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Thread Statistics | Show CCP posts - 0 post(s) |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:00:00 -
[1] - Quote
why can't i hold all these limes.. i dont even..
my pg upgrade skill is 5, how do i get this blasted thing on here? i've got damage mods and missile turrets on as well.. is there some pg skill i've overlooked? |
DJINN Marauder
Hellstorm Inc League of Infamy
399
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Posted - 2013.03.27 05:02:00 -
[2] - Quote
Take dmg mods off and put a pg upgrade maybe? |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:03:00 -
[3] - Quote
Add 2 power grid expansion units to your 2 low slots, that should be more than enough. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:04:00 -
[4] - Quote
ohhh man that's not a desired alternative.. ****.. maybe i need to change my mids around, pull of the extender..
anyone have any advice to keep the damage mods on the lows? i know most of you guys are pretty hushed about it but id appreciate any help for my little tanker nub... maybe try to stack more damage reduction mods instead? would that work? |
General Tiberius1
ZionTCD Legacy Rising
320
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Posted - 2013.03.27 05:05:00 -
[5] - Quote
when did we get neutron blasters in game? |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:05:00 -
[6] - Quote
DJINN Marauder wrote:Take dmg mods off and put a pg upgrade maybe? damage mods go on high slots, so he can still keep them on and add the pg expansion. |
WyrmHero1945
IMPSwarm Negative-Feedback
76
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Posted - 2013.03.27 05:06:00 -
[7] - Quote
Caldari gets the mods, Gallente use armor plates and turbo. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:08:00 -
[8] - Quote
TheBluBerry wrote:DJINN Marauder wrote:Take dmg mods off and put a pg upgrade maybe? damage mods go on high slots, so he can still keep them on and add the pg expansion.
what? damage mods go on the lows for vehicles.
|
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:08:00 -
[9] - Quote
Rifter7 wrote:ohhh man that's not a desired alternative.. ****.. maybe i need to change my mids around, pull of the extender..
anyone have any advice to keep the damage mods on the lows? i know most of you guys are pretty hushed about it but id appreciate any help for my little tanker nub... maybe try to stack more damage reduction mods instead? would that work? I don't use damage mods, I'm a shield tanker so for my highs I use shield extenders, shield dmg resist mods, and shield boosters and for lows I put PG expansion, and I leave the turrets as is. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:10:00 -
[10] - Quote
yeah but its a shield tank.. the whole point of going shield tank is so you can stack the hell out of damage mods.. |
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DJINN Marauder
Hellstorm Inc League of Infamy
399
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Posted - 2013.03.27 05:11:00 -
[11] - Quote
Dmg mod isn't exactly good for tank. At least i don't think. Soo....
Edit: how many extenders do you have? |
WyrmHero1945
IMPSwarm Negative-Feedback
76
|
Posted - 2013.03.27 05:12:00 -
[12] - Quote
WyrmHero1945 wrote:Caldari gets the mods, Gallente use armor plates and turbo.
Whoops sorry I thought you were using a Madrugar. Change a shield extender (I assuming you're using 3) for a shield hardener...
Edit: Yes stick to 2 damage mods, Caldari shield tanks is all about those. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:16:00 -
[13] - Quote
no im not using three.. i use the giant one and put damage reduction mods, it gives more shields..
i fit this thing like my maelstrom, i just put a heavy shield extender and booster and stacked the living bejesus out of damage reduction mods so the shield reps more.. if you have a shitload of shields the booster has to rep more..
and yeah damage mods on the lows.. i dont want to use a scattered tho i want the neutron one. |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:17:00 -
[14] - Quote
Rifter7 wrote:TheBluBerry wrote:DJINN Marauder wrote:Take dmg mods off and put a pg upgrade maybe? damage mods go on high slots, so he can still keep them on and add the pg expansion. what? damage mods go on the lows for vehicles. no offense if you didn't know that you probably aren't in a position to be giving advice.. maybe if you hang around we can both learn some new stuff tho hahah! oh oops guess I overlooked that anyway dont use damage mods I put pg upgrades so i can fit more stuff. |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:20:00 -
[15] - Quote
Rifter7 wrote:yeah but its a shield tank.. the whole point of going shield tank is so you can stack the hell out of damage mods.. in my opinion armor tanks were made for damage mods cuz they have more low slots, and plus armor is supposed to be pretty hard to take out and they're pretty slow, so they're probably gonna stay in the heat for a long time, might as well take out as many reds as possible. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:21:00 -
[16] - Quote
look at what the damage mods do first man. they increase your damage and rof, thats like why.. why man WHY! |
Ignoble Son
3dge of D4rkness SoulWing Alliance
107
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Posted - 2013.03.27 05:22:00 -
[17] - Quote
TheBluBerry wrote:DJINN Marauder wrote:Take dmg mods off and put a pg upgrade maybe? damage mods go on high slots, so he can still keep them on and add the pg expansion.
No they don't a d no you can. If you want to run a survivable shield tank with a plaster on it you got to do it sans Dmg mods. |
WyrmHero1945
IMPSwarm Negative-Feedback
76
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Posted - 2013.03.27 05:22:00 -
[18] - Quote
Rifter7 wrote:no im not using three.. i use the giant one and put damage reduction mods, it gives more shields..
i fit this thing like my maelstrom, i just put a heavy shield extender and booster and stacked the living bejesus out of damage reduction mods so the shield reps more.. if you have a shitload of shields the booster has to rep more..
and yeah damage mods on the lows.. i dont want to use a scattered tho i want the neutron one.
You may have to take out the damage reduction mods. Put the lowest PG shield extender and booster, and use 2 hardeners? Maybe it gives you space for a light shield extender? (If it's possible to equip one). |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:24:00 -
[19] - Quote
Rifter7 wrote:look at what the damage mods do first man. they increase your damage and rof, thats like why.. why man WHY! If your using blaster turret its pointless cuz blasters already tear infantry to shreds, but they're good for railgun turrets cuz than you'll probably gonna be taking out other tanks and dropships and what not. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:24:00 -
[20] - Quote
i was thinking maybe i fit 2 low pg shield boosters and stack the hell out of hardeners and resistance mods.. i dunno maybe that's cray.
i dont think any of the really good tankers are gonna share their knowledge tho.. oh well whatever. |
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Sandromin Hes
Sand Mercenary Corps Inc.
219
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Posted - 2013.03.27 05:25:00 -
[21] - Quote
Rifter7 wrote:TheBluBerry wrote:DJINN Marauder wrote:Take dmg mods off and put a pg upgrade maybe? damage mods go on high slots, so he can still keep them on and add the pg expansion. what? damage mods go on the lows for vehicles. no offense if you didn't know that you probably aren't in a position to be giving advice.. maybe if you hang around we can both learn some new stuff tho hahah!
Read some of the guides in the training grounds. I recommend reading Tac Com's thread (HAV owner manual); the guy built a Sica that could output 12k damage with a railgun before overheating. If you need more help, message me in game when I have time to type some tips up for you. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
107
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Posted - 2013.03.27 05:25:00 -
[22] - Quote
Rifter7 wrote:yeah but its a shield tank.. the whole point of going shield tank is so you can stack the hell out of damage mods..
Yes, for a rail fit, not blasters. |
Rifter7
Improvise.
139
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Posted - 2013.03.27 05:26:00 -
[23] - Quote
Sandromin Hes wrote:Rifter7 wrote:TheBluBerry wrote:DJINN Marauder wrote:Take dmg mods off and put a pg upgrade maybe? damage mods go on high slots, so he can still keep them on and add the pg expansion. what? damage mods go on the lows for vehicles. no offense if you didn't know that you probably aren't in a position to be giving advice.. maybe if you hang around we can both learn some new stuff tho hahah! Read some of the guides in the training grounds. I recommend reading Tac Com's thread (HAV owner manual); the guy built a Sica that could output 12k damage with a railgun before overheating. If you need more help, message me in game when I have time to type some tips up for you.
yeah hey i'll check out that guide thanks man. |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:28:00 -
[24] - Quote
Rifter7 wrote:i was thinking maybe i fit 2 low pg shield boosters and stack the hell out of hardeners and resistance mods.. i dunno maybe that's cray.
i dont think any of the really good tankers are gonna share their knowledge tho.. oh well whatever. if you want i guess you can, but just make it so that you can get away if AVs start going crazy over you |
Ignoble Son
3dge of D4rkness SoulWing Alliance
107
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Posted - 2013.03.27 05:32:00 -
[25] - Quote
Oops, I edited post # 17. Sorry about the first go around on that one. |
Chances Ghost
Inf4m0us
33
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Posted - 2013.03.27 05:33:00 -
[26] - Quote
no, your not meant to fit proto turrets on your gunnlogi without sacraficing your shields |
WyrmHero1945
IMPSwarm Negative-Feedback
76
|
Posted - 2013.03.27 05:36:00 -
[27] - Quote
Ok rift I can confirm you can equip light shield extenders. Fit everything before equipping high slot modules. Then equip a light clarity ward booster (76 PG, 127 HP per pulse, compared to heavy conversed which is 271 HP for 512 PG). The hardener should be the most important since shields recharge anyway. Then stack shield extenders (heavy or loght) according to PG left. |
Jason Pearson
Seraphim Initiative. CRONOS.
773
|
Posted - 2013.03.27 05:43:00 -
[28] - Quote
I'm feeling generous so I'll give some advice, first, a lot of people in this thread seem like idiots, ignore them.
Try a heavy extender, light extender and two resistance amplifiers, if you have the top ones then you should be pretty tanky (Over 6000HP + 30% Resists with the top modules with maxed skills), add a heavy booster. That's your highs. Fit a damage mod in the low and then a powergrid expansion, try to get the local. Fit your turrets with the blaster of your choice (Go for scattered everytime.) and fit it with missiles for small turrets.
Ta da. You're welcome.
(Source: I run this fit and can fit a proto blaster on it, come at me.) |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:44:00 -
[29] - Quote
WyrmHero1945 wrote: Edit: As others have said blasters has enough damage on its own so you may want to ditch the damage mods and get PG upgrades for better shields.
THANK YOU thats what I've been trying to say!!!!!! |
TheBluBerry
Deep Space Republic
2
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Posted - 2013.03.27 05:45:00 -
[30] - Quote
Jason Pearson wrote:I'm feeling generous so I'll give some advice, first, a lot of people in this thread seem like idiots, ignore them.
Try a heavy extender, light extender and two resistance amplifiers, if you have the top ones then you should be pretty tanky (Over 6000HP + 30% Resists with the top modules with maxed skills), add a heavy booster. That's your highs. Fit a damage mod in the low and then a powergrid expansion, try to get the local. Fit your turrets with the blaster of your choice (Go for scattered everytime.) and fit it with missiles for small turrets.
Ta da. You're welcome.
(Source: I run this fit and can fit a proto blaster on it, come at me.) Hey, who you calling an idiot? |
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