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981. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
FYI the proto "Allotek Nanohive (R) - Armour repair and ammo resupply." is given a BW of 4 whereas the advanced "K17/D Nanohive (R) - Armour repair and ammo resupply." has a higher value of 6
- by Juno Tristan - at 2014.12.01 11:40:00
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982. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Fox Gaden wrote: It might work, but the image which came to my mind was off all my missiles deciding to lock on nearby Supply Depots, Turrets, and CRUGÇÖs. Or all the missiles deciding to lock on different targets. Could be frustrating. Tha...
- by Juno Tristan - at 2014.11.29 10:13:00
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983. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Atiim wrote: I like the idea. However, I don't like that last part. SLs have a re-fire delay along with only 68HP of splash damage so it's not neccesary. Plus, without that last part you'd be able to kill Infantry if you're a good shot (like t...
- by Juno Tristan - at 2014.11.29 10:09:00
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984. booster stacking - in General Discussions [original thread]
As with everything in dust it only affects base stats, 1 omega booster is +100%. Therefore base 100%, +100% omega, +100% omega, +100% omega is 400% not 600%
- by Juno Tristan - at 2014.11.28 02:59:00
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985. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
VikingKong iBUN wrote: What makes you think there will be less magically bullet dodging scouts if they do this to extenders? Cal and Min scouts would be effected, but Gal and Amr would not. I'm happy to wait til another major update if that me...
- by Juno Tristan - at 2014.11.27 12:08:00
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986. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
So to add more detail, you wouldn't need to keep the target locked, they'd be fire and forget as they currently are, but would only track targets once inside the certain range A 'cool down' or something would need to be added so that the interv...
- by Juno Tristan - at 2014.11.27 11:59:00
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987. [Update] Balance Hotfix 1.9b - in General Discussions [original thread]
CCP Rattati wrote: Juno Tristan wrote: Noooo!! My beloved militia scrambler rifle The normal militia scrambler is still in the marketplace But now I have to pay for it!
- by Juno Tristan - at 2014.11.26 06:51:00
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988. [Update] Balance Hotfix 1.9b - in General Discussions [original thread]
Noooo!! My beloved militia scrambler rifle
- by Juno Tristan - at 2014.11.26 05:41:00
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989. Ads Resurgence - in General Discussions [original thread]
Blueprint For Murder wrote: Kallas I started using the light ships to make sure that our ships were not the difference and found the light ship to be just as steady and even more resilient to swarms with one hardner and one energizer. I took 24...
- by Juno Tristan - at 2014.11.26 04:28:00
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990. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
How about dumbfire missiles that auto lock once they are 50m within of the target It would require skill to lead the target Greater range, operational to 400m without the DS having to be 175m to get a lock Missiles don't explode unless they get...
- by Juno Tristan - at 2014.11.25 02:38:00
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991. Where are the Forge Guns? - in General Discussions [original thread]
Nothing Certain wrote: So I hear a lot of complaining, is there legitimacy to the tears or just butthurt over the loss of god mode? What metric should be used to objectively evaluate this? What is the average number of kills/spawn for both HAV ...
- by Juno Tristan - at 2014.11.24 23:39:00
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992. Where are the Forge Guns? - in General Discussions [original thread]
Atiim wrote: Juno Tristan wrote: So the missile launcher is getting target reticle that fills half the screen? or missiles that lock onto the target? So long as you don't act like you're chasing a balloon swarm launchers are easy mode How...
- by Juno Tristan - at 2014.11.24 14:24:00
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993. Where are the Forge Guns? - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Juno Tristan wrote: you do realise that everybody else has to watch out for the enemy as well? except they have the burden of aiming to deal with at the same time You do realize that the only su...
- by Juno Tristan - at 2014.11.24 13:36:00
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994. Where are the Forge Guns? - in General Discussions [original thread]
So the missile launcher is getting target reticle that fills half the screen? or missiles that lock onto the target? So long as you don't act like you're chasing a balloon swarm launchers are easy mode
- by Juno Tristan - at 2014.11.24 13:23:00
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995. Where are the Forge Guns? - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Himiko Kuronaga wrote: Sir Dukey wrote: Forgeguns were replaced by swarms. Reason: Forgeguns require skill, swarms do not. Swarms are just as if not more effective as well . I warned everyo...
- by Juno Tristan - at 2014.11.24 12:22:00
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996. Why This Officer Event Is Seriously Flawed - in General Discussions [original thread]
TRULY ELITE wrote: So players that work hard in a match and are actually helping the team should be just as rewarded as a afker in the MCC? obviously not afkers, but those plucky middle-of-the-table blueberries
- by Juno Tristan - at 2014.11.23 10:24:00
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997. Officer Event - Uneventful to say the least. - in General Discussions [original thread]
CommanderBolt wrote: shaman oga wrote: Current drop rate should be normal drop rate, getting some weapons, enough to use them, but not enough to spam them. Yea exactly, because we have to remember the salvage system will not always give t...
- by Juno Tristan - at 2014.11.23 10:23:00
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998. Some issues with swarms to be discussed. - in General Discussions [original thread]
Blueprint For Murder wrote: I burn at least one dropship every match and drop with swarms to try to keep enemy pilots off of my uplinks. Swarms will not kill me unless I let them period. Swarms are useless to kill most dropships check your fitt...
- by Juno Tristan - at 2014.11.23 07:13:00
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999. Why This Officer Event Is Seriously Flawed - in General Discussions [original thread]
TRULY ELITE wrote: Juno Tristan wrote: Because it would be a good idea to reward the best players in this game with the best equipment, there's just not enough proto stomping going around. If ever there was an event that needed random drops...
- by Juno Tristan - at 2014.11.23 07:03:00
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1000. Why This Officer Event Is Seriously Flawed - in General Discussions [original thread]
Because it would be a good idea to reward the best players in this game with the best equipment, there's just not enough proto stomping going around. If ever there was an event that needed random drops, this is it
- by Juno Tristan - at 2014.11.22 04:44:00
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