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Juno Tristan
Obscure Reference
248
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Posted - 2015.01.12 03:20:00 -
[31] - Quote
An-áelegant weapon, for a more civilized age |
Mex-0
288
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Posted - 2015.01.12 03:24:00 -
[32] - Quote
Juno Tristan wrote:An-áelegant weapon, for a more civilized age
or just ditch it for the ScR
Gû¼+¦GòÉGòÉn¦ñ How do ya like my knives on my minassault?
Gû¼+¦GòÉGòÉn¦ñ
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3494
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Posted - 2015.01.12 05:06:00 -
[33] - Quote
Its one of my favorite weapons to use on an Amarr Assault.
The power that it reaches is incredible, and killing someone with it is amazing.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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John Demonsbane
Unorganized Ninja Infantry Tactics
5109
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Posted - 2015.01.12 05:26:00 -
[34] - Quote
The laz0r rifle is, without question, the single greatest contribution Dust has made to the FPS genre!
Some helpful advice.
(The godfather of tactical logisticsGäó)
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demonkiller 12
The Rainbow Effect
431
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Posted - 2015.01.12 15:39:00 -
[35] - Quote
Use MKB, super fun |
LHughes
Dead Man's Game RUST415
250
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Posted - 2015.01.12 17:19:00 -
[36] - Quote
taxi bastard wrote:i just put some points into it and its awful......please tell me i am doing something wrong.
anyone who can use it please give me advice
R1
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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Bright Steel
Horizons' Edge
742
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Posted - 2015.01.12 17:45:00 -
[37] - Quote
I love my minmando with 2 complex damage mods and a lazar rifle/boundless CR combo.
Ambush and playing support hanging out about 60-80 meters from reds. Plenty of assists with lazar and shreds anyone that gets within 70 meters with CR
Dust 514, the BEST WORST game you can't stop playing.
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Breakin Stuff
Internal Error. Negative-Feedback
6340
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Posted - 2015.01.12 19:26:00 -
[38] - Quote
For maximum laser rifle carnage:
Amarr assault Ak.0
3x complex light damage mods
Viziam laser rifle.
Keep a minimum of 30m between you and any hostile target.
aim out of the target's field of view.
at 40% heat sweep to target, aim center mass.
Hold beam on target for approximately 1-1.3 seconds (1.7 for a heavy)
approach steaming, burning corpse cautiously.
Extract graham crackers, marshmallows and chocolate.
Make s'mores.
Alternatively cook those hot dogs you've been keeping on standby for when you get hungry.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Commander of Black
Last Survivors of Dust 514
19
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Posted - 2015.01.12 21:29:00 -
[39] - Quote
I find a player shoot aaaaaaaaaaand kill xD.
Commando clan: Your commando Your game!
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John Demonsbane
Unorganized Ninja Infantry Tactics
5111
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Posted - 2015.01.12 21:38:00 -
[40] - Quote
Shamarskii Simon wrote:Pocket Rocket Girl wrote:Shamarskii Simon wrote:Pocket Rocket Girl wrote:Shamarskii Simon wrote:First, heat has nothing to do with damage. How long you hold the trigger affects damage. (LR's damage is exponential unlike every other weapon in game)
The LR is the ultimate mid-long (90-105) weapon. At these distances other weapons cannot out dps you.
sorry bit i have to disagree on the range its more of i mid range anything over 80m its damage drop to about 30% i constantly get out dps by combat rifles and rail rifles Optimal: 60-105 Effective: 110-105 After 110 the damage attenuation is too high; Becomes useless. I'm sorry but I believe you are incorrect. Check protofits information on the laser rifle please. just because it looks good on paper doesn't mean that it actually works on the field that way. it could be that i am incorrect but with all of my experience with it , it seems that way. As far as i knew the lazer was supposed to be a long-mid range weapon. there have also been many times at 80m where it just doesn't deal damage ( lag, or latency could be the case) ive also noticed that some times the lazer will skip around when trying to ADS i enjoy the weapon a lot either way I understand, i apologize for my ignorance. (paper != actual) From what I've been doing, i never notice a difference between 62 or 104 m. The ads is super sensitive though lol, i kneel down just cause of it
It used to do almost nothing inside 30m, slowly ramped up to maximum damage from about 90-105m and definitely zero damage outside of 110m.
Currently I think it's about 70-80% effective inside 30m and I think the optimal is now from probably 60-70m out to 105m. That's based on some very basic testing I did a couple of months ago. I'm guessing your problem is lag, works just fine in my experience.
Put it on an Amarr assault and shield tankers die just looking at you. I've managed to finish of the last 800+ of HP on tanks too (Would have loved to see the looks on their faces when they saw what killed them... )
(The godfather of tactical logisticsGäó)
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
181
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Posted - 2015.01.12 22:11:00 -
[41] - Quote
3rd place w/ laser in officer event here (2750+ kills). Damage has nothing to do with heat.
It's a relatively simple formula of "laser base dmg + (scalar * # of shots fired consecutively) = damage before mods". A basic laser has a base damage of 17 and a scalar of .85, and viziams having a scalar of 1.10 if I remember correctly. So every shot fired increases damage exponentially.
Due to the +4 shots per level on amarr assault it will always do the most damage per magazine of any lr user, but they're still decently useable on other suits, especially at range.
Preheating and then moving a laser onto a target isn't always necessary, most often it's just used to surprise an individual and kill them before they can get back into cover. Against sentinels don't preheat just aim for the head.
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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ch 21
Intara Direct Action Caldari State
16
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Posted - 2015.01.12 22:17:00 -
[42] - Quote
Malleus Malificorum wrote:3rd place w/ laser in officer event here (2750+ kills). Damage has nothing to do with heat.
It's a relatively simple formula of "laser base dmg + (scalar * # of shots fired consecutively) = damage before mods". A basic laser has a base damage of 17 and a scalar of .85, and viziams having a scalar of 1.10 if I remember correctly. So every shot fired increases damage exponentially.
Due to the +4 shots per level on amarr assault it will always do the most damage per magazine of any lr user, but they're still decently useable on other suits, especially at range.
Preheating and then moving a laser onto a target isn't always necessary, most often it's just used to surprise an individual and kill them before they can get back into cover. Against sentinels don't preheat just aim for the head. Which game mode did you primarily play during the officer event? |
Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
182
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Posted - 2015.01.12 22:19:00 -
[43] - Quote
Ambush. It was the third weekend, there were server outages.
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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ch 21
Intara Direct Action Caldari State
16
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Posted - 2015.01.12 22:23:00 -
[44] - Quote
Malleus Malificorum wrote:Ambush. It was the third weekend, there were server outages. Thank you. |
John Demonsbane
Unorganized Ninja Infantry Tactics
5112
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Posted - 2015.01.12 22:53:00 -
[45] - Quote
Malleus Malificorum wrote:3rd place w/ laser in officer event here (2750+ kills). Damage has nothing to do with heat.
It's a relatively simple formula of "laser base dmg + (scalar * # of shots fired consecutively) = damage before mods". A basic laser has a base damage of 17 and a scalar of .85, and viziams having a scalar of 1.10 if I remember correctly. So every shot fired increases damage exponentially.
Due to the +4 shots per level on amarr assault it will always do the most damage per magazine of any lr user, but they're still decently useable on other suits, especially at range.
Preheating and then moving a laser onto a target isn't always necessary, most often it's just used to surprise an individual and kill them before they can get back into cover. Against sentinels don't preheat just aim for the head.
I'd echo that. Preheating isn't for kills, it's so faster suits don't have time to get into cover.
(The godfather of tactical logisticsGäó)
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
186
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Posted - 2015.04.07 08:57:00 -
[46] - Quote
whoops, mistook this for a rookie training grounds thread. plz ignore.
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18009
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Posted - 2015.04.07 09:44:00 -
[47] - Quote
John Demonsbane wrote:Malleus Malificorum wrote:3rd place w/ laser in officer event here (2750+ kills). Damage has nothing to do with heat.
It's a relatively simple formula of "laser base dmg + (scalar * # of shots fired consecutively) = damage before mods". A basic laser has a base damage of 17 and a scalar of .85, and viziams having a scalar of 1.10 if I remember correctly. So every shot fired increases damage exponentially.
Due to the +4 shots per level on amarr assault it will always do the most damage per magazine of any lr user, but they're still decently useable on other suits, especially at range.
Preheating and then moving a laser onto a target isn't always necessary, most often it's just used to surprise an individual and kill them before they can get back into cover. Against sentinels don't preheat just aim for the head. I'd echo that. Preheating isn't for kills, it's so faster suits don't have time to get into cover.
Which oddly enough transitions into.......KILLS!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7863
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Posted - 2015.04.07 09:58:00 -
[48] - Quote
The laser rifle is a weapon I use when I feel like being a colossal a**hole to everyone around me.
Remember to do a pre-heat test in FW by using a pop-up dummy. (Blueberries are otherwise worthless in the game mode)
AV
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John Demonsbane
Amarr Templars Amarr Empire
5147
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Posted - 2015.04.09 00:20:00 -
[49] - Quote
True Adamance wrote:John Demonsbane wrote:Malleus Malificorum wrote:3rd place w/ laser in officer event here (2750+ kills). Damage has nothing to do with heat.
It's a relatively simple formula of "laser base dmg + (scalar * # of shots fired consecutively) = damage before mods". A basic laser has a base damage of 17 and a scalar of .85, and viziams having a scalar of 1.10 if I remember correctly. So every shot fired increases damage exponentially.
Due to the +4 shots per level on amarr assault it will always do the most damage per magazine of any lr user, but they're still decently useable on other suits, especially at range.
Preheating and then moving a laser onto a target isn't always necessary, most often it's just used to surprise an individual and kill them before they can get back into cover. Against sentinels don't preheat just aim for the head. I'd echo that. Preheating isn't for kills, it's so faster suits don't have time to get into cover. Which oddly enough transitions into.......KILLS!
Sadly I have always found it translates mostly into assists. But then again killing was never my primary job. vOv
(The godfather of tactical logisticsGäó)
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Viktor Hadah Jr
Negative-Impact Back and Forth
7561
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Posted - 2015.04.09 00:42:00 -
[50] - Quote
it's been a while, i think i forgot.
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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Henchmen21
Planet Express LLC
1220
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Posted - 2015.04.09 01:14:00 -
[51] - Quote
Its the only weapon I not a PLC I pair with my AR on my galmando fits, I am still re-skilling into after a respec but even at lvl 3 its fun to use. Even with no suit bonus you can still do some major damage if you preheat it.
Your matchmaking sucked the last time and it still sucks this time.
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