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8001. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
THE TRAINSPOTTER wrote: Jadek Menaheim wrote: THE TRAINSPOTTER wrote: why would i care how CCP is making money? Well Sir, more money in the developers hands usually equates to an ability to produce more content for a title. Especially ...
- by Jadek Menaheim - at 2013.08.13 20:24:00
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8002. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
Sneak Peak of Minmatar Heavy Quarters on PS4 Home
- by Jadek Menaheim - at 2013.08.13 19:39:00
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8003. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
HeroicShot wrote: lol i like the idea of playing poker with isk and actually taking your winnings to be used towards gear in dust 514. Ideally, winnings in the PS Home casino should equate to unlocking tiers of both freely awarded items and ...
- by Jadek Menaheim - at 2013.08.13 18:12:00
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8004. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
THE TRAINSPOTTER wrote: why would i care how CCP is making money? Well Sir, more money in the developers hands usually equates to an ability to produce more content for a title. Especially a free to play one.
- by Jadek Menaheim - at 2013.08.13 18:03:00
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8005. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
Aero Yassavi wrote: The PS Home players do seem like the type of players that have interest in a free to play product while still showing they are willing to dish out a lot of money for virtual goods, aren't they? Seems like a target market ...
- by Jadek Menaheim - at 2013.08.13 17:46:00
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8006. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
After some more thought, I would certainly be interested in seeing a fully futuristic casino . If only there could be full integration with one's merc account on this.
- by Jadek Menaheim - at 2013.08.13 17:37:00
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8007. Playstation Home: A Viable Content Market for CCP - in General Discussions [original thread]
A simple question CCP. When you already have a minor presence on Playstation Home (the Event Horizon Lounge, and four drop suits), what has limited you from selling products on the Home platform? Despite initial appearances, Playstation Home seems...
- by Jadek Menaheim - at 2013.08.13 17:14:00
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8008. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
In regards to Gallente armor tanking, I'd like to see a bonus to repair tool efficacy for repair beams used on their suits.
- by Jadek Menaheim - at 2013.07.19 13:00:00
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8009. New things in 1.2 that weren't mentioned. Good and Bad. - in General Discussions [original thread]
Well, there's now this ethereal hum when looking at planets in the starmap. I like it.
- by Jadek Menaheim - at 2013.07.03 19:32:00
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8010. [Request] - Betrayal For Hire - in Feedback/Requests [original thread]
Bump
- by Jadek Menaheim - at 2013.06.26 04:14:00
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8011. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
I know, I just enjoy throwing ideas out there.
- by Jadek Menaheim - at 2013.06.26 04:12:00
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8012. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: Jadek Menaheim wrote: I can get on board with that. glad, but i dont see this feature beeing implemented soon Me neither. A part of me would love to see a variation that deploys a small cluster of opaque min...
- by Jadek Menaheim - at 2013.06.26 04:06:00
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8013. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
I can get on board with that.
- by Jadek Menaheim - at 2013.06.26 03:56:00
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8014. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: it b easier if the bubble was indestructible but was time based. proto versions just last longer than the previous tiers and have more bubble radius So all variants would be able to protect the occupant from an orb...
- by Jadek Menaheim - at 2013.06.26 03:52:00
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8015. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
What would be some reasonable stats for the class tiers of these defense bubbles? Standard Variant: -Range {3.5m radius] -External Hp Absorption before failure {600Hp} -Peak Resonance Distortion {150Hp of Weapon Damage in Pass Through Shots} -No ...
- by Jadek Menaheim - at 2013.06.26 03:49:00
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8016. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
Krom Ganesh wrote: Rather than making the distortion a property of the suit, why not make it a property of the bubble? As they shoot through the bubble, the bubble has a ripple effect that increases the difficulty of seeing through the bubble o...
- by Jadek Menaheim - at 2013.06.26 03:13:00
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8017. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
In the context of heavy machine gun users this would enhance their ability to create a fortified area of denial; however, this would be at the expense of their awareness capabilities. Thus further requiring the need of a partner or squad complimen...
- by Jadek Menaheim - at 2013.06.26 00:56:00
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8018. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
Melee damage would not count toward this resonance meter. Additionally, bubbles could be seen from the aerial map.
- by Jadek Menaheim - at 2013.06.25 23:36:00
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8019. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
I have heard some Dev discussion on introducing deployable shields (bubbles). I thought came to mind on how to make these bubbles more interesting in both a tactical and gameplay sense. Please, consider the following. These shield bubbles will ...
- by Jadek Menaheim - at 2013.06.25 23:20:00
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8020. [idea] nanohive variant that revives - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: sniped revivSNIPED revivSNIPED revivSNIPED *poof* respawn What if the Nanohive-reviver performed like a shield bubble absorbing huge amounts of damage.
- by Jadek Menaheim - at 2013.06.25 22:50:00
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