Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
281. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
HYENAKILLER X wrote: The problem everyone is crying about is the good players using the rail rifle. But to clarify its the scrubs crying. My biggest beef with all this is that ANY weapon a "good" player users is OP to the guy not he other e...
- by Jaysyn Larrisen - at 2014.02.07 19:48:00
|
282. Rail Rifle is OP because... - in General Discussions [original thread]
I'm tired of this. I'm just about at the point that I don't know what to invest SP into anymore. This is getting ridiculous. I am all about balance...but not all weapons are made the same just like not all suits, modules, and equipment are either...
- by Jaysyn Larrisen - at 2014.02.07 19:23:00
|
283. New 1.8 Assault Bonus - in General Discussions [original thread]
+1 to the OP. I don't care for the ROF buff for assault suits and I realy do like the idea of giviing some racial flavor to the perks. My off the cuff idea would be a 5% decrease in CPU/PG usage for racially aligned weapons for all assault suit...
- by Jaysyn Larrisen - at 2014.02.04 19:48:00
|
284. Weapon and Equipment Identification - in General Discussions [original thread]
I actually think this would be a nifty addition for the game. I will go you one further and say that I would like to at least show a single grenade, uplink, hive, repper, ect on the character. If they were really sharp there woudl be a slight m...
- by Jaysyn Larrisen - at 2014.02.03 23:44:00
|
285. It took CCP Three plus months to get the RR and CR "just right&... - in General Discussions [original thread]
I guess my broad question would be are we really talking about nerfing the CR and RR or do we just need to increase the ARs DPS in CQC? I also notice that not many folks are bleating about the SCR...that weapon can still fillet a proto dropsuit i...
- by Jaysyn Larrisen - at 2014.02.03 23:38:00
|
286. SuperBowl Champions - in General Discussions [original thread]
Thor Odinson42 wrote: Radar R4D-47 wrote: Seattle WINS SEATTLE WINS game was a blowout. Denver scored a single TD at the end of the third quarter. Final score 43 to 8. Coming from a Seahawks Fan. The game was awesome. Showed everyone how ...
- by Jaysyn Larrisen - at 2014.02.03 04:33:00
|
287. The problem with the RR is this - in General Discussions [original thread]
Charlotte O'Dell wrote: The RR is a CQC beast, yes, but nerfing accuracy for HF will only make it a better CQC weapon. Case study: PRE 1.7: HMG had the accuracy of a laser rifle- this made it almost impossible to use in CQC. By making it LESS...
- by Jaysyn Larrisen - at 2014.02.02 19:31:00
|
288. The problem with the RR is this - in General Discussions [original thread]
Cat Merc wrote: Michael Arck wrote: Auris Lionesse wrote: Rail rifle is fine, but it's going to be over nerfed and then everyones gonna switch to combat rifles and nerf that too. And thus the cycle continues...shame, really. Both n...
- by Jaysyn Larrisen - at 2014.02.02 15:51:00
|
289. The problem with the RR is this - in General Discussions [original thread]
Michael Arck wrote: Now its a accuracy problem. You know, quiet as its kept, the truth no one is talking about is player skill involved. The truth no one is talking about is that the CR really trumps. But the common merc doesn't know that. Th...
- by Jaysyn Larrisen - at 2014.02.02 04:03:00
|
290. The problem with the RR is this - in General Discussions [original thread]
Marlin Kirby wrote: I want that ratio too. I think the range at which the AR becomes useless is too short. Or range in general in inherently impossible to balance, but I'm not positive yet. Marlin - think you on to it. Range is very diffi...
- by Jaysyn Larrisen - at 2014.02.01 23:02:00
|
291. How to fix redline sniping without screwing everyone over - in General Discussions [original thread]
Aero Yassavi wrote: Jaysyn Larrisen wrote: ...and for the team that is being redlined and trying to fight there way out or at least not quitting the match? Seems like their hives should continue to work, right? I like the thrust of your ide...
- by Jaysyn Larrisen - at 2014.01.30 22:59:00
|
292. To the rifle variant users, do you even use the prototype variants? - in General Discussions [original thread]
Aero Yassavi wrote: 1) Do you use Advanced variants? 2) Do you use Prototype variants? 3) If yes to either, how often do you use them? 4) How much ISK do you have in your wallet? 5) Do you think the ISK premium on rifle variants is fair? 6) Do...
- by Jaysyn Larrisen - at 2014.01.30 21:57:00
|
293. How to fix redline sniping without screwing everyone over - in General Discussions [original thread]
...and for the team that is being redlined and trying to fight there way out or at least not quitting the match? Seems like their hives should continue to work, right? I like the thrust of your idea and my point is that there are very few ways to...
- by Jaysyn Larrisen - at 2014.01.30 21:39:00
|
294. Give the AR the RR's Hipfire Spread - in General Discussions [original thread]
DeadlyAztec11 wrote: Give the AR the RR's hipfire and give the RR the AR's hipfire. Would make the RR worse at CQC and the AR better at it. That is a much better suggestion than increasing the spool time to .5 sec (or higer). The charge ti...
- by Jaysyn Larrisen - at 2014.01.30 20:07:00
|
295. Rail Rifle - what it should be - in General Discussions [original thread]
The RR qq is getting pretty crazy. My opinion is well known on the subject - i'm not a fan of nerfing much of anything right now. However, I would like to see a couple stat graphs from CCP that illustrate the following data points: 1) Number of k...
- by Jaysyn Larrisen - at 2014.01.30 03:55:00
|
296. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
BL4CKST4R wrote: GREEN DEATH21 wrote: Son-Of A-Gun wrote: GREEN DEATH21 wrote: I do agree that the RR is a very effective weapon, and that it does need a minor balance, maybe increasing the charge to 0.5 would suffice. Maybe, just may...
- by Jaysyn Larrisen - at 2014.01.30 03:29:00
|
297. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Jaysyn Larrisen wrote: Good points...however, I think the thrust of our discussion was AR vs RR in CQC, right? The RR works at the range it's supposed to. The RR, SCR, and CR work across the board...so really are...
- by Jaysyn Larrisen - at 2014.01.28 20:44:00
|
298. We need a name!? - in General Discussions [original thread]
Entertaining thread...let me spam a few options: Operators - means far more than just special operations related folks. An operator is anyone that can work the angles and outcomes. Coincidentally all my assault dropsuits have the Operator designa...
- by Jaysyn Larrisen - at 2014.01.28 20:25:00
|
299. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
Good points...however, I think the thrust of our discussion was AR vs RR in CQC, right? The RR works at the range it's supposed to. The RR, SCR, and CR work across the board...so really are we talking about the "RR is OP and needs nerf" or does th...
- by Jaysyn Larrisen - at 2014.01.26 18:30:00
|
300. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Jaysyn Larrisen wrote: KAGEHOSHI Horned Wolf wrote: [quote=Marlin Kirby][quote=KAGEHOSHI Horned Wolf] 1 - So we want the same thing. The question is to what degree. I gave the odds 3/5 in favor of the AR. Wha...
- by Jaysyn Larrisen - at 2014.01.26 06:47:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |