.
Because, that's why.
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Yokal Bob
Murphys-Law General Tso's Alliance
583
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Posted - 2014.12.17 00:36:00 -
[68] - Quote
Clone D wrote:If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
EDIT: This conversation includes the concept of 2+ repper maddies working together. Arguments concerning how a single repper maddy can be destroyed do not address the synergy of multiple cooperating repper maddies.
I am not asking to nerf anything. It is a statement about what I observed.
snore... another thread about vehicles being OP
yawn
walks away
If its not anime, its not real
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15994
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Posted - 2014.12.17 00:40:00 -
[69] - Quote
Nothing Certain wrote:Two good tankers working together are hard to kill but this is not a flaw, just good playing. AV is effective against tanks now, no real changes need to be made. A shield tank can be difficult but armor tanks are fairly easy.
OP, my guess is that if you were having a hard time taking these tanks out it was because you kept dividing your attacks giving them time to heal.
Oh no changes need to be made.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
225
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Posted - 2014.12.17 00:51:00 -
[70] - Quote
The reps are fine, with my lvl 5 minmando with double complex damage mods with wyrkomi swarms I was able to pop two tanks of the scrubbiest of the scrubs. (Duna2002)
Ebola makes me feel all warm and squishy inside.
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Midas Fool
Prophets of the Velocirapture
544
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Posted - 2014.12.17 05:39:00 -
[71] - Quote
Clone D wrote:Pvt Numnutz wrote:Were these blueberries concentrating fire on a single target? Or were they dividing their fire between the two? What kind of av were they using? Milita? Standard? Advanced? Proto? How far away from the targets were they? Were the tanks taking fire for one another? Did they have easily available cover to roll behind if they took to much damage?
Something isn't right with your observation, one or more of these would explain why these blues couldn't take out these tanks. I was just a lonewolf counting AVers and watching what was going on as I joined the fight bro. I answered a few of these earlier. AVers were splitting fire between the two tanks, not concentrated on one. 4 swarms, 2 forges. I don't know what level of weapons they had. AVers were approx 80 - 100 meters from target. I was getting in at about 40 meters from target. The tanks' primary cover was the water towers and the hills. I wish I had a video of it.
"Obviously (unsure what fitting they were using) dropsuits are OP. Some blueberries and I were shooting at this one red 100m away and nothing was happening. He had a lot of cover so I don't know what they were doing. Some of them had sniper rifles though so I'm pretty sure he should have died. He didn't so he must be invincible. And there were two of them!"
I think I found your problem.
[Ironically generic forum signature here]
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