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7981. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Additionally, for a logistical reference, what do you believe are the cost associated with maintain space merc per week? 20,000 isk Interstellar Communications Package 11,000 isk Warbarge Utilities 4500 isk Supplements and Nutrient Packages 8300 ...
- by Jadek Menaheim - at 2013.08.22 17:16:00
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7982. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Iron Wolf Saber wrote: Jadek Menaheim wrote: A big question is what would happen if your corporation could not meet payments? Can you declare bankruptcy in Eve? :) No you can't. Most of the time roles are basically sorted to the followin...
- by Jadek Menaheim - at 2013.08.22 16:46:00
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7983. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
A big question is what would happen if your corporation could not meet payments? Can you declare bankruptcy in Eve? :)
- by Jadek Menaheim - at 2013.08.21 23:15:00
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7984. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
The recent Dev blog on the new corporate taxation tools brought out some contention over the fact that NPC do not have a 0% tax rate, unlike the 11% rate that such entities have in Eve Online. Some argue the existence of a moderate to high tax rat...
- by Jadek Menaheim - at 2013.08.21 23:03:00
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7985. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
Argo Filch wrote: Kain Spero wrote: CCP Nullarbor wrote: Regarding not charging NPC corporations we did this for 2 reasons: - It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It...
- by Jadek Menaheim - at 2013.08.21 22:09:00
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7986. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
Terry Webber wrote: Jadek Menaheim wrote: Terry Webber wrote: Niuvo wrote: I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be g...
- by Jadek Menaheim - at 2013.08.17 18:22:00
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7987. [Request] District Garage - in Feedback/Requests [original thread]
One could conceivably place terrible fits in the garage to troll spies who fought through the waves of drones to reach the garage.
- by Jadek Menaheim - at 2013.08.17 06:54:00
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7988. [Request] District Garage - in Feedback/Requests [original thread]
It would be interesting to see a game mechanic that allows a defending corporation to pre-place three vehicles within a district garage during a period within their reinforcement timer (say anytime up until one hour of an active attack deploy). Sp...
- by Jadek Menaheim - at 2013.08.17 06:52:00
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7989. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
Terry Webber wrote: Niuvo wrote: I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? Th...
- by Jadek Menaheim - at 2013.08.17 06:49:00
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7990. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
I fully support the idea. With around 12 million Sp I'm experimenting with different racial suits and gear and this would certainly help as I continue to move laterally with some tactical based load outs.
- by Jadek Menaheim - at 2013.08.14 23:19:00
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7991. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
I think it would also be tremendously meaningful to see a digital version of H+Šttuspil , or the "Danger Game" which helped fund the production of Eve Online.
- by Jadek Menaheim - at 2013.08.14 18:01:00
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7992. Why are standard lavs stronger than dropship and assault dropship - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: They need to put ramps in the game so that people in LAVs can try to take out DSs Then I take it those LAVs should be painted orange and have their horns replaced with the Dixie' .
- by Jadek Menaheim - at 2013.08.14 17:33:00
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7993. EXPERIMENT #2 PROTO MEDIC WANTED 1 MILL A MATCH - in General Discussions [original thread]
ROADKILLURAZZ wrote: Jadek Menaheim wrote: That was a simple contract. Glad to assist. Sorry I had to leave early, the wifey was'nt feeling good! Tried to get you on mic. Will hit you up for a couple more rounds! Alright sounds good. I...
- by Jadek Menaheim - at 2013.08.14 17:29:00
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7994. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
I would really find it kind of fitting to see a game of five finger fillet in the Minmatar Gambling Den. Although, 20000 years into the future somebody likely has an implant and pneumatic actuators to win this game in a heartbeat. In all hon...
- by Jadek Menaheim - at 2013.08.14 17:20:00
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7995. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
Can Home Survive on the PS4? A good and quick read from PlayStation Magazine provides several points on extending Home into the next-generation ecosystem.
- by Jadek Menaheim - at 2013.08.14 02:23:00
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7996. Your Favorite Kill - in General Discussions [original thread]
Here's the set-up. I'm in a domination round using a carefully placed Uplink and remote explosives left by an objective from a prior death. Upon spawning in, I switched to my explosive trigger killing 3 mercs onto which I threw a long flux nade be...
- by Jadek Menaheim - at 2013.08.14 00:26:00
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7997. EXPERIMENT #2 PROTO MEDIC WANTED 1 MILL A MATCH - in General Discussions [original thread]
That was a simple contract. Glad to assist.
- by Jadek Menaheim - at 2013.08.14 00:18:00
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7998. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
Himiko Kuronaga wrote: They have their own assets they can use for doing stuff in the game itself, they just refuse to do it. From that point, all I am wondering is how much server space would be needed to expand such social aspects of the ga...
- by Jadek Menaheim - at 2013.08.13 22:59:00
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7999. EXPERIMENT #2 PROTO MEDIC WANTED 1 MILL A MATCH - in General Discussions [original thread]
I'm a level 5 Minmatar logi with lvl.5 Uplinks, lvl.5 Nanocircuitry, lvl.5 Repair Tools and Proto Weaponry. Will Suit up for several rounds of experiments when you're ready.
- by Jadek Menaheim - at 2013.08.13 22:35:00
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8000. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
Not to say that we should have a repeat of the monocle-gate pricing fiasco, yet Eve online has a tremendous amount of clothing and vanity items already. Why not port such content over and cut into a market of non-eve players who still enjoy the sc...
- by Jadek Menaheim - at 2013.08.13 20:50:00
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