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3101. Cheap Gunnlogi Fit - in General Discussions [original thread]
Noticing a lot more tankers running around on the field with awful tanks at their disposal, it's getting me down as there is no fight, I just roll over them. Just seems some tankers don't understand what to fit their tank with. Note: I must advis...
- by Jason Pearson - at 2013.03.27 06:33:00
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3102. i can't fit a neutron blaster onto my gunloggi.. - in General Discussions [original thread]
Rifter7 wrote: i came up with something similar while i was sobbing about my neutron not fitting.. heavy booster, active hardener, 2 passive hardeners, heavy extender power diagnostic, damage mod neutron scattered whatever blaster and missile ...
- by Jason Pearson - at 2013.03.27 06:12:00
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3103. i can't fit a neutron blaster onto my gunloggi.. - in General Discussions [original thread]
To clear that up then, only a gunloggi running **** shields will be able to use two damage mods, I do it on my railgun tank, soon as I get proto I'll be hitting like 4k+ You need a mix of tank and DPS, one Damage mod is enough until you get a Sag...
- by Jason Pearson - at 2013.03.27 05:56:00
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3104. i can't fit a neutron blaster onto my gunloggi.. - in General Discussions [original thread]
Idiots who don't know how to tank. "Wahh you don't need more damage mods, more shields!" You have no ******* clue, quite obviously. Damage Modifiers increase the rate of fire by 95%, its a noticeable difference and also gives that extra 10% damag...
- by Jason Pearson - at 2013.03.27 05:47:00
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3105. i can't fit a neutron blaster onto my gunloggi.. - in General Discussions [original thread]
I'm feeling generous so I'll give some advice, first, a lot of people in this thread seem like idiots, ignore them. Try a heavy extender, light extender and two resistance amplifiers, if you have the top ones then you should be pretty tanky (Over...
- by Jason Pearson - at 2013.03.27 05:43:00
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3106. [Request] Railgun Suppression effect - in Feedback/Requests [original thread]
Rather than blind, add a dirt affect to the hud (I believe this is in Battlefield when near grenades) Make it for Explosives (Grenades, Remotes, Missiles) and Railguns. Just an added affect rather than blindness. Also railgun kills are easy.. 30+...
- by Jason Pearson - at 2013.03.24 00:55:00
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3107. My Thoughts on Dust 514 - in Feedback/Requests [original thread]
@Graphics Beta, Graphics are the least of our worries and they will be improved over time @KBM Providing enough tweaking goes into the KBM side, we should be fine, I can't shoot with a KBM honestly but I'm capable with a controller whilst others ...
- by Jason Pearson - at 2013.03.23 21:14:00
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3108. buff small turrets - in Feedback/Requests [original thread]
Small Blasters work fine my friend, I run them on both my Tanks and Dropships. Stationary I can annihilate things with great ease, it takes a little practice to kill stuff on the move. My gunner just got 20 kills from my dropship and we were const...
- by Jason Pearson - at 2013.03.23 20:52:00
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3109. NEED SP FOR DROPSHIP CRU SPAWNS - in Feedback/Requests [original thread]
+1 This is starting to get ******* ridiculous, all DS Pilots are getting are nerfs that are not needed without any bonus to flying. CCP what are you ******* playing at?
- by Jason Pearson - at 2013.03.23 16:52:00
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3110. Helipads and Repair points for vehicles. - in Feedback/Requests [original thread]
Sorry, Repair Points, as in designated areas for vehicles to receive repairs.
- by Jason Pearson - at 2013.03.23 15:55:00
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3111. Swarm Launchers too slow - in Feedback/Requests [original thread]
I'm sorry, I pointed out you're looking for an ezmode and you don't like it? Stop being a scrub and get good, can't hit a dropship (Which really offers no threat at all), get ******* closer you mug.
- by Jason Pearson - at 2013.03.23 11:47:00
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3112. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
While I understand the reasoning, I feel its not needed. When we get the new SP Cap it will allow new players to catch up with the vets. New Cap is a rollover system, every week when the cap "resets", any SP you haven't earned can be earned next ...
- by Jason Pearson - at 2013.03.23 11:46:00
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3113. [Request] swarm launcher skill - in Feedback/Requests [original thread]
XV1 wrote: I feel that in comparison FG are clearly better at anti vehicle, but I can see what is being said here. Currently SL have little to no real advancement from skilling up other than access to better launchers. I think all swarm launche...
- by Jason Pearson - at 2013.03.23 11:42:00
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3114. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
pegasis prime wrote: Jason Pearson wrote: I agree to some extent, I understand the whole vertical map thing they have going on but they need to focus more on indoor areas and such. Whilst the two posters above me have had an "easy" time wit...
- by Jason Pearson - at 2013.03.23 11:33:00
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3115. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Bumping this. Been thinking perhaps adding a button that we can tap (ejects passengers) or hold (ejects everyone including gunners) as there are many times when I want all 6 people to go as I'm getting the hell outta there as soon as I drop them ...
- by Jason Pearson - at 2013.03.23 11:31:00
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3116. [Request] Gunships - in Feedback/Requests [original thread]
Make Dropships tankier will be beneficial once Gunships are in. I believe three vehicles were confirmed to be introduced eventually, MTACs (Mechs), Fighter Jets and Gunships.
- by Jason Pearson - at 2013.03.23 11:28:00
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3117. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
TheEnd762 wrote: Stop trying to take away my gameplay experience just because you can't just run around blindly, spraying your AR all over the place, like a chicken with it's head cut off. Watch where you're going, move tactically, and HTFU. ...
- by Jason Pearson - at 2013.03.23 11:25:00
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3118. Eve radio in MQ, MCC or in HUD - in Feedback/Requests [original thread]
Would be interesting, if we had options such as this it would allow us to engage with the EVE Universe a bit more ^_^
- by Jason Pearson - at 2013.03.23 11:22:00
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3119. SLAY + Merc Quarters - in Feedback/Requests [original thread]
Love the suggestion, love Slay, got CCP to thank for introducing me to it on PSHome heh. (Went out and got the full game, keeps me entertained) My question is, will they allow multiplayer? :D I'd like to challenge corp mates to a game, who cares ...
- by Jason Pearson - at 2013.03.23 11:20:00
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3120. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
I agree to some extent, I understand the whole vertical map thing they have going on but they need to focus more on indoor areas and such. Whilst the two posters above me have had an "easy" time with snipers, I'll point out that there are many lo...
- by Jason Pearson - at 2013.03.23 11:15:00
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