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Sequal's Back
Les Desanusseurs
32
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Posted - 2014.12.25 20:10:00 -
[31] - Quote
Stupid Blueberry wrote:Sequal's Back wrote:Stupid Blueberry wrote:Sequal's Back wrote:Lags and framerate didn't change at all, it was a useless feature added by people who don't play the gameGǪ Framerate improved dramatically now that people can't spam nanohives and uplinks. Obviously some people either weren't around or don't remember Nyain San intentionally lagging the game out by spamming equipment. Nothing changed and you believe CCP's stories.. that's so cute of you :) Keep riding that CCP hate wagon son, it'll make ya look cooool! Framerate drops have never been so frequent since 1.9-10, and guess what? Bandwith didnt change anything! If you want to think that it changed something, keep dreaming ^^ All it did was adding a boring feature to a game that didnt need it.
Lags and framerate will disapear when Dust will have brand new servers ONLY for this game, and when it'll be released on something much better than a PS3 (--> PC). |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1622
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Posted - 2014.12.25 20:13:00 -
[32] - Quote
jpmannu wrote:... So this guy, he is a Gallente Logi. he wants to help and give a team contribution, he gets to this position where a couple of forge guns are actually AVing and drops nanohives... He then decides to get changed and join the other fellas forging, but... uh surprise surprise, once he eventually gets back there the nanohives just "poufffff".... this is HILARIOUS... ...but we did achieve a framerate increase didnt we? CCP, community feedback, and also CPM brains that have suggested such a clever and smart solution to the framerate issue, are you insane? I just cant stand this neverending nerfs policy.
Just get a commando or a scout for AV and call it a day. Bandwidth was really only a nerf to the sentinel and to running cheap suits after you put your equipment out.
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hold that
Krusual Covert Operators Minmatar Republic
500
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Posted - 2014.12.25 20:42:00 -
[33] - Quote
another militia/std user trying to get points the scrub way. i bet changing suits meant suiciding and respawning on a tower with a miltia forge. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1622
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Posted - 2014.12.25 20:44:00 -
[34] - Quote
hold that wrote:another militia/std user trying to get points the scrub way. i bet changing suits meant suiciding and respawning on a tower with a miltia forge.
Scary how right you are. Maybe not specifically to OP but yea this was a big issue before. |
Cody Sietz
Random Gunz RISE of LEGION
4271
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Posted - 2014.12.25 20:56:00 -
[35] - Quote
Lazer Fo Cused wrote:Stupid Blueberry wrote:If you're gonna be a logi, you're gonna stay a logi. Get over it. 1. If you're gonna be a heavy, you're gonna stay a heavy until you dont need to be and can swap to scout to flank at anytime you want with no punishment 2. If you're gonna be a assault, you're gonna stay a assault until you dont need to be and can swap to heavy to help AV a vehicle 3. If you're gonna be a scout, you're gonna stay a scout until you dont need to be and can swap assault to help a quick push to the objective 4. You are punished for being logi because you cannot at all swap to another role to help out the team
1.You won't continue you guard a hallway or provide Heavy AV to vehicles and you will not continue to receive points for these things your not even doing anymore.
2.Your either going to have a weapon to deal with infantry or a AV weapon and you will not be rewarding for one dirt while your using the other(I.E you won't get AV points for killing infantry and vice versa)
3.your gonna lose your passive scans and pop on enemy scanners far more easily.
4.Real Logis aren't punished, only WP horders.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1195
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Posted - 2014.12.25 23:50:00 -
[36] - Quote
I don't understand how you're saying this hurts logi when this literally only hurts people who don't want to play logi. It makes no sense.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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IAmDuncanIdaho II
R 0 N 1 N
1176
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Posted - 2014.12.26 00:11:00 -
[37] - Quote
My Allotek brings all the blues to the yard, And they're like, It's better than yours, Damn right, it's better than yours, Wear the yellow suit, So they don't discharge
My OHK makes all the reds bump and barge, And they're like, Don't get in his sights, Damn right, don't get in my sights, Got a plasma cannon, With a .45 charge
~ Amarr logi is dangerous logi - stay in the damn suit
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Cat Merc
Fatal Absolution General Tso's Alliance
14084
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Posted - 2014.12.26 00:39:00 -
[38] - Quote
Lazer Fo Cused wrote:Stupid Blueberry wrote:If you're gonna be a logi, you're gonna stay a logi. Get over it. 1. If you're gonna be a heavy, you're gonna stay a heavy until you dont need to be and can swap to scout to flank at anytime you want with no punishment 2. If you're gonna be a assault, you're gonna stay a assault until you dont need to be and can swap to heavy to help AV a vehicle 3. If you're gonna be a scout, you're gonna stay a scout until you dont need to be and can swap assault to help a quick push to the objective 4. You are punished for being logi because you cannot at all swap to another role to help out the team 1. And lose your 800 DPS and a dozen hundred HP
2. And lose speed and equipment
3. And lose HP (Yeah, that's about it)
4. You can swap out of Logi, but don't expect to keep your advantages, just like I don't expect to keep an HMG or thousands of HP when I switch from a Sentinel to an Assault.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
14084
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Posted - 2014.12.26 00:40:00 -
[39] - Quote
Pseudogenesis wrote:Lazer Fo Cused wrote:Stupid Blueberry wrote:If you're gonna be a logi, you're gonna stay a logi. Get over it. 1. If you're gonna be a heavy, you're gonna stay a heavy until you dont need to be and can swap to scout to flank at anytime you want with no punishment 2. If you're gonna be a assault, you're gonna stay a assault until you dont need to be and can swap to heavy to help AV a vehicle 3. If you're gonna be a scout, you're gonna stay a scout until you dont need to be and can swap assault to help a quick push to the objective 4. You are punished for being logi because you cannot at all swap to another role to help out the team Your logical fallacy is... false equivalence!When you swap from heavy to scout, you stop helping your team as a heavy and start helping your team as a scout. When you swap from scout to assault, you stop helping your team as a scout and start helping your team as an assault. If you swap from logi to AV, you should stop helping your team as a logi and start helping your team as AV End of story. http://i.imgur.com/myPcGK9.jpg
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Robocop Junior
research lab
1200
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Posted - 2014.12.26 00:46:00 -
[40] - Quote
So now only tankers get to do two roles at once, tanking & jumping out in their heavy suit to kill infantry, cool.
If strength were all, tiger would not fear scorpion.
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Z3dog
BIG BAD W0LVES
76
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Posted - 2014.12.26 00:56:00 -
[41] - Quote
jpmannu wrote:... So this guy, he is a Gallente Logi. he wants to help and give a team contribution, he gets to this position where a couple of forge guns are actually AVing and drops nanohives... He then decides to get changed and join the other fellas forging, but... uh surprise surprise, once he eventually gets back there the nanohives just "poufffff".... this is HILARIOUS... ...but we did achieve a framerate increase didnt we? CCP, community feedback, and also CPM brains that have suggested such a clever and smart solution to the framerate issue, are you insane? I just cant stand this neverending nerfs policy. Its laughable that anyone can reason that bandwidth has succeeded at anything it was intended to do.
It does not improve frame rates. Framerates and instability is worse than ever.
It does not eliminate spam. I've been in many matches where the same number of links are out as before. The difference is now 4 people are doing it instead of 2. Where those two people could switch and become useful before 4 people are permanently stuck in a suit crippled in combat.
And it does not secure the logi's role. Assaults, Scouts, and commandos can all still lay uplinks, nanohives, and run reptools and nanite injectors without fear of any mechanic limiting them. I see it all the time assaults and scouts especially "doing logi things". An assault player can have 3 uplinks active at any givin time which is more than enough to interfere with a logistic's purpose.
Guess what. The scouts running reptools and nanite injectors are running two roles at the same time. The assaults running uplinks and then switching to whatever else are doing two roles at the same time.
For bandwidth to actually keep one of its promises commandos, assaults, and scouts need to have their bandwidth brought to zero , one equipment slot removed, and REs moved to the grenade slot.
Dust 5/14
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1589
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Posted - 2014.12.26 01:33:00 -
[42] - Quote
I agree with most of what you say but I guess they could move RE's to the grenade slot since that's what most use them for anyway but like you I still see the same things that you do and the same way so maybe it helped but I just don't see how besides heavies can't hold EQ now but besides that , no real difference that's defined and helpful to make the Logi stand out in it's role .
Oh yeah , I guess having to use the same suit the whole match matters .
Only to the Logi .
Doubts are like flies and should be treated as such and crushed .
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LAVALLOIS Nash
QcGOLD
373
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Posted - 2014.12.26 02:27:00 -
[43] - Quote
Thor Odinson42 wrote:I love it, although I've literally noticed zero difference. It hasn't affected me as a logi at all.
I wish they could make elevated uplinks require more bandwidth.
I saw a dude single handedly ruin a pub the other day. He kept throwing out uplinks on high. Blues were spawning on the 5 or 6 uplinks randomly. Spreading out the team and they were getting farmed as they dropped down. Most just stayed up there. I saw a dude shooting an SMG from about 200 meters on a tower.
I tried getting proper uplinks out but the crap uplinks spread everyone out too much. My uplinks would killed killed quickly. No place to push from.
I messaged the dude afterward and he couldn't see how damaging they were to the match.
Its not always an easy solution. When its a situation like that, its clear one team outskills the other, so its a question of jumping off towers or a question of trying to push out of the redline. When the skill difference is that big, trying to be strategic and putting uplinks feet away from an objective just leads to the uplink being farmed.
I think if Dust balances matching making more, you will see this problem much less, as both teams would have players ready to push in addition to stragglers. You have to fix the real problem instead of fixing the symptoms. If you fix just the symptoms, they resurface as something else.
Case and point? Change bandwidth for high links, and you could still have a bandwidth free dropship CRU hovering over a roof pouring people out. Especially on line harvest, i can be sitting in the dropship in the middle of the roof, unreachable by ground AV, with the CRU online. |
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1589
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Posted - 2014.12.26 02:46:00 -
[44] - Quote
To be fair that's what Thor talks about mostly is high uplinks .
Seen multiple comments about him in that manner and I understand like most , that he just don't like it .
It's part of the reason that this change came from people with the same mind frame but what I couldn't understand is that , most of the people who talk about high uplinks or uplink spam , belong to known corporations and run with and in squads so as someone who solo's and can confront these matters myself , I just couldn't for the life of me understand why this topic kept coming up in discussions .
Just get a ds and go and handle it .
It must be less work to complain and garner up friendly support to change the whole system and game to cater to their beliefs on how this game should be played .
I'm not knocking him or others like him but to always see this when the remedy was just so simple .
I guess it's good to know the right people with influence that know the right people to make changes when real issues get no attention .
Still dealing with yo-yo RDV's , still getting caught up on terrain glitches , still getting stuck in terrain in some cases , still have rendering issues , still having problems spotting DS's even though they incorporated a system where vehicle signatures are suppose to be easily noticeable but I still get surprised by vehicles while looking on my tacnet .
I guess I need to rub elbows and maybe these things would get changed , just have to know the right people to befriend and talk to .
Doubts are like flies and should be treated as such and crushed .
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Vesta Opalus
T.H.I.R.D R.O.C.K
275
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Posted - 2014.12.26 03:54:00 -
[45] - Quote
TooMany Names AlreadyTaken wrote:There is less lag, it was all the uplink's fault.
Theres still a persistent memory leak in the game that makes it choppy as hell if you play for a few hours, and the gallente lag facility actually seems worse than before patch for me (regular horrible lag ~10 minutes in until match ends, no exceptions), but overall yes lag isnt as bad |
Vesta Opalus
T.H.I.R.D R.O.C.K
275
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Posted - 2014.12.26 05:00:00 -
[46] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:To be fair that's what Thor talks about mostly is high uplinks .
Seen multiple comments about him in that manner and I understand like most , that he just don't like it .
It's part of the reason that this change came from people with the same mind frame but what I couldn't understand is that , most of the people who talk about high uplinks or uplink spam , belong to known corporations and run with and in squads so as someone who solo's and can confront these matters myself , I just couldn't for the life of me understand why this topic kept coming up in discussions .
Just get a ds and go and handle it .
It must be less work to complain and garner up friendly support to change the whole system and game to cater to their beliefs on how this game should be played .
I'm not knocking him or others like him but to always see this when the remedy was just so simple .
I guess it's good to know the right people with influence that know the right people to make changes when real issues get no attention .
Still dealing with yo-yo RDV's , still getting caught up on terrain glitches , still getting stuck in terrain in some cases , still have rendering issues , still having problems spotting DS's even though they incorporated a system where vehicle signatures are suppose to be easily noticeable but I still get surprised by vehicles while looking on my tacnet .
I guess I need to rub elbows and maybe these things would get changed , just have to know the right people to befriend and talk to .
I think this attitude (high uplinks/uplink spam are annoying and make the game less fun) comes from me playing a mercenary, not a janitor. I dont want to be compelled to either deal with people in a dominant position that I have to bring out a certain vehicle and a heavy suit for just to clear it. And this happens every minute or so. Its just not fun. I dont want to clean up messes all game, I want to shoot people and have fun. |
Joel II X
Bacon with a bottle of Quafe
5244
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Posted - 2014.12.26 07:44:00 -
[47] - Quote
Stupid Blueberry wrote:If you're gonna be a logi, you're gonna stay a logi. Get over it. Perhaps, you aren't as stupid as you think you are, for that was a genius remark. |
DDx77
The Exemplars RISE of LEGION
55
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Posted - 2014.12.26 16:01:00 -
[48] - Quote
TooMany Names AlreadyTaken wrote:There is less lag, it was all the uplink's fault.
I disagree, I think in some cases the lag is worse. I have been in matches where its like walking through a psychedelic mushroom trip.
Bandwidth has not fixed lag at all.
What is has done for sure is nerf proxy mines into nothing
It has not reduced uplink spam, been in plenty of matches that prove that
It has reduced nano spam.....but they could have done this by not allowing nanohives to exist around supply depots
THIS GAME DOES NOT BEED BANDWIDTH - a simpler solution is to limit the amount of uplinks a person can deploy AND to not allow nanohives near supply depots - END OF PROBLEM
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KING CHECKMATE
Opus Arcana Covert Intervention
6547
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Posted - 2014.12.26 16:31:00 -
[49] - Quote
jpmannu wrote:... So this guy, he is a Gallente Logi. he wants to help and give a team contribution, he gets to this position where a couple of forge guns are actually AVing and drops nanohives... He then decides to get changed and join the other fellas forging, but... uh surprise surprise, once he eventually gets back there the nanohives just "poufffff".... this is HILARIOUS... ...but we did achieve a framerate increase didnt we? CCP, community feedback, and also CPM brains that have suggested such a clever and smart solution to the framerate issue, are you insane? I just cant stand this neverending nerfs policy.
I understand Bandwidth.
I prevents me Flying in a Dropship on to a roof, place Uplinks and Nanos with my Cal Logi, and then Switch to my Cal Sent With a Kaalakiota RR on a roof With Nanohives and Uplinks there
...And this is one ov them 100+ Shield recharge per sec with 2.4 Shield recharge delay and 0.6 shield depleted delay...
...One can dream....
Amarrian Born And State Patriot.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1421
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Posted - 2014.12.26 16:45:00 -
[50] - Quote
Anecdotally, other than making the choice much more stark if you change out of your Logi suit I've seen no improvement in general game performance and not a whole lot in cutting raw numbers of equipment.
I've never really thought the discussion point that if you swap out to/from heavy, assault, scout you "lose" something. It is true that you lose a specific capability that those suits offer, however, the difference is that all 3 of those suits are built around different ways to kill opponents. The end result is is the same; we've all seen plenty of scouts, heavies, andday assaults go 25/1 or something similar.
The Logi is the outlier because it offers capabilities (rightly so) that don't derive directly form slaying.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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LAVALLOIS Nash
QcGOLD
373
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Posted - 2014.12.26 16:45:00 -
[51] - Quote
Vesta Opalus wrote:
I think this attitude (high uplinks/uplink spam are annoying and make the game less fun) comes from me playing a mercenary, not a janitor. I dont want to be compelled to either deal with people in a dominant position that I have to bring out a certain vehicle and a heavy suit for just to clear it. And this happens every minute or so. Its just not fun. I dont want to clean up messes all game, I want to shoot people and have fun.
Well im tired of the attitude of "punish punish punish". You dont want uplinks up high? Cool. You know what I want? To be able to spawn without people shooting me before my screen even loads. You know what else? Id like to not spend the whole game in the redline.
People insist on running in 6 person squads. They insist on using proto. How am I supposed to get 15 players, most of them worse than me, to the objective?
All you have are punishments, and no solutions. So im asking, what is your alternative? How do i get this vastly outmatched team to keep pushing? Cause I guarantee you, if you lock us in the redline, you will see very few people outside the MCC.
I await your alternative. |
Nonoriri ko
Onikanabo Brigade Caldari State
26
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Posted - 2014.12.26 17:37:00 -
[52] - Quote
Gallente logi 5 was my first. Support is my meta. I agree that being able to drop 2x 70 health, 2x 40 health, 2x 20 health nanos was OP. I could usually tank 3-4 people shooting at me, and hitting me. And a heavy?, forget about it. I think bandwidth does improve game balance.
I also think less nanos/uplinks does nothing for better framerates. The bad stuff is the code itself.
As far as logis that feel lost, you now have to make 2 logi fits. Normal/Advanced/Proto whatever you play logi make two fits. In one put your uplinks and nanos, drop them on map. Then go to supply depot and switch to your other fit. Your nanos/uplinks stay, and you can kill.
I use a proto fit and drop 7 uplinks on map first. Then i go switch fits to my other proto logi. This one has mass driver, 70 health, 40 health, and gaged nanos. I drop a gaged to supply ammo and only 1, so my uplinks don't go poof. If I desperately need the health, I will drop multiple health nanos, better than dying. But If I'm generally safe, I leave uplinks up and only have 1 nano out. This usually nets me 10k+ SP Doms, gives my team spawns, and lets me kill.
I use proto but you can do this all with advanced fits, even normal to a lesser degree. |
IAmDuncanIdaho II
R 0 N 1 N
1178
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Posted - 2014.12.27 09:08:00 -
[53] - Quote
LAVALLOIS Nash wrote:Vesta Opalus wrote:
I think this attitude (high uplinks/uplink spam are annoying and make the game less fun) comes from me playing a mercenary, not a janitor. I dont want to be compelled to either deal with people in a dominant position that I have to bring out a certain vehicle and a heavy suit for just to clear it. And this happens every minute or so. Its just not fun. I dont want to clean up messes all game, I want to shoot people and have fun.
Well im tired of the attitude of "punish punish punish". You dont want uplinks up high? Cool. You know what I want? To be able to spawn without people shooting me before my screen even loads. You know what else? Id like to not spend the whole game in the redline. People insist on running in 6 person squads. They insist on using proto. How am I supposed to get 15 players, most of them worse than me, to the objective? All you have are punishments, and no solutions. So im asking, what is your alternative? How do i get this vastly outmatched team to keep pushing? Cause I guarantee you, if you lock us in the redline, you will see very few people outside the MCC. I await your alternative.
Vastly outmatched team is not gonna get very far. Links on towers etc won't get you much further if you want to push an objective. Your blues will all stay up there or all die at the bottom.
Best solution I have to this is to try break free of your redline and get a couple links down far away. You might need a fast suit for this. Thing is, a bad team is a bad team. As soon as they start spawnng. ..If they start spawning...reds will come down on them if they're just blundering around. Solution...get a squad? Run around ninja? Leave battle? Get on team comms?
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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LAVALLOIS Nash
QcGOLD
378
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Posted - 2014.12.27 19:14:00 -
[54] - Quote
IAmDuncanIdaho II wrote: Vastly outmatched team is not gonna get very far. Links on towers etc won't get you much further if you want to push an objective. Your blues will all stay up there or all die at the bottom.
Well, i feel that by giving new/inexperienced players a less vulnerable vantage point near the front lines, it gives them some time to look around and learn some maps and movements. Even if hes scoping around with a militia sniper rifle, hes still seeing where installations are and ect.
It would be detrimental to make a player like that run out of the redline into ambushes all game. They would probably just quit. Telling people "do it this way or just quit" is what brought the game to its knees. Its not good at all for the NPE.
IAmDuncanIdaho II wrote:Best solution I have to this is to try break free of your redline and get a couple links down far away. You might need a fast suit for this.
Well, since im not allowed to switch to a scout suit for speed/jumping anymore, i have very few options; Run, LAV, Dropship. Running in a logi suit out of a camped red line is a joke. LAVs get broken by double swarm comandos, that leaves dropship. And the only place I can guarantee that i wont have to go place links again in 30 seconds is some kind of rooftop.
IAmDuncanIdaho II wrote: Thing is, a bad team is a bad team. As soon as they start spawnng. ..If they start spawning...reds will come down on them if they're just blundering around. Solution...get a squad? Run around ninja? Leave battle? Get on team comms?
Gee, if thats the mentality, scrap the entire FPS aspect of it and just make it a numbers simulator. Im trying to give a chance for a bad team to gain experience and get better. I agree with you that a team destined to lose will most of the time. But this is a game, its supposed to be fun. Losing should still be somewhat fun. Making people walk out of the redline single file and lay themselves down for your KDR is hardly fun.
Your solutions are also invalid. Public contracts says "for lone mercenaries or small squads". So being forced into a squad so that you can be a servant for someone is not an option. Quitting? It would be funny if people followed that advice and all bailed as soon as a PC grade squad showed up. They would have no games to play.
And comms....lol thats a funny one. So I can hear peoples TVs, people smoke their weed and brag about it, people eat food, blast the most radical sounding music they can find, rage when they die...yeah...no lol. I can do without the showboating from 16 year olds and grown men acting like 16 year olds.
TL;DR Your "solutions" are not valid, as they dont solve anything and instead just encourages people to become part of the problem. |
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