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7961. [Request] District Garage - in Feedback/Requests [original thread]
I developed this idea more from the topic The Dust 514 Economy: Expanding Corporate Infrastructure Roles Jadek Menaheim wrote: Corporate Hangar and Garages prices per week w/ Unskilled Facilities Management and Lease Property Bargaining Attr...
- by Jadek Menaheim - at 2013.08.23 19:27:00
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7962. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Oso Peresoso wrote: What you're proposing has no precedent in Eve and all, precisely because it arbitrarily disincentives certain behaviors that players should be free to pursue. For active corporations with lots of programs and activities (veh...
- by Jadek Menaheim - at 2013.08.23 18:50:00
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7963. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Oso Peresoso wrote: Jadek Menaheim wrote: Corporations pay for various logistical and operational costs with recurring weekly payments. Such things may include transportation, network communication subscriptions, ammo use, and weapon licens...
- by Jadek Menaheim - at 2013.08.23 18:20:00
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7964. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Moving forward with Corporate Role ideas R&D Director -----|---------->Weapons Specialist (Tier 1) Weapon Component Salvage Support (1% higher chance of receiving officer weapon per level) (Tier 2 Unlocked lvl 5 ^) Weapon Replication (2% ...
- by Jadek Menaheim - at 2013.08.23 17:55:00
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7965. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
I'll have to give this more thought--the R&D Specialist can be its own category with several skill paths branching from it that each require the 6,218,400 sp investment. This is Dust and you have to make serious choices about your progression....
- by Jadek Menaheim - at 2013.08.23 16:43:00
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7966. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Let's talk about another corporate role. The Weapons R&D Specialist. Yes, you too can partner with your very own Lucius Fox. The weapons R&D specialist will assist with weapon perks and salvage for all members in the corporation to which t...
- by Jadek Menaheim - at 2013.08.23 16:28:00
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7967. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Jadek Menaheim wrote: The purpose of acquiring this data dossier is to aid in setting up contacts for backdoor deals with members of rival corporations to splinter infrastructure by switching allegiances thereby taking vital skills away from th...
- by Jadek Menaheim - at 2013.08.23 13:46:00
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7968. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Alright, inspiration has been hitting quite frequently today. Here's another way to round out the dynamic of corporation roles with a dash of subversion. I want to see the ability to hack an terminal which allows me to see the corporate hierarch...
- by Jadek Menaheim - at 2013.08.23 04:42:00
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7969. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Thank you. I will keep adding and expanding ideas as they come.
- by Jadek Menaheim - at 2013.08.23 04:07:00
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7970. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
In order to make developed corporate skill sets rare they should require tremendous skill investment on the latter end of the skill tree. For example: Facilities Management (2x Skill) 621,840 sp at Lvl 5 District Management (6x) 1,865,520 sp at L...
- by Jadek Menaheim - at 2013.08.23 03:52:00
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7971. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
I would love to get a CPM or DEV's input on the mechanic described above. Is it possible to code for group skill systems that change when one person leaves the organization?
- by Jadek Menaheim - at 2013.08.23 00:19:00
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7972. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Jadek Menaheim wrote: I've given some more thought to two facets of skills mentioned. Facilities Management (Decrease cost of all property holdings by 5% per level) |----> District Management (Decrease owned properties maintenance and purc...
- by Jadek Menaheim - at 2013.08.23 00:17:00
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7973. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
I've given some more thought to two facets of skills mentioned. Facilities Management (Decrease cost of all property holdings by 5% per level) |----> District Management (Decrease owned properties maintenance and purchase cost by 4% per level...
- by Jadek Menaheim - at 2013.08.22 23:57:00
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7974. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Any feedback is greatly appreciated. Thank you.
- by Jadek Menaheim - at 2013.08.22 21:47:00
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7975. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Iron Wolf Saber wrote: Jadek Menaheim wrote: A big question is what would happen if your corporation could not meet payments? Can you declare bankruptcy in Eve? :) No you can't. I can imagine a mechanic that would activate when you fel...
- by Jadek Menaheim - at 2013.08.22 21:41:00
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7976. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Please discuss types of skill that could be included under the corporations tree? +Corporations ---> Megacorp Control ---> Transstellar Empire Control +Facilities Management ----> District Management +Financier ----> Property Bargai...
- by Jadek Menaheim - at 2013.08.22 20:37:00
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7977. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Under the contract terms of a lease, destruction or theft of property will result in a 15% payment of charge of the value for the initial lease purchase price. Investment into the Lease Property Bargaining skill will reduce this charge by 2% per s...
- by Jadek Menaheim - at 2013.08.22 19:45:00
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7978. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Initial Ownership and Lease Property Price per Tier Corporations - 15,500,000 isk ///// 1,750,000 isk Megacorp Control - 45,500,250 isk ///// 7,000,500 isk Transstellar Empire Control - 120,900,050 isk ///// 30,712,500 isk
- by Jadek Menaheim - at 2013.08.22 19:35:00
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7979. Benefits of armor tanking - in General Discussions [original thread]
Well the only time I use armor tanking to a big extent is on a dedicated siege logistics suit. I equip several level 5 repair hives on a low level roof and bounce around in my health bubble while I pick off medium range targets with the Duvolle Ta...
- by Jadek Menaheim - at 2013.08.22 19:06:00
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7980. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Corporate Hangar and Garages prices per week w/ Unskilled Facilities Management and Rental Property Bargaining Attributes. Please see this thread on the aspect of District Garages . Purchased Property cost per week ______ Unskilled Rental +35%...
- by Jadek Menaheim - at 2013.08.22 18:49:00
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