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581. DIDNT THINK - in General Discussions [original thread]
Well done!
- by Jadek Menaheim - at 2015.10.27 07:48:00
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582. Biomassed Episode 77: "Boundless Optimism" - in General Discussions [original thread]
It's a helpful bug. Paying for weapon power by purchasing components or bypassing cool-downs rubs me the wrong way.
- by Jadek Menaheim - at 2015.10.27 07:42:00
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583. Biomassed Episode 77: "Boundless Optimism" - in General Discussions [original thread]
CPM Darth Carbonite informs me on the show that there is a cap (@ 5%) on the weapon power warbarge subsystem. Thankfully I'm only at level 4 (5% boost to primary dmg), but I can imagine those who invested in high levels, up to the current maximum ...
- by Jadek Menaheim - at 2015.10.27 06:27:00
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584. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Vicious Minotaur wrote: You also have no idea if the enemy you faced is built for regen, damage, biotics, EWAR, etc. Fair point. There are some other things that can be addressed from a potential development cost standpoint. Vicious Minot...
- by Jadek Menaheim - at 2015.10.27 06:20:00
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585. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
@Vicious Minotaur From a game design perspective in a competitive shooter, making it more obvious to other players that an enemy is about to engage a tool makes sense when trying to build play/counter-play. Under the current mechanics, you have...
- by Jadek Menaheim - at 2015.10.27 05:27:00
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586. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Like I said above you, I'm not down for splitting the properties of the myo. And don't you touch my yellow bottle. I want it to remain mostly useless!
- by Jadek Menaheim - at 2015.10.27 05:05:00
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587. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Russell Franklin wrote: What about changing the Kinetics to affect jump instead of myos. Melee players ive seen don't run red bottles much anyway. We've been though this before. Jumps were combined with myos because it follows logic. It's a ...
- by Jadek Menaheim - at 2015.10.27 04:54:00
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588. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
One Eyed King wrote: Look, changing the jumping mechanics such that the full jump requires a charge and takes up twice the stamina, while retaining the regular jump and stamina minimizes abuses while still allowing for the extra mobility when w...
- by Jadek Menaheim - at 2015.10.27 04:38:00
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589. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
HOWDIDHEKILLME wrote: If you ( the guy who runs around with equipment in hand punching people to death ) wants this, I have nothing but suspicion if it's coming from you lol. Yep, I get to maintain my play-style to an extent. I'm looking a...
- by Jadek Menaheim - at 2015.10.27 04:04:00
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590. Adrenalinze Beezwax -Rest in Peace - in General Discussions [original thread]
o7 Adrenalinze Beezwax
- by Jadek Menaheim - at 2015.10.27 03:03:00
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591. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Golden Day wrote: No. No seriously no. Enlighten me. Why are you opposed to it?
- by Jadek Menaheim - at 2015.10.27 03:01:00
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592. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
One Eyed King wrote: Part of the point was that heavies should be able to jump over railings if needs be, and making them EQ negates that. And I have never heard of someone complain about myo-stacking sentinels. Heavies should be able jump o...
- by Jadek Menaheim - at 2015.10.27 03:00:00
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593. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
I really don't need to convince them. *lights a cyno to devs on Skype*
- by Jadek Menaheim - at 2015.10.27 00:18:00
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594. Hosting a 75Million ISK lottery!!! - in General Discussions [original thread]
KILL3R H3LLH0UND wrote: Not broke lol and scamming is prohibited on the forums For real life items and CCP codes yes; for ISK and all other in-game items, no it's not.
- by Jadek Menaheim - at 2015.10.27 00:08:00
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595. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Inspiration from DDx77 original proposal Players are frustrated by the on-demand ability of continuous jumps and melee provided by myofibril stimulants. As an avid jumpy melee player , I will concede that waves of opportunity should be built i...
- by Jadek Menaheim - at 2015.10.27 00:02:00
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596. [Jump Mod Equipment] Altering DDx77 proposal - in Feedback/Requests [original thread]
Adipem Nothi wrote: Concern: Is 1EQ slot really worth the utility of 3 highs? GA and AM Assaults forgo the substantial benefit of dual tank or damage amps for the added mobility of jumps, while MN and CA Assaults forgo their primary tank. Is it...
- by Jadek Menaheim - at 2015.10.26 22:24:00
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597. Eve and Dust link through FW - Confirmed real - in General Discussions [original thread]
That video was incredibly satisfying.
- by Jadek Menaheim - at 2015.10.26 11:39:00
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598. What causes your loyalty rank to decrease? - in General Discussions [original thread]
KGB Sleep wrote: Thanks I wish they would have told me that! Thing is it gets more disconcerting the higher you rank up, looking at the ever building chunk you have to chip away at with each level... BUY AURUM TODAY!
- by Jadek Menaheim - at 2015.10.26 10:26:00
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599. THE END, Or Not? - in General Discussions [original thread]
Where is this a copy paste from?
- by Jadek Menaheim - at 2015.10.26 10:22:00
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600. What causes your loyalty rank to decrease? - in General Discussions [original thread]
Yep, the numbers count down calculating how many points you have to earn until the next rank.
- by Jadek Menaheim - at 2015.10.26 10:19:00
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