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101. [Feedback] The Game Itself - in Feedback/Requests [original thread]
I understand the Carbon Engine has been changed to the Unreal Engine, and that gameplay from the very gameplay that Kagehoshi linked isn't possible on the new engine, but this was in 2009. And it's incredible. The only thing that stood apart from ...
- by Jackof All-Trades - at 2013.02.24 18:42:00
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102. [Feedback] The Game Itself - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: That was not real gameplay, this is real gameplay from 2009: http://www.youtube.com/watch?v=ED-YF-v7WCw Also, may be more helpful to mention specifics you liked about that vid you linked that is missing from Dust...
- by Jackof All-Trades - at 2013.02.24 18:38:00
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103. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
It makes sense to make Scouts paper-thin, but I think reducing the CPU and module capability is a no-go.
- by Jackof All-Trades - at 2013.02.23 02:08:00
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104. [Feedback] The Game Itself - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=Hat4psYcvII I think everyone agrees that this is the trailer that made everyone think DUST 514 so awesome in theory and practice, and in the 2009 Fanfest Demo they showed that they were actually really close to ma...
- by Jackof All-Trades - at 2013.02.23 01:56:00
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105. [Feedback] On the dovulle - in Feedback/Requests [original thread]
Well, I find if there's a miltia rifle I fight them. If it's a GEK, then I use my wits. If it's a Duvolle, I run for the nearest cover. I have yet to figure out a way to kill a guy with a Duvolle without sneaking up on them.
- by Jackof All-Trades - at 2013.02.17 05:32:00
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106. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer.
- by Jackof All-Trades - at 2013.02.16 08:44:00
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107. Neocom app - in Feedback/Requests [original thread]
Levi McDaniel wrote: Neocom should be useable for in game overview of a map. Used to call orbital strikes, and set squad objectives etc... from the ps vita. It's been kind of a fantasy to have my iPad open with the map, as I scroll around set...
- by Jackof All-Trades - at 2013.02.16 08:37:00
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108. [Request] A portuguese forum section - in Feedback/Requests [original thread]
Don't know a single word of portuguese, but +1
- by Jackof All-Trades - at 2013.02.16 08:34:00
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109. Points acquired for moblie CRU spawn in your vehicle (ex. dropships) - in Feedback/Requests [original thread]
Already been suggested many times I'm afraid, so this is a double post, and isn't allowed. But you know what they say, great minds think alike.
- by Jackof All-Trades - at 2013.02.16 08:33:00
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110. Orbital Rollover - in Feedback/Requests [original thread]
How about you suggest a orbital strike location?
- by Jackof All-Trades - at 2013.02.16 08:32:00
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111. R2 wheel for equiment - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=52938&find=unread
- by Jackof All-Trades - at 2013.02.16 08:21:00
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112. skirmish=Battlefields conquest. No CCP! - in Feedback/Requests [original thread]
For starters, Skirmish is a terrible idea... It makes no sense whatsoever, except that's it's easy to code. As of right now it's fine, but when people start piloting MCC's, then people will quickly start to realise how unfair the whole Skirmish sy...
- by Jackof All-Trades - at 2013.02.16 08:10:00
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113. [Request] The ability to leap small hurdles in a single bound! - in Feedback/Requests [original thread]
They should have a skill that governs vaults and more advanced maneuvers. Dubbed, 'Agility'.
- by Jackof All-Trades - at 2013.02.16 07:34:00
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114. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Definitely agree. Also, it will encourage the use of injectors, which now are only being used by the 'nice guys'.
- by Jackof All-Trades - at 2013.02.16 07:29:00
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115. Merc Quarters to Merc Home - in Feedback/Requests [original thread]
Yes please. A Merc's room shouldn't be a copy of a Starship Captain's room, not matter how immortal either of them are.
- by Jackof All-Trades - at 2013.02.13 03:05:00
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116. [Request] More & Improved sounds for neocom interaction, notifications and i... - in Feedback/Requests [original thread]
I could easily support this. +1
- by Jackof All-Trades - at 2013.02.09 08:58:00
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117. climbing ladders - in Feedback/Requests [original thread]
Make you able to climb the ladder from anywhere as long as you are pointing at it, but add an animation so people don't use it to dodge (or some weird way to exploit it).
- by Jackof All-Trades - at 2013.02.09 08:57:00
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118. The Ability to Invent Gear - in Feedback/Requests [original thread]
So out of game invention, or in game? I.e., are we submitting weapons to Dev's to review, or are we just in game making our own weapons. If it's the latter, then I think I would prefer the coming soon Weapon Customization.
- by Jackof All-Trades - at 2013.02.09 08:55:00
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119. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
I have issues with the lore... How would fires when spread on the ground retain a temperature strong enough to hurt a dropsuit (essentially an Iron Man suit). Aside from that, who doesn't like flamethrowers?
- by Jackof All-Trades - at 2013.02.09 08:53:00
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120. [Community Brainstorming]Weapon Jamming - in Feedback/Requests [original thread]
Minmatar, we're looking at you.
- by Jackof All-Trades - at 2013.02.09 08:47:00
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