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381. High-Res Dust/Legion Pics - in General Discussions [original thread]
Draxus Prime wrote: Some of the pics from jadeks thread that the dude removed from his site, not sure if anyone else linked them so here you go. https://m.imgur.com/a/hnn4K Those space maps, hnnnnnnnng Album is missing two images. http:/...
- by Jadek Menaheim - at 2015.12.11 06:02:00
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382. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
@True Adamance It's strange how almost every image is emphasizing the aft end of the Corax. This one over the Gal Facility gives you a more wide shot of the ship. http://i.imgur.com/T9p4EFj.jpg
- by Jadek Menaheim - at 2015.12.11 00:19:00
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383. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
True Adamance wrote: I will not get my hopes up just yet. Though from the design stand point damn that Amarr.... or at least I hope it is.... MCC looks pretty slick. Shame to see the existing Gunlogi model in these still since it's fundamenta...
- by Jadek Menaheim - at 2015.12.11 00:01:00
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384. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
Lady MDK wrote: But CCP where are the burning trees...? You promised god damnit ;). Seeing EVE ships in there i'm kinda imagining its not just a model floating about or a sky box but in some way new gameplay within EVE. I think that's not po...
- by Jadek Menaheim - at 2015.12.10 23:13:00
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385. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
Xvos Reigns wrote: That one looks in game but obviously polished. Gal lag map plus like three other sockets super close. This map would be fun as hell. Plus I see a cru. Hopeful now that maybe they have been working on polished maps. Also I ...
- by Jadek Menaheim - at 2015.12.10 20:42:00
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386. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
Bonus: This was on CCP Patriot's artstation page before he took all the images down. Gallente Facility 2.0 with a Caldari Covax deployed overhead. http://i.imgur.com/T9p4EFj.jpg
- by Jadek Menaheim - at 2015.12.10 20:11:00
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387. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
deezy dabest wrote: Sorry if I don't get excited over more pre-rendered images which is one of two things that CCP is good at. The other being pre-rendered videos of course. EDIT: INB4 Dang it, you guys found our new wallpapers. DOUBLE EDIT...
- by Jadek Menaheim - at 2015.12.10 10:03:00
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388. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
Daemonn Adima wrote: Although that derpshippin' derpship looks like no derpshippin' derpship I've ever seen. That's no dropship. That's the aft end of a Corax. https://wiki.eveonline.com/en/wiki/Corax
- by Jadek Menaheim - at 2015.12.10 09:49:00
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389. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
Daemonn Adima wrote: First. And what? What? WHAAT?! The first six images there on CCP Patriot's personal portfolio page are Dust/Legion stuff. New ships, highly rendered sockets, vehicles landing inside buildings, sockets in space... http:...
- by Jadek Menaheim - at 2015.12.10 09:27:00
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390. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
New stills from Dust. I have so many questions, but oh my sweet Gallente frog god, this stuff looks ******* beautiful! http://haoliang.in/Portfolio.html
- by Jadek Menaheim - at 2015.12.10 09:21:00
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391. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
What's a fair height for charged jumps if we did do blue bottle/EQ split? (I'd also imagine we'd reduce the power of melee on blue bottles if we're going to an EQ that increases punching power substantially).
- by Jadek Menaheim - at 2015.12.10 04:19:00
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392. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Yea had the simple crouch in mind as well. Just emphasized that not total paralysis. Agreed. What would your thoughts be on removing dependency on blue bottles for charge jump? Here's where I'm coming from. -Give e...
- by Jadek Menaheim - at 2015.12.10 03:30:00
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393. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Union118 wrote: I like that idea. Maybe it can show them crouching right before jump kinda like an animation to show full jump strength. Cuz u cant jump without bending the knees. Yeah, something like that would be ...
- by Jadek Menaheim - at 2015.12.10 03:04:00
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394. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
KEROSIINI-TERO wrote: The O.P. has merit. Here is also an another way to tune down the jumpy combat ablility, maybe not as harsh: Jump charge meter to determine the jump height, noticable with stacked myofibs. As you note, coding is goin...
- by Jadek Menaheim - at 2015.12.10 01:49:00
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395. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
It's a 20 second window. Speaking from experience you can do a lot of damage in 20 seconds. The cooldown just creates understood waves of opportunities to combat these melee beasts in CQC. https://youtu.be/b9QL5vRF5FQ?t=18s -I am already adv...
- by Jadek Menaheim - at 2015.12.10 01:03:00
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396. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Summa Militum wrote: Also, are you one of the jumpy people? Spotted the jumper .
- by Jadek Menaheim - at 2015.12.09 23:58:00
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397. May have fixed myos. - in General Discussions [original thread]
postapo wastelander wrote: Jadek Menaheim wrote: postapo wastelander wrote: I will go for drastical one. If you want to jump higher you need combo of blue and red tonix. AND Expect some dmg from falls (implemented not for shields but fo...
- by Jadek Menaheim - at 2015.12.09 23:38:00
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398. May have fixed myos. - in General Discussions [original thread]
postapo wastelander wrote: I will go for drastical one. If you want to jump higher you need combo of blue and red tonix. AND Expect some dmg from falls (implemented not for shields but for armor). Are you putting stacking limits or penaltie...
- by Jadek Menaheim - at 2015.12.08 23:23:00
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399. May have fixed myos. - in General Discussions [original thread]
Yes, it reigns in some of the issue of hit detection breaking within CQC when a player can have both a gun out AND have on demand jumps. It still brings us backward in many ways when removing map mobility (which I want to preserve and enhance jump...
- by Jadek Menaheim - at 2015.12.08 14:18:00
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400. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
maybe deadcatz wrote: Or just do it like this. Take the jump height of a cal heavy with 3 proto myos,assign that height to a single myo,then make the stack penalty for jump height 100% percent(making possible to just include one module and be ...
- by Jadek Menaheim - at 2015.12.08 14:17:00
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