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161. [Request] Increase in Scan Profile when charging (and a possible system for snip... - in Feedback/Requests [original thread]
Forge gunners. Sometimes you see them, sometimes you don't. One of the biggest detriments of the Forge Gun is the fact you need to charge it. In lore, this is explained by the fact the energy requirements of the gun make its on board capacitor str...
- by Jackof All-Trades - at 2013.02.02 10:54:00
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162. Snipers define OP - in Feedback/Requests [original thread]
Before suggesting an idea, I suggest playing whilst under the same conditions to find out if you develop a counter strategy. Because you are absolutely right - though they aren't quite overpowered, snipers are a uncounterable hazard in this game, ...
- by Jackof All-Trades - at 2013.02.02 08:35:00
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163. [Feedback] Weird Dropsuit Glitch - in Feedback/Requests [original thread]
I've had dropsuit fitting problems before, but this is new. When you finished the battle did your dropsuit revert?
- by Jackof All-Trades - at 2013.02.02 08:30:00
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164. This game has many MANY problems. I would even say it's 'broken' - in Feedback/Requests [original thread]
This is not another CoD rant. This guy is being fair in his evaluation, and I praise him for that. You don't see that terribly often from new players. Unfortunatley though, all I can say is CCP believes in some very strict gameplay rules - that b...
- by Jackof All-Trades - at 2013.02.02 08:28:00
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165. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Because of that minimum range nonsense, I haven't been able to allow myself to spec into sharpshooter.
- by Jackof All-Trades - at 2013.02.02 05:15:00
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166. Unique idea for Friendly Fire - in Feedback/Requests [original thread]
A bit concerned with letting traitors run around the battlefield on your own tacnet, as stated earlier. More to the point though, as innovative as the idea of 'traitor-branding' is, the consequences are fairly severe. Friendly fire happens, and in...
- by Jackof All-Trades - at 2013.02.01 11:52:00
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167. 1MCC -vs- 1 MCC -vs- MCC - in Feedback/Requests [original thread]
When the taking of planets becomes important, they will have to include more than one MCC - though three factions entirely is a unique idea.
- by Jackof All-Trades - at 2013.02.01 11:49:00
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168. [Suggestion] MTAC's (AKA The Mechs of New Eden) - in Feedback/Requests [original thread]
Absolutely. Search up the DUST 514 keynote from fanfest. Go on CCP's YouTube channel. We're getting MTAC's man!! And because I'm feeling nice I just decided to bring it up. http://4.bp.blogspot.com/-KC5AvLVlP_Y/T3HolAZXZAI/AAAAAAAABLc/mTYwXTBp...
- by Jackof All-Trades - at 2013.02.01 11:45:00
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169. [Feedback] High Heels - in Feedback/Requests [original thread]
Walking in stations can have high heels when it comes out. No heels in battle, please.
- by Jackof All-Trades - at 2013.02.01 11:43:00
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170. [Request/Suggestion] Frequency Crystals on Laser Rifles - in Feedback/Requests [original thread]
Laser rifle needs more range than an AR, come on. Microwave lens please.
- by Jackof All-Trades - at 2013.02.01 11:41:00
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171. Sidearm Suggestions - in Feedback/Requests [original thread]
Whilst the PDW and the Sawed Off aren't that much of an attractive option... Sidearms do need more attention.
- by Jackof All-Trades - at 2013.02.01 11:39:00
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172. "Nearest triage is x meters away" - in Feedback/Requests [original thread]
At the very least a distance counter. Solve so many issues without any complicated (I hope) coding.
- by Jackof All-Trades - at 2013.02.01 11:37:00
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173. Officer's equipment request - in Feedback/Requests [original thread]
More officer modules. Equipment seems complicated, but as good of a place to start as any.
- by Jackof All-Trades - at 2013.02.01 11:36:00
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174. Linking DUST 514 account to EVE Online account idea - in Feedback/Requests [original thread]
Ruthless Capsuleer by day, bloodthirsty Mercenary by night. Awwww yeahhhh
- by Jackof All-Trades - at 2013.02.01 11:35:00
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175. [Feedback] Dropship - in Feedback/Requests [original thread]
Dropships vision is too limited. That's the biggest issue. They can dodge swarms like a charm, but if they come from behind you don't even know they're there. Unfortunately, we need a revolutionary innovation to fix this, so CCP has tried to sol...
- by Jackof All-Trades - at 2013.02.01 11:19:00
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176. Really, Nerf the Tanks - in Feedback/Requests [original thread]
Tanks without speed would die. That simple. Driven a few militia tanks, and that's how I died every time - I failed to get around that corner and the swarm launchers got me. If you want to nerf speed, you're asking for a massive HP buff.
- by Jackof All-Trades - at 2013.02.01 11:16:00
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177. [ Request ] Sabotage game mode - in Feedback/Requests [original thread]
Remember in the future you will have to buy and deploy installations. I don't want an installation being able to be killed within 10 seconds - especially if you payed half a million ISK to get it there in the first place.
- by Jackof All-Trades - at 2013.02.01 11:15:00
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178. Swarm luancher Buff? - in Feedback/Requests [original thread]
I would post, but OP gets the idea by now. Any posts from now on are irrelevant. Or ranting. Which are automatically irrelevant.
- by Jackof All-Trades - at 2013.02.01 11:13:00
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179. [Request] Switching Weapons/Equipment - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: I like the wheel. It takes a small bit to get the twitch memory for selection, but when I'm running logi I love it. Just take your time till then. If you're used to assault/scout and switch to logi you can expect to be ...
- by Jackof All-Trades - at 2013.02.01 10:29:00
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180. [Request] Switching Weapons/Equipment - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: I like the wheel. It takes a small bit to get the twitch memory for selection, but when I'm running logi I love it. Just take your time till then. If you're used to assault/scout and switch to logi you can expect to be ...
- by Jackof All-Trades - at 2013.02.01 10:28:00
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