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821. Eve Merc Support - in Intergalactic Summit [original thread]
A technique that our folks work is pulling in raiders on top of FW systems. We have a push on the Dust side and 9/10 fights have a couple OB pilots participate - nothing major there. We also have a small fleet that we have on stand by to drop in a...
- by Jaysyn Larrisen - at 2014.03.07 18:58:00
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822. Application of Candidacy for CPM1 - in The Council's Chamber [original thread]
Thanks for the response, Syeven. I would recommend you link up 2 or 3 seminal posts about issues of importance to the Dust Communtiy so that folks can quickly see where you stand on a couple key areas.
- by Jaysyn Larrisen - at 2014.03.07 17:58:00
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823. Application of Candidacy for CPM1 - in The Council's Chamber [original thread]
Syeven, Glad to see you throwing your hat into the ring for CPM1; more candidates provides much deeper pool for the community to engage and compare. I am a bit unfamiliar with you either in game or on the forum so I've been reading some of your p...
- by Jaysyn Larrisen - at 2014.03.07 03:31:00
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824. Thoughts on 1.8 weapons/TTk Dev Blog from CPM0 (and CPM1 candidates) - in The Council's Chamber [original thread]
I appreciate the commentary; this a nice practical discussion on how the CPM interacts with the Devs in realtion to updates to the game and where things may have over / under delivered. The current state of AV vs Vehicles is concerning but ultima...
- by Jaysyn Larrisen - at 2014.03.06 21:59:00
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825. Thoughts on 1.8 weapons/TTk Dev Blog from CPM0 (and CPM1 candidates) - in The Council's Chamber [original thread]
I appreciate the commentary; this a nice practical discussion on how the CPM interacts with the Devs in realtion to updates to the game and where things may have over / under delivered. The current state of AV vs Vehicles is concerning but ultima...
- by Jaysyn Larrisen - at 2014.03.06 21:47:00
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826. Thoughts on 1.8 weapons/TTk Dev Blog from CPM0 (and CPM1 candidates) - in The Council's Chamber [original thread]
With the formal release of the first 1.8 Dev Blog I was wondering what the context or light the CPM could shed on their interactions with CCP in reference to the new weapon introductions, damage mod changes, and generall TTK overhaul. Broadly, I...
- by Jaysyn Larrisen - at 2014.03.06 18:33:00
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827. CCP: ETA for SP refund announcement? - in General Discussions [original thread]
Aero Yassavi wrote: I'm expecting it to be announced in the next dev blog about new dropsuits, but that is just an educated guess. That's my bet as well. I am somewhat interested in the thought process that CCP uses to release information ...
- by Jaysyn Larrisen - at 2014.03.06 18:23:00
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828. Announcement:CPM White Paper - in The Council's Chamber [original thread]
Raz Sidona wrote: Quote: The CPM will have an ongoing role of collecting general feedback from the community and high profile players . picking favorites there CCP? Also seems you are allowing those who may have been involved with boostin...
- by Jaysyn Larrisen - at 2014.03.06 18:06:00
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829. Tech De Ra for CPM1 // Now in the correct subforum! - in The Council's Chamber [original thread]
Tech, I've been remiss in not engaging you on your CPM candidacy. Before going further, I concur with Heinrich and Kevall that you likely do not fall into the exclusion category noted in the CPM Whitepaper. I've found many of your comments across...
- by Jaysyn Larrisen - at 2014.03.06 17:59:00
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830. Announcement:CPM White Paper - in The Council's Chamber [original thread]
CEOPyrex CloneA wrote: snip My biggest fear is that certain fanbois get into this setup and dont have the social, experience, ethical or even educational background to get the most out of it and lord it over people with their CPM cape. Jus ...
- by Jaysyn Larrisen - at 2014.03.06 17:30:00
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831. Announcement:February Event! - in Announcement and Events [original thread]
CCP Cmdr Wang wrote: Thanks for your participation in Operation Mauler, we saw an increased usage of both the heavy weapons and heavy dropsuits over the last 2 weeks. We also took your comments about event ideas and had a discussion about the...
- by Jaysyn Larrisen - at 2014.03.06 17:20:00
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832. which heavy will be the best - in General Discussions [original thread]
Disturbingly Bored wrote: Beck Weathers wrote: Caldari = best Solo sentinal Minmatar = Fastest / flanker sentinal Gal = highest HP posible sentinal Amarr = a weaker gal sentinal with 1 more damage mod Mostly right. But Amarr = master heav...
- by Jaysyn Larrisen - at 2014.03.04 14:49:00
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833. All players need to be heard CCP - in General Discussions [original thread]
Luk Manag wrote: Leadfoot10 wrote: JARREL THOMAS wrote: Sinboto Simmons wrote: *PFFFFTTTTT* Trust me when I say they don't listen to us any more then they listen to you. If this is true then CCP you guys are royal dooche bags. Te...
- by Jaysyn Larrisen - at 2014.03.04 14:40:00
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834. Why is this not being adressed? - in The Council's Chamber [original thread]
The unfortunate thing is that there are many areas that we can ask "why isn't this being addressed". The district locking and ISK imbalance is serious but there are several leveling methods that can be used without taking ISK from players. The c...
- by Jaysyn Larrisen - at 2014.03.04 08:42:00
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835. Spec'd into rail rifles today....... - in General Discussions [original thread]
Auris Lionesse wrote: Jaysyn Larrisen wrote: Spkr4theDead wrote: I melt suits with the State Kaalakiota Rail Rifle. Only operation 3 and 2 damage mods. I call it my A/1 Tryhard Rail Rifle. Don't you need Operation V for proto? As for...
- by Jaysyn Larrisen - at 2014.03.03 07:47:00
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836. Spec'd into rail rifles today....... - in General Discussions [original thread]
Spkr4theDead wrote: I melt suits with the State Kaalakiota Rail Rifle. Only operation 3 and 2 damage mods. I call it my A/1 Tryhard Rail Rifle. Don't you need Operation V for proto? As for the RR / CR being OP...sure I'll take that at face...
- by Jaysyn Larrisen - at 2014.03.03 07:21:00
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837. Magsec vs AR - in General Discussions [original thread]
Hmm...i saw a note earlier from someone who claimed the Dev's said the MagSec operation skill would lower the spool time to increase it's CQC effectiveness. Anyone else see/heard this?
- by Jaysyn Larrisen - at 2014.03.03 03:16:00
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838. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
100% on board with this. If sprint speed, endurance, and jump height are different with each suit then the turn speed definitely should be.
- by Jaysyn Larrisen - at 2014.03.03 03:11:00
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839. Magsec vs AR - in General Discussions [original thread]
LT SHANKS wrote: Patrick57 wrote: The MagSec is semi automatic. Semi-auto with a spool time? How does that even work? I'm confused. Not really a "SMG" if it's semi-auto. Be interesting to see how this works out.
- by Jaysyn Larrisen - at 2014.03.03 03:05:00
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840. Ooh you adorable scouts who don't know your role - in General Discussions [original thread]
Alternate Insano wrote: Hagintora wrote: If you think you've identified a problem (lack of role for Scouts), what would your solution be? Besides never getting into combat? This is an FPS game, and as someone else pointed out, never getting ...
- by Jaysyn Larrisen - at 2014.03.03 00:37:00
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