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921. Swarms again. - in General Discussions [original thread]
For your consideration
- by Juno Tristan - at 2015.01.15 10:46:00
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922. Invincible Gunnlogi Q.Q - in General Discussions [original thread]
FLAY LOCKED wrote: Me = Wyrkomi Swarms + proficiency 5 + 2 complex damage mods Blueberry #1: KLA 90 PLC Blueberry #2: some proto cal assault with what I believe to be proto swarms V.S. Gunnlogi that just sat there, barely took any damage, a...
- by Juno Tristan - at 2015.01.15 05:10:00
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923. Help me explain the impact of 24 hour notice for PC battles - in General Discussions [original thread]
IMPAIRS YOUR ABILITY wrote: Juno Tristan wrote: How about we treat it like EVE, if you're online you can lose your ship. If you've 16 members of your Corp online in Dust your districts can be attacked at anytime. With follow on attacks allow...
- by Juno Tristan - at 2015.01.14 23:53:00
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924. Help me explain the impact of 24 hour notice for PC battles - in General Discussions [original thread]
How about we treat it like EVE, if you're online you can lose your ship. If you've 16 members of your Corp online in Dust your districts can be attacked at anytime. With follow on attacks allowed even if the player count drops below 16
- by Juno Tristan - at 2015.01.14 23:39:00
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925. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Jack McReady wrote: you havent used vehicles, did you ? Lol, you're right, I'm just a tyre kicker
- by Juno Tristan - at 2015.01.14 18:10:00
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926. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Jack McReady wrote: Juno Tristan wrote: Jack McReady wrote: Juno Tristan wrote: but if tanks are AV and you can't hack a point in a tank then they can't bring the numerical advantage to bear if a tank is only for AV what is the point...
- by Juno Tristan - at 2015.01.14 13:08:00
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927. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Jack McReady wrote: Juno Tristan wrote: but if tanks are AV and you can't hack a point in a tank then they can't bring the numerical advantage to bear if a tank is only for AV what is the point of a tank if it cannot be used as force multi...
- by Juno Tristan - at 2015.01.14 12:46:00
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928. Game Mode Ideas - in Feedback/Requests [original thread]
GastunGÇÖs Last Stand GÇ£The legend Gastun has been sighted on the planet below, we have crafted a highly specialised jamming device that disrupt the clone transfer process (in the target only), he must be taken out at all costsGÇ¥ 1 player ...
- by Juno Tristan - at 2015.01.14 12:24:00
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929. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Jack McReady wrote: this is what only CoD scrubs want (or people with similar mindset) if it requires more than a single person to fack up a tank (or use tank by yourself) you create artificial number imbalance. the team that can afford to wa...
- by Juno Tristan - at 2015.01.14 11:53:00
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930. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
The key to defeating the AFKers is to provide rewards (when scoring low sp) that would only benefit new players Such as: Skill books New isk starter fits (giving them no resale value & non transferable) Strongboxes (lol)
- by Juno Tristan - at 2015.01.14 03:46:00
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931. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Spkr4theDead wrote: pegasis prime wrote: Breakin Stuff I k noticed erlyer when you were detailing the changes to the forge gun you missed one thing that I myself think should be returned . When I used to forge gun in chrome when you lined a ...
- by Juno Tristan - at 2015.01.13 21:30:00
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932. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Breakin Stuff wrote: And when one of the HAV crowd has the audacity to say without irony that a solo AV gunner should be unable to take an HAV one on one, I don't think most pilots would say they want to be invulnerable 1 v 1, just that in...
- by Juno Tristan - at 2015.01.13 21:27:00
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933. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
xavier zor wrote: Thanks for the tip, i will try it out :) i am assuming that the vehicle is battling with the infantry, and no other infantry is around. Of course if other infantry were around, especially minjas..... whole different story ...
- by Juno Tristan - at 2015.01.13 09:13:00
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934. 16 v 16 Discussion Point - in General Discussions [original thread]
Blueberry only runs militia Redberry only runs Proto Equal player skill, equal SP, red kills blue at 5 to 1 Is it still 16 v 16?
- by Juno Tristan - at 2015.01.12 23:18:00
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935. laser rifle.....how do you use it? - in General Discussions [original thread]
An-áelegant weapon, for a more civilized age
- by Juno Tristan - at 2015.01.12 03:20:00
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936. CCP Logic - in General Discussions [original thread]
Kaze Eyrou wrote: stuff Whoosh! This is a rage thread (hence in GD) complaining about why they felt the need to add auto dampening
- by Juno Tristan - at 2015.01.11 10:23:00
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937. You have headshots kills for infantryGǪ - in General Discussions [original thread]
I would like a 'roll the dice' module (with a 90 second cooldown of course) that has a 1% chance of nuking everything in the map, I mean let's just take skill out of the equation
- by Juno Tristan - at 2015.01.11 04:55:00
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938. Turret Installations - in General Discussions [original thread]
Sgt Kirk wrote: I wish Turrets could auto attack anything over a certain scan profile. In addition to that id like Turrets to be player called assets. I feel turrets need a overhaul in general, and it needs to be more of a threat and player...
- by Juno Tristan - at 2015.01.11 04:34:00
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939. Turret Installations - in General Discussions [original thread]
Joel II X wrote: Something, something, teamwork. Something, something, QQ. I guess I'm just highlighting the rather terrible gameplay turrets create; spawn in a rail tank destroy turrets recall bring in a blaster tank/ADS
- by Juno Tristan - at 2015.01.11 04:05:00
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940. Turret Installations - in General Discussions [original thread]
Nocturnal Soul wrote: Bahirae Serugiusu wrote: Nocturnal Soul wrote: The AI in this game should target anything that isn't blue. If not there's no point in hacking them back in the first place. But then tankers will start complaining th...
- by Juno Tristan - at 2015.01.11 03:32:00
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