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King Kobrah
SyNergy Gaming EoN.
152
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Posted - 2013.04.09 21:04:00 -
[31] - Quote
OBs should be earned, not turned into some stupid comeback mechanic like ultras in street fighter 4 |
Daedric Lothar
Onslaught Inc
154
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Posted - 2013.04.09 21:09:00 -
[32] - Quote
I posted this in another thread, but I thought this fit the description of not being very Carebear
Good question, I would like to see a match begin with Orbital drops where the mercs have to take out anti air batteries so the MCC can descend and RDVs can be called. (Note tanks can be deployed via orbit) Then the attackers have to start hacking and taking out sites already owned by the Defenders. The attackers could orb drop anywhere except over shielded areas the defenders setup, so they can set their fields of fire up in advance . The attackers can get MASSIVE support from EVE and if something isn't shielded then it can be utterly devestated by orbital fire. So the attackers have to take out the shielded areas.
Then i'd like to see if the attackers destroy all the shielded areas and take out all the anti air batteries then the MCC can fire a bunker buster beam and break open an underground command center of the defenders and then the battle goes to ground as the attackers try to route the defenders out and take the last CRU deep underground.
[Edit]: So basically, EVE players can just fire at will, but if still is shielded then nothing happens, If the attackers kill the shield, then everyone can get obliterated.
------------------------- Part 2, later answering a question.
Thats a good point about AA and dropships and shields. Maybe the AA is just heavy AA that shoots down MCCs.. and EVE ships . And then corps can put down smaller AA to fire at dropships. The shields possibly have kinetic resistance enhancers like the Immortals from Starcraft 2, they take full damage from tiny attacks but can only take so much damage before the shields overcharge.
So basically it prevents OBS and allows dropships in. But I would do away with WP and OBS, in this case with shield generators if the attackers call for a strike then "Light Em Up". Just have one guy sitting back calling strikes as fast as he can click. If its under a shield, great, if not, well bye.
(But how would defenders use EVE Ships) I'm glad you asked, if the Defender fleet arrives and kills the attacker fleet and the MCC is in low orbit, then they can just blow up the MCC. If the MCC descends then the fleet can start bombing it or they can start attacking targets illuminated by the defenders.
!!!!! TL;DL !!!!
EVE ships can fire at will, but defenders can have shields to protect Defenders and buildings EVE defender ships can fire at will at the MCC. Attackers destroy shields to enable EVE ships to blow up more stuff Defenders can have AA batteriest to attack EVE ships and the MCC in low orbit. |
Cerebral Wolf Jr
Immobile Infantry
908
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Posted - 2013.04.11 11:50:00 -
[33] - Quote
I think the current mechanics are currently too carebear friendly and that the majority of FPS players are **** scared of having to deal with being beaten by eve players and thats why they dont want it changing.
Its not very new Eden. |
Gunner Nightingale
Internal Error. Negative-Feedback
483
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Posted - 2013.04.12 22:03:00 -
[34] - Quote
CW the premise of your idea isnt bad but there needs further fleshing.
Personally i dont think WB strikes should stack on OB strikes, if they do then the WB strike needs a larger WP requirement (somehting that needs to happen with 6 players squads coming)
If am all for EVE side OB on a timer if there is sufficient warning on the ground from assest such as orbital scanners that can detect this stuff(making them a target for destruction/hacking perhaps) now add to this district shielding maintained by generators(again perhaps destructible or at least hackable like null cannons) and add planetary cannons again hackable
Now you have the basis of skirmish 1.0 and raiding parties that go to intially sabotage these defensive structures which protect it from air support over a longer term (days-weeks battle).
These structures could in theory be destroyed as well but the mechanism on how to go about it would be interesting.
Now given all the time and money needed to commited to doing all these things the control of these districts must have large worthwhile benefits to warrant such a commitment of resources.
Oh additionally i want an endor sitiuation where not only can i attack enemy eve pilots but support friendly pilots with some sort of shielding or idk you eve guys can tell me what would be of benefit to eve pilots in space pew pew.[/quote]
Point is a FPSer i dont fear air superiority but there has to be counters both offensive and defensive to such strikes eve side. Most formidable of which being planetary cannons, which should also be on a timer and work like a massive railgun(maybe even make them ammo type and selectable allowing districts or even entire planets to have multi cannons of various damage types).
Air to ground combat is exciting but there have always been methods in place to counter air combat from the ground and its this aspect that has to be kept in mind.
This way in theory a dust only corp can protect itself from a eve only corp but both could attempt to harrass each other, the dust side by firing shots at eve players from the ground and the eve players by trying to destroy those installations from space.
Of course given the 24/7 nature of EVE and what looks to be the timer nature of Dust they need to balance that toward the timer nature of dust for the time being.
It definitely poses some interesting ideas and its worth exploring further. Its something that needs to be fleshed out and something i would love to see in time for awards season November of this year because this will be the crown jewel of the marketing statement one universe one war. |
Mavado V Noriega
SyNergy Gaming EoN.
2753
|
Posted - 2013.04.13 17:22:00 -
[35] - Quote
This idea would work IF CCP took a page from MAG, EVE ships are only able to fire off EVE OBs IF and only IF u get the Skyfire cannon or w/e its called down FIRST thus making the skies clear for the ships above
In MAG if a SL or PL tried to call in AirStrikes (these were timer based as well and worked excellent) while the AAA was still up it would get shot down, this needs to happen in EVE so any ship in orbit that connects to the district lookin to fire off a strike would get toast so the pilot up above now has to wait for word from his ground troops when the cannon is down and then can proceed to fire down a strike
Also, like MAG, the Cannon should be able to repair if destroyed or possibly hacked thus creating an important side objective to the main capture points |
Gunner Nightingale
Internal Error. Negative-Feedback
510
|
Posted - 2013.04.15 21:11:00 -
[36] - Quote
Mavado V Noriega wrote:This idea would work IF CCP took a page from MAG, EVE ships are only able to fire off EVE OBs IF and only IF u get the Skyfire cannon or w/e its called down FIRST thus making the skies clear for the ships above
In MAG if a SL or PL tried to call in AirStrikes (these were timer based as well and worked excellent) while the AAA was still up it would get shot down, this needs to happen in EVE so any ship in orbit that connects to the district lookin to fire off a strike would get toast so the pilot up above now has to wait for word from his ground troops when the cannon is down and then can proceed to fire down a strike
Also, like MAG, the Cannon should be able to repair if destroyed or possibly hacked thus creating an important side objective to the main capture points
Mavado i thought thats what i was talking about but added even more stuff to make it even a bigger scale?
Keep in mind i want to fire back at the effers. |
Jason Pearson
Seraphim Initiative. CRONOS.
846
|
Posted - 2013.04.15 22:54:00 -
[37] - Quote
Like the idea, feel it gives a sense of a more dangerous DUST. I mean, if I was fighting for a Corp and offered a good amount of money by the enemy to hinder the corp I was fighting for, this would be another way to help do that.
I might of missed something, but is the timer set for each individual ship? or is it per OB no matter which ship does it?
If the first, I feel it's perfectly balanced, I mean in a 8v8 we can easily get 4 OBs, game takes us about 20 minutes to finish, possibly less, imagine how many we're going to get in a 16v16? It'd probably work a whole lot better this way than the current way +1 |
Llan Heindell
One-Armed Bandits Atrocitas
12
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Posted - 2013.04.16 03:43:00 -
[38] - Quote
OP, the idea isnt bad, but you need to take in consideration the fact that even if the team is winning, orbital strikes are only available if they have a ship in orbit ready to fire. Obviously that ship will be vulnerable and if the losing team is smart enough they can just ask to their corp to destroy the ship in orbit and provide an Orbital strike.
In other words, this problem only applies to pub battles.
But I like the idea. If its a good idea to apply to corp battles as well, I'd like to see that.
Thou I like the WP method as well but they need to balance it out.
Llan Heindell. |
Jason Pearson
Seraphim Initiative. CRONOS.
851
|
Posted - 2013.04.16 04:36:00 -
[39] - Quote
Thinking about it, why not move Warbarge Strikes to a timer also? PC Only ofcourse, but the same as the small ships. Means even if you you're losing both EVE and DUST side you still have a chance to fight back. |
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