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141. AR Fixes to come out next build! - in General Discussions [original thread]
Kane Fyea wrote: Jacques Cayton II wrote: Cat Merc wrote: In case you didn't notice, assault rifles are the all purpose backbone of any military. (In terms of ground forces, now days they just drop expensive bombs from planes) Why? Becau...
- by Jake Diesel - at 2013.11.13 17:27:00
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142. Let's talk dust: Death of Scout and the TRUE Heavys? - in General Discussions [original thread]
Dexter307 wrote: My HMG heavy destroys all that stand before him Keyword is "stand".
- by Jake Diesel - at 2013.11.05 20:42:00
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143. Let's talk dust: Death of Scout and the TRUE Heavys? - in General Discussions [original thread]
Kane Fyea wrote: I will continue using my scout suit so........... Yes. But according to the op, you are not combat effective so I demand that you cease use of your scout. Lol.
- by Jake Diesel - at 2013.11.05 20:40:00
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144. Uprising 1.7 is content locked. Who wants to make some bets? - in General Discussions [original thread]
Vicious Minotaur wrote: If I were a betting man, I'd bet 5,000,000 ISK that none of that will be included... If I were a betting man, I'd bet this guy's 5,000,000 isk that none of that is included either.
- by Jake Diesel - at 2013.10.31 19:47:00
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145. FG splash doesn't need a nerf - in General Discussions [original thread]
Judge Rhadamanthus wrote: MassiveNine wrote: With all the forge QQ they had to do something, I'm just glad it wasn't a damage nerf. Damage and range changes are coming. Watch the vehicle thread. The DEVs stated that there will be changes ...
- by Jake Diesel - at 2013.10.30 10:37:00
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146. FG splash doesn't need a nerf - in General Discussions [original thread]
Garth Mandra wrote: The Forge gun shakes while it is charging right? (I've only ever used the militia one) But that shake is purely cosmetic from what I've been able to tell. Making the shake actually affect the aiming would fix a lot of the ...
- by Jake Diesel - at 2013.10.30 10:19:00
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147. FG needs to be... - in General Discussions [original thread]
Broonfondle Majikthies wrote: The Forge gun is essentially a rail gun - A metal slug is accelerated by electromagnets to about the speed of sound. In theory it will leave a very neat but devastating hole in the side of any object without the de...
- by Jake Diesel - at 2013.10.29 19:55:00
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148. FG needs to be... - in General Discussions [original thread]
Skihids wrote: The FG needs to keep its damage to kill vehicles, it simply needs dispersion coupled with a splash radius reduction so that it can miss infantry at long range. You don't need to aim at a particular rivet on a tank to kill it, so...
- by Jake Diesel - at 2013.10.29 19:50:00
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149. Forge gun changes :D - in General Discussions [original thread]
Marston VC wrote: Disturbingly Bored wrote: Marston VC wrote: I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the differen...
- by Jake Diesel - at 2013.10.29 18:59:00
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150. Forge gun changes :D - in General Discussions [original thread]
Marston VC wrote: Takahiro Kashuken wrote: PC will show if its worked or not Its a nerf towards killing infantry but not vehicles Exactly. I don't own forge guns or tanks, so I could care less how effective they are on vehicles. I care...
- by Jake Diesel - at 2013.10.29 18:49:00
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151. How to balance AV with the vehicle changes - in General Discussions [original thread]
Takahiro Kashuken wrote: Jake Diesel wrote: Tainsanely Kashuken wrote: Jake Diesel wrote: Takahiro Kashuken wrote: With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets The tur...
- by Jake Diesel - at 2013.10.17 16:13:00
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152. How to balance AV with the vehicle changes - in General Discussions [original thread]
Takahiro Kashuken wrote: Jake Diesel wrote: Takahiro Kashuken wrote: With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets The turrets themselves have also gone back to basics and do...
- by Jake Diesel - at 2013.10.17 15:26:00
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153. How to balance AV with the vehicle changes - in General Discussions [original thread]
Takahiro Kashuken wrote: Atiim wrote: The Attorney General wrote: Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so ...
- by Jake Diesel - at 2013.10.17 15:02:00
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154. How to balance AV with the vehicle changes - in General Discussions [original thread]
Takahiro Kashuken wrote: With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled miss...
- by Jake Diesel - at 2013.10.17 14:57:00
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155. General Discussion, How do I get a girlfriend? - in General Discussions [original thread]
Sgt Kirk wrote: Iron Wolf Saber wrote: Make her feel wanted. Make her important. Have confidence. Its not honesty, but what you are willing to do for her and what she is willing to do for you, and this goes beyond intimacy. Don't fiil...
- by Jake Diesel - at 2013.10.10 04:50:00
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156. General Discussion, How do I get a girlfriend? - in General Discussions [original thread]
Borne Velvalor wrote: I hear CCP plans to make them available for purchase in the near future. The basic model costs only 10 AUR. The prototype costs 1,000,000 AUR. Oh that had me rolling hard
- by Jake Diesel - at 2013.10.10 04:44:00
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157. Dropships and Cameras. (1.5) - in General Discussions [original thread]
Cy Clone1 wrote: They need to go back to the view before 1.4! It was near perfect, now I don't even bother with ds. It may not have been as cinematic of a view but It allowed you to see targets above, below, and in front with out obstruction. I...
- by Jake Diesel - at 2013.10.09 14:54:00
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158. The secret to an OP Forge Gun - in General Discussions [original thread]
lDocHollidayl wrote: Funkmaster Whale wrote: This isn't what makes it OP nor is it necessary. It''s OP because I kill you with two indirect hits of splash damage and one when I direct. It's the Golden Gun of DUST. Misinformation. A milt...
- by Jake Diesel - at 2013.10.03 18:42:00
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159. The secret to an OP Forge Gun - in General Discussions [original thread]
Sgt Kirk wrote: Jake Diesel wrote: Oh yeah, well what happens after you're doing killing everybody with your FG huh!? So you're saying I can wipe out an entire team of 16 players with only 17 shots from a high tower? Yeah sure. I'll ...
- by Jake Diesel - at 2013.10.03 18:27:00
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160. The secret to an OP Forge Gun - in General Discussions [original thread]
Sgt Kirk wrote: just find a tower to hide on. Ok. So what happens when you run out of ammo after your 17 shots? Cause last I checked, heavy's can't carry equipment unless it's a commando. So you'll either need.... 1 -another clone to drop ...
- by Jake Diesel - at 2013.10.03 17:00:00
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