Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
901. CCP Rattati!!! - in General Discussions [original thread]
Do you consider it rude when people call you out or helpful when it's about a serious post?
- by Juno Tristan - at 2015.01.19 02:51:00
|
902. not really a suprise - in General Discussions [original thread]
DeadlyAztec11 wrote: Juno Tristan wrote: Soraya said he's currently moving Besides we all know there's an inverse relationship between time spent on the forums and in game I'm on the forums between matches. Anyways you rarely see anyone b...
- by Juno Tristan - at 2015.01.19 02:36:00
|
903. not really a suprise - in General Discussions [original thread]
Soraya said he's currently moving Besides we all know there's an inverse relationship between time spent on the forums and in game
- by Juno Tristan - at 2015.01.19 01:39:00
|
904. region lock - in General Discussions [original thread]
boo, Australia, boo
- by Juno Tristan - at 2015.01.18 05:31:00
|
905. Mobile CRU tankin - in General Discussions [original thread]
I like running a CRU on tank, I just wish the blueberries would get out an hack the point when there's no one about That's why i sometimes run it without gunner seats, now they have to hack
- by Juno Tristan - at 2015.01.18 01:53:00
|
906. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Stefan Stahl wrote: Breakin Stuff wrote: Leovarian L Lavitz wrote: a grimsness with 4x complex light armor reps can hover right over a swarmer or a forge gunner and chillax. He won't be shot down. now, if that person gets a buddy, then ye...
- by Juno Tristan - at 2015.01.17 16:31:00
|
907. Daily Swarm Launcher Discussion - in General Discussions [original thread]
Leovarian L Lavitz wrote: Juno Tristan wrote: Leovarian L Lavitz wrote: Juno Tristan wrote: 1 Swarm launcher does not have Alpha damage, therefore it is difficult to kill an ADS that speeds away 2 Swarm launchers together have Alpha d...
- by Juno Tristan - at 2015.01.17 10:36:00
|
908. Daily Swarm Launcher Discussion - in General Discussions [original thread]
Leovarian L Lavitz wrote: Juno Tristan wrote: 1 Swarm launcher does not have Alpha damage, therefore it is difficult to kill an ADS that speeds away 2 Swarm launchers together have Alpha damage and therefore can kill an ADS very easily Sin...
- by Juno Tristan - at 2015.01.17 10:16:00
|
909. Daily Swarm Launcher Discussion - in General Discussions [original thread]
would you agree that the swarm launcher is not an alpha weapon? would you agree that the ADS speed means that its harder for dps weapon to down?
- by Juno Tristan - at 2015.01.17 07:55:00
|
910. Daily Swarm Launcher Discussion - in General Discussions [original thread]
Atiim wrote: #2. Means nothing as it's 2 players against 1, therefore the 2 players should have a very easy time. To put this into laymens terms have 1 player jump out in the open while two other players start shooting at him, and then see how...
- by Juno Tristan - at 2015.01.17 07:41:00
|
911. Daily Swarm Launcher Discussion - in General Discussions [original thread]
1 Swarm launcher does not have Alpha damage, therefore it is difficult to kill an ADS that speeds away 2 Swarm launchers together have Alpha damage and therefore can kill an ADS very easily Since we have 16 v 16 battles perhaps it is time to be ...
- by Juno Tristan - at 2015.01.17 07:09:00
|
912. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Chromosome was before my day but the CPM who shall not be named raises some good points about how resistances can be used to balance AV/vehicles Airbourne DUST - The Problem With Swarms
- by Juno Tristan - at 2015.01.17 05:08:00
|
913. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Soraya Xel wrote: Swarms are a lot slower than forge gun blasts though, Kallas. Forge gun blasts are almost instant, they move very fast, so you do not have to lead by much. If swarm speed was kept the same, dumbfiring 400m away would be near i...
- by Juno Tristan - at 2015.01.16 07:25:00
|
914. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Soraya Xel wrote: Swarms are a lot slower than forge gun blasts though, Kallas. Forge gun blasts are almost instant, they move very fast, so you do not have to lead by much. If swarm speed was kept the same, dumbfiring 400m away would be near i...
- by Juno Tristan - at 2015.01.16 07:21:00
|
915. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
The main reason I would have to play FW is if there were proto level suits with the equivalent cpu/pg boost. Is this on the cards or are better quality dropsuits in the Experimental Laboratory category?
- by Juno Tristan - at 2015.01.16 03:20:00
|
916. This is why I just laugh at tanker tears. - in General Discussions [original thread]
Sounds like the broken redline mechanic is more the issue here
- by Juno Tristan - at 2015.01.16 00:59:00
|
917. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Whilst hitting at the range limit would be difficult that's true for any gun, it would be effective though if the enemy was heading somewhere obvious, like a rooftop for example If vehicle pilots think they have a chance to evade they're more lik...
- by Juno Tristan - at 2015.01.15 23:49:00
|
918. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Soraya Xel wrote: If they're dumbfire, do they kill infantry now too? Juno Tristan wrote: I want to maintain the damage/time balance but give the user more chance to miss and the vehicles more chance to evade We'd need to make them go fa...
- by Juno Tristan - at 2015.01.15 23:00:00
|
919. Calling Soraya Xel - in General Discussions [original thread]
Can I get some serious feedback on the topic below [Suggestion] Change Swarm Launcher Operation
- by Juno Tristan - at 2015.01.15 22:25:00
|
920. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
There are plenty of discussions on the why in GD, I'd just like to focus on the proposal and get some feedback from swarmers. In regards to the 5m lock on installations it is to avoid vehicles sitting near one and never being targeted as the swar...
- by Juno Tristan - at 2015.01.15 22:22:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |