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3121. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Disagree with the buff. Swarms are slow firing, lock on weapons that take no skill. Forges are slightly faster, with no lock and take a bit of skill to aim and fire at the correct time.
- by Jason Pearson - at 2013.03.23 11:11:00
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3122. Helipads and Repair points for vehicles. - in Feedback/Requests [original thread]
I'd like to see Helipads and Vehicle Repair points that can be used to heal vehicles (Helipads for Dropships, Vehicle Repair points for LAVs, Tanks). I understand that Supply Depots heal vehicles but I really think they should be given designated ...
- by Jason Pearson - at 2013.03.23 11:08:00
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3123. Swarm Launchers too slow - in Feedback/Requests [original thread]
Dropships got nerfed again by losing their speed, asking for another buff makes me think you're looking for ezmode. Go away eznub. I'd post more but everyone above has hit the nail on the head.
- by Jason Pearson - at 2013.03.23 11:00:00
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3124. buff small turrets - in Feedback/Requests [original thread]
Depends on the turret, Missiles need a slight tweak. Railguns are strong when stationary, Blasters work perfectly fine. Problem with all turrets is pretty simple, movement. If a Dropship is moving, shots need to be fired ahead to take into acco...
- by Jason Pearson - at 2013.03.23 10:58:00
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3125. [Request] Vehicle drivers should be able to call in orbital strikes - in Feedback/Requests [original thread]
I'm on the fence about this. I mean, I'd like to be able to call in an OB from my tank, but at the same time it means I have to rely a lot less on my squad as I usually pass leadership onto someone else so they get the OB. Then again.. I would li...
- by Jason Pearson - at 2013.03.23 10:53:00
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3126. remove tanks from ambush - in Feedback/Requests [original thread]
No. Banning a Playstyle because you can't adapt is bad.
- by Jason Pearson - at 2013.03.23 10:50:00
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3127. Protoproblem - in Feedback/Requests [original thread]
Hai Angus!
- by Jason Pearson - at 2013.03.23 10:49:00
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3128. Tanks [feedback] - in Feedback/Requests [original thread]
Slypie, you've been playing some bad games man, I've seen many tanks taken out. I "almost" got destroyed and pinned, I was smart enough to use the terrain to my advantage and keep myself alive, but I didn't go back to the fight due to being afraid...
- by Jason Pearson - at 2013.03.23 10:48:00
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3129. an idea for the grenadier skill - in Feedback/Requests [original thread]
The AV grenade mechanic is idiotic, so no. Your bonus is that you can throw further with every level (Proto AVers can throw ridiculously far and hit my tank, makes me sad.)
- by Jason Pearson - at 2013.03.23 10:40:00
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3130. Protoproblem - in Feedback/Requests [original thread]
I am a vehicle user by default, Dropships and Tanks being my main professions so I have very little Infantry Skill however sometimes I like to run infantry Weaponry level 4, Caldari Assault Level 2, Sharpshooter level 2, that's about it for my as...
- by Jason Pearson - at 2013.03.23 10:37:00
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3131. New mode: 16 TANKS/Vehicles Versus 16 TANKS/Vehicles. - in Feedback/Requests [original thread]
Perhaps E-Sports eventually, Tank v Tank fights and **** but this wouldn't work.
- by Jason Pearson - at 2013.03.22 15:03:00
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3132. Tanks [feedback] - in Feedback/Requests [original thread]
Rusty T Shackleford wrote: Jason Pearson wrote: Tanks aren't OP Got pushed back by a Proto Forge in less than 8 seconds, 6500 shields (With Surge Hardener on) gone in 3 shots.. I was lucky to get my reps on and reverse out the way I came, h...
- by Jason Pearson - at 2013.03.22 14:58:00
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3133. Research survey for our final thesis in psychology - Participants needed - in General Discussions [original thread]
Scheneighnay McBob wrote: I've actually been playing dust less often, and final fantasy games more often recently. That is slightly disturbing.. I'm doing the very same thing..
- by Jason Pearson - at 2013.03.22 14:43:00
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3134. 13375 sitting in the mcc? - in General Discussions [original thread]
umadbro?
- by Jason Pearson - at 2013.03.22 14:39:00
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3135. Do TAC ARs and Burst ARs deserve a buff? - in General Discussions [original thread]
Will disagree on the burst. I wreck faces with it. Especially the Allotek/Gorewreck variants.. they're lethal.
- by Jason Pearson - at 2013.03.22 14:28:00
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3136. [BUG] WP's system not working right. - in Technical Support/Bugs [original thread]
Confirmed. It's quite obvious this is a small bug, not something that CCP forgot completely. (Right CCP? Your vehicle guys aren't that stupid right?)
- by Jason Pearson - at 2013.03.14 16:55:00
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3137. {{FEEDBACK}} CCP honest opinion of DUST514 and small corps.PLEASE READ CCP - in Feedback/Requests [original thread]
What you have to remember is the long term, not the short. Instead of looking for vets, look for players that do well but do not have a squad, theres plenty, and show them what you know, allowing them knowledge to make them better players, maybe t...
- by Jason Pearson - at 2013.03.14 00:02:00
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3138. Dropship Armoury Module - in Feedback/Requests [original thread]
Would be useful if all vehicles had this option, I support it though ^_^
- by Jason Pearson - at 2013.03.13 23:56:00
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3139. {{FEEDBACK}} CCP honest opinion of DUST514 and small corps.PLEASE READ CCP - in Feedback/Requests [original thread]
CB Players had about a week of SP ahead of all the OB players.. The reason you can't compete is because these players have knowledge that benefits them and the majority are not bad players, it's not that you're being outskilled SP wise, but perhap...
- by Jason Pearson - at 2013.03.13 23:41:00
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3140. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
Vermaak Doe wrote: Complaining about free Av is like complaining militia stuff killed your proto suit, you look like an idiot while crying Nerf militia AR pls.
- by Jason Pearson - at 2013.03.13 23:34:00
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