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Stupid Blueberry
Pure Evil. Capital Punishment.
915
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Posted - 2015.01.15 10:28:00 -
[1] - Quote
Okay, have we thought of just making them dumbfire again with a single round clip like the PLC?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Jonny D Buelle
Mors Effera
403
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Posted - 2015.01.15 10:34:00 -
[2] - Quote
I've had it with these mother f***ing swarm posts on this mother f***ing forum!
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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DeadlyAztec11
Ostrakon Agency
7057
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Posted - 2015.01.15 10:41:00 -
[3] - Quote
Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
653
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Posted - 2015.01.15 10:42:00 -
[4] - Quote
Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
653
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Posted - 2015.01.15 10:45:00 -
[5] - Quote
DeadlyAztec11 wrote:Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii. No. Just No. Does a plasma cannon have to 40m away to deal damage? |
Juno Tristan
Obscure Reference
254
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Posted - 2015.01.15 10:46:00 -
[6] - Quote
For your consideration |
Nirwanda Vaughns
1202
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Posted - 2015.01.15 11:00:00 -
[7] - Quote
I'd like to see more specialization/optimization skills to improve them than endless nerf/buffs. that way if someone has invested 2.5m SP into getting their swarms to lock at 250m then the vehicle drivers can't really complain (although we know they will). have each 'buff' specialization/optimization a 6x multiplier (same as the fitting optimization) in order to make them for truly dedicated roles.
Swarm Launcher Range Optimization - 25m per level to Swarm Laucnher Lock Range Swarm Launcher Missile Fuel Optimization - 10% per level to Flight Time on Missiles
others could be done for other weapons too, Sniper rifles get a zoom optimization, forge gunners +1 round in the clip, rail rilfes a cycle time reduction ect in order to help players that want to truly max out their wepaons effectivness
it would also be nice ot get some kinda of anti vehicle EWAR, i've mentioned a Stasis Webbifier type equipment for some time now that acts liek a rep tool but you lock onto an enemy vehicle and it slows the top speed by a certain percentage depending on the meta level of the webber. It would do several things.
the logi has to be in a certain range depending on metal level and in clear view. logi is vulnerable to infantry tanks are encouraged to use a secondary gunner or stick to infantry. slows tanks get away times unless the EWAR infantry is taken care of, just as in eve where a battleship can be locked in place by an interceptor.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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xavier zor
Rogue Instincts
416
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Posted - 2015.01.15 11:27:00 -
[8] - Quote
Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV.
lol
i stopped reading after swarms are not OP
they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop.
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
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Stupid Blueberry
Pure Evil. Capital Punishment.
916
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Posted - 2015.01.15 11:29:00 -
[9] - Quote
xavier zor wrote:Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. lol i stopped reading after swarms are not OP they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop.
Dude go somewhere else with that story triple rep maddy is a bad fit.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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DeadlyAztec11
Ostrakon Agency
7060
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Posted - 2015.01.15 11:34:00 -
[10] - Quote
Echo 1991 wrote:DeadlyAztec11 wrote:Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii. No. Just No. Does a plasma cannon have to 40m away to deal damage? No, but a Plasma Cannon doesn't shoot a hive of missiles in one shot. No one would appreciate having to deal with an explosive shotgun: the MD already does that.
Anyways 40m isn't that far anyways as it is only double shotgun distance.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Stupid Blueberry
Pure Evil. Capital Punishment.
916
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Posted - 2015.01.15 11:35:00 -
[11] - Quote
DeadlyAztec11 wrote:Echo 1991 wrote:DeadlyAztec11 wrote:Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii. No. Just No. Does a plasma cannon have to 40m away to deal damage? No, but a Plasma Cannon doesn't shoot a hive of missiles in one shot. No one would appreciate having to deal with an explosive shotgun: the MD already does that. Anyways 40m isn't that far anyways as it is only double shotgun distance.
I'm talking about just one big missile. I should edit OP.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
xavier zor
Rogue Instincts
416
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Posted - 2015.01.15 11:36:00 -
[12] - Quote
Stupid Blueberry wrote:xavier zor wrote:Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. lol i stopped reading after swarms are not OP they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop. Dude go somewhere else with that story triple rep maddy is a bad fit.
It is great compared to a hardened gunnlogi for engaging
blaster turrets dont **** me up in my madrugar. If a blaster engages me in my madrugar i can just sit there and tank the damage. I can't in my gunnlogi, i have to activate my hardeners.
If i get swarmed in my madrugar, i can just run away and come back at 4000 armor whenever the **** i want. I have to activate my hardeners on my gunnlogi, kill him then if i want to engage wait 80 seconds. If i engage another tank in my madrugar, i can take cover, and rep in just over 13 seconds. I can repeat this over and over. I can't in my gunnlogi, i have to activate hardeners, tank damage then wait 80 seconds.
see what i mean? Gunnlogi playstyle is redline *****, madrugar playstyle is the opposite
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
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Stupid Blueberry
Pure Evil. Capital Punishment.
916
|
Posted - 2015.01.15 11:38:00 -
[13] - Quote
xavier zor wrote:Stupid Blueberry wrote:xavier zor wrote:Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. lol i stopped reading after swarms are not OP they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop. Dude go somewhere else with that story triple rep maddy is a bad fit. It is great compared to a hardened gunnlogi for engaging blaster turrets dont **** me up in my madrugar. If a blaster engages me in my madrugar i can just sit there and tank the damage. I can't in my gunnlogi, i have to activate my hardeners. If i get swarmed in my madrugar, i can just run away and come back at 4000 armor whenever the **** i want. I have to activate my hardeners on my gunnlogi, kill him then if i want to engage wait 80 seconds. If i engage another tank in my madrugar, i can take cover, and rep in just over 13 seconds. I can repeat this over and over. I can't in my gunnlogi, i have to activate hardeners, tank damage then wait 80 seconds. see what i mean? Gunnlogi playstyle is redline *****, madrugar playstyle is the opposite
Obviously not since you've posted this same sob story in 3 threads already. You know what an XT-201 is?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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xavier zor
Rogue Instincts
416
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Posted - 2015.01.15 11:55:00 -
[14] - Quote
Stupid Blueberry wrote:xavier zor wrote: It is great compared to a hardened gunnlogi for engaging
blaster turrets dont **** me up in my madrugar. If a blaster engages me in my madrugar i can just sit there and tank the damage. I can't in my gunnlogi, i have to activate my hardeners.
If i get swarmed in my madrugar, i can just run away and come back at 4000 armor whenever the **** i want. I have to activate my hardeners on my gunnlogi, kill him then if i want to engage wait 80 seconds. If i engage another tank in my madrugar, i can take cover, and rep in just over 13 seconds. I can repeat this over and over. I can't in my gunnlogi, i have to activate hardeners, tank damage then wait 80 seconds.
see what i mean? Gunnlogi playstyle is redline *****, madrugar playstyle is the opposite
Obviously not since you've posted this same sob story in 3 threads already. You know what an XT-201 is?
yeah, its a secret message saying 'put away your madrugar, pull out your gunnlogi' They usually kill someone, before hunting me down, which gives me a warning.
in before you say 'tanker *****' Its called being smart. And yes, i don't give a **** how many times i tell people how OP swarms are now STFU
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
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Echo 1991
Titans of Phoenix VP Gaming Alliance
654
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Posted - 2015.01.15 11:56:00 -
[15] - Quote
DeadlyAztec11 wrote:Echo 1991 wrote:DeadlyAztec11 wrote:Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii. No. Just No. Does a plasma cannon have to 40m away to deal damage? No, but a Plasma Cannon doesn't shoot a hive of missiles in one shot. No one would appreciate having to deal with an explosive shotgun: the MD already does that. Anyways 40m isn't that far anyways as it is only double shotgun distance. Shotty optimal is 10 metres. To stop it from being an explosive shotgun, you make splash damage small. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
654
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Posted - 2015.01.15 11:58:00 -
[16] - Quote
xavier zor wrote:Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. lol i stopped reading after swarms are not OP they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop. You would have been back at full armour by the time he had reloaded. So don't talk ****. |
Stupid Blueberry
Pure Evil. Capital Punishment.
917
|
Posted - 2015.01.15 12:02:00 -
[17] - Quote
Echo 1991 wrote:DeadlyAztec11 wrote:Echo 1991 wrote:DeadlyAztec11 wrote:Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii. No. Just No. Does a plasma cannon have to 40m away to deal damage? No, but a Plasma Cannon doesn't shoot a hive of missiles in one shot. No one would appreciate having to deal with an explosive shotgun: the MD already does that. Anyways 40m isn't that far anyways as it is only double shotgun distance. Shotty optimal is 10 metres. To stop it from being an explosive shotgun, you make splash damage small.
Thank you I was was just worried about this.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
xavier zor
Rogue Instincts
416
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Posted - 2015.01.15 12:03:00 -
[18] - Quote
Echo 1991 wrote:xavier zor wrote:Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. lol i stopped reading after swarms are not OP they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop. You would have been back at full armour by the time he had reloaded. So don't talk ****.
AHAHAHHAHA look in previous threads
i did the math, i was blown up
i ACTUALY know what im talking about
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
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Echo 1991
Titans of Phoenix VP Gaming Alliance
656
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Posted - 2015.01.15 12:07:00 -
[19] - Quote
No you don't. A triple rep Maddy does not get killed by one guy on a roof. It would take about 3 seconds for each volley to hit you due to travel time by which time you would have repped near 1000hp. Then during the reload you would be close to full HP. You are talking rubbish. |
xavier zor
Rogue Instincts
416
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Posted - 2015.01.15 12:10:00 -
[20] - Quote
Echo 1991 wrote:No you don't. A triple rep Maddy does not get killed by one guy on a roof. It would take about 3 seconds for each volley to hit you due to travel time by which time you would have repped near 1000hp. Then during the reload you would be close to full HP. You are talking rubbish.
1900+ damage per hit (can't remember off the top of my head)
i had no shield, just armor
300 reps/second
obviously i am ****** at 4000 armor
edit: i was about 40 metres from him when they hit
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
328
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Posted - 2015.01.15 12:11:00 -
[21] - Quote
Sir Dukey comes in crying in 3... 2... 1...
Yes, I'm that desperate...
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Echo 1991
Titans of Phoenix VP Gaming Alliance
658
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Posted - 2015.01.15 12:20:00 -
[22] - Quote
xavier zor wrote:Echo 1991 wrote:No you don't. A triple rep Maddy does not get killed by one guy on a roof. It would take about 3 seconds for each volley to hit you due to travel time by which time you would have repped near 1000hp. Then during the reload you would be close to full HP. You are talking rubbish. 1900+ damage per hit (can't remember off the top of my head) i had no shield, just armor 300 reps/second obviously i am ****** at 4000 armor edit: i was about 40 metres from him when they hit So the guy didn't get rid of your shields first? What did then? Magic? He would only have got 2 shots into your armour, as soon as the first swarm hit did you not think to run? |
Stupid Blueberry
Pure Evil. Capital Punishment.
918
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Posted - 2015.01.15 12:21:00 -
[23] - Quote
Echo 1991 wrote:xavier zor wrote:Echo 1991 wrote:No you don't. A triple rep Maddy does not get killed by one guy on a roof. It would take about 3 seconds for each volley to hit you due to travel time by which time you would have repped near 1000hp. Then during the reload you would be close to full HP. You are talking rubbish. 1900+ damage per hit (can't remember off the top of my head) i had no shield, just armor 300 reps/second obviously i am ****** at 4000 armor edit: i was about 40 metres from him when they hit So the guy didn't get rid of your shields first? What did then? Magic? He would only have got 2 shots into your armour, as soon as the first swarm hit did you not think to run?
Please no derail, please. Common knowledge is that that fit doesn't die to swarms but it's just a bad overall fit. We done?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
658
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Posted - 2015.01.15 12:23:00 -
[24] - Quote
Sorry, I just hate people talking complete rubbish. It took 12 seconds to kill him, in which time he could have got back to his redline, repped up and came back. |
Stupid Blueberry
Pure Evil. Capital Punishment.
918
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Posted - 2015.01.15 12:23:00 -
[25] - Quote
DeadlyAztec11 wrote:Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii.
Oh yeah, IRL a RPG has to travel a certain number of revolutions before it will detonate to keep you from killing yourself. There's your lore explanation for this 40m arming distance.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Operative 1174 Uuali
Y.A.M.A.H
332
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Posted - 2015.01.15 12:26:00 -
[26] - Quote
How about we make swarms just like a modern day RPG only you have to type "allahu akbar" three times before firing?
I'm better than laser focused; I'm hybrid focused.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
658
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Posted - 2015.01.15 12:28:00 -
[27] - Quote
Operative 1174 Uuali wrote:How about we make swarms just like a modern day RPG only you have to type "allahu akbar" three times before firing? Come on. No need for that. |
Stupid Blueberry
Pure Evil. Capital Punishment.
918
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Posted - 2015.01.15 12:28:00 -
[28] - Quote
Not cool.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
xavier zor
Rogue Instincts
416
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Posted - 2015.01.15 12:29:00 -
[29] - Quote
Echo 1991 wrote:xavier zor wrote:Echo 1991 wrote:No you don't. A triple rep Maddy does not get killed by one guy on a roof. It would take about 3 seconds for each volley to hit you due to travel time by which time you would have repped near 1000hp. Then during the reload you would be close to full HP. You are talking rubbish. 1900+ damage per hit (can't remember off the top of my head) i had no shield, just armor 300 reps/second obviously i am ****** at 4000 armor edit: i was about 40 metres from him when they hit So the guy didn't get rid of your shields first? What did then? Magic? He would only have got 2 shots into your armour, as soon as the first swarm hit did you not think to run?
he was on a rooftop, there was no-where to run
dude, swarms are over-powered, so stop crying and git gud when swarms get nerfed
its only a matter of time
^epic movie quote
p.s
a triple-repped madrugar isn't a bad fit, it might suck (have no chance) against a dual-hardened gunnlogi, but it fits my playstyle of i'm not a redline tanker wuss like many others
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
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Stupid Blueberry
Pure Evil. Capital Punishment.
918
|
Posted - 2015.01.15 12:31:00 -
[30] - Quote
xavier zor wrote:Echo 1991 wrote:xavier zor wrote:Echo 1991 wrote:No you don't. A triple rep Maddy does not get killed by one guy on a roof. It would take about 3 seconds for each volley to hit you due to travel time by which time you would have repped near 1000hp. Then during the reload you would be close to full HP. You are talking rubbish. 1900+ damage per hit (can't remember off the top of my head) i had no shield, just armor 300 reps/second obviously i am ****** at 4000 armor edit: i was about 40 metres from him when they hit So the guy didn't get rid of your shields first? What did then? Magic? He would only have got 2 shots into your armour, as soon as the first swarm hit did you not think to run? he was on a rooftop, there was no-where to run dude, swarms are over-powered, so stop crying and git gud when swarms get nerfed its only a matter of time ^epic movie quote
>crying
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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