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221. [Suggestion] New Gameplay Style - in Feedback/Requests [original thread]
A bit far off, and so maybe I should have this in General Discussion, but here's a thought: http://wiki.eveonline.com/en/wiki/Hot_dropping Not a very accurate method of transportation, but widely accepted and favored. A gameplay style could inv...
- by Jackof All-Trades - at 2013.01.23 13:59:00
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222. There should be extra damage for aiming down sights - in Feedback/Requests [original thread]
xprotoman23 wrote: Vanda-Kon wrote: Since the damage is the same as firing from the hip there is a whole lot of dancing going on, jumping monkeys and weaving snakes. Well, in every FPS I've played aiming down the sight counts for more damag...
- by Jackof All-Trades - at 2013.01.22 16:10:00
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223. (Feedback) Incoming Missile Lock Notifications - in Feedback/Requests [original thread]
Or even that someone's trying to shoot you. Certainly would spice up gameplay at the very least. Edit: when I say when someone's trying to shoot you, I mean when a swarm launcher is starting to lock on, but hasn't actually gotten a lock. Now that ...
- by Jackof All-Trades - at 2013.01.22 09:37:00
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224. [Request] More speed - in Feedback/Requests [original thread]
After mulling it over, I completely agree with the OP. Twitch gameplay in and FPS like this one would be really intense and exciting. And there are so many times where everyone is going through a particular part of gameplay that is painfully slow ...
- by Jackof All-Trades - at 2013.01.22 08:20:00
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225. Should you get discouraged in what this game lacks... - in Feedback/Requests [original thread]
137H4RGIC wrote: I would like to cite a game that was released in 2003. EVE online. Back then, there were frigates, cruisers, battleships and industrial ships. That was it. The best mining ship was the Apocalypse. The overview was non-existe...
- by Jackof All-Trades - at 2013.01.22 07:56:00
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226. Crossing the Streams! - in Feedback/Requests [original thread]
pegasis prime wrote: 137H4RGIC wrote: Elune Belarahiel wrote: while a really cool idea, i'm not entirely sure any of you understand how light works? lol. Fck it.. make it happen anyway. *edit* To clarify, lasers in eve are.. well Lasers...
- by Jackof All-Trades - at 2013.01.21 14:53:00
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227. [Request] New Equipment "Codebreaker" - in Feedback/Requests [original thread]
How about you have to place it in a specific place - say the red sphere hologram we're all so accustomed to by now. It takes a while to place, and once placed starts hacking immediately, so you better get out of there. This could be used tactical...
- by Jackof All-Trades - at 2013.01.21 14:46:00
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228. Even civilians in New Eden don't get fall damage! (Link provided) - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Jackof All-Trades wrote: *sobs hysterically* I knew this was coming. You must be running a Scout. Two words; Paper Thin. Three more; Check Shields First. A few more; Red Rounds have a similar effect. I don't really...
- by Jackof All-Trades - at 2013.01.21 14:30:00
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229. Even civilians in New Eden don't get fall damage! (Link provided) - in Feedback/Requests [original thread]
http://wiki.eveonline.com/en/wiki/Gravboots By what I read, that means you can pretty much jump from most heights and not be hurt. And yet us, the Immortal Soldiers of New Eden get hurt from a small 3 foot drop? WHY???!!!! *sobs hysterically* ...
- by Jackof All-Trades - at 2013.01.21 10:43:00
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230. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
I thought our suits are powerful - meant to be wielded by immortals, and give them everything they need. Our guns need those dropsuits lest we kill ourselves with recoil! But oh, careful of that jump, it looks 2 foot high. My first call to nerf s...
- by Jackof All-Trades - at 2013.01.20 16:27:00
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231. Frigate and Destroyer class aircraft in dust - in Feedback/Requests [original thread]
I'm pretty sure this guy is thinking new aircraft, not spaceships from EVE. So no titanium issue, no scaling issue. No Catalysts. This is more a gunship-like airship. Or I may be making a fool out of myself
- by Jackof All-Trades - at 2013.01.20 16:14:00
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232. [SUGGESTION] A modest proposal to fix ALL balancing issues once and for all - in Feedback/Requests [original thread]
Mate, I don't care about what anyone says. You're a bloody genius.
- by Jackof All-Trades - at 2013.01.16 11:07:00
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233. [Request] Burning glow effect on Nova Knives (like in concept art) - in Feedback/Requests [original thread]
Probably suck on the stealth side though.
- by Jackof All-Trades - at 2013.01.15 16:38:00
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234. [Idea] Equpiment for Counter-sniper fitting. - in Feedback/Requests [original thread]
How about instead of boomerangs, drones?
- by Jackof All-Trades - at 2013.01.15 00:54:00
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235. [Request] 50% WP Penalty Inside the Redzone - in Feedback/Requests [original thread]
A good compromise, and a hefty enough restriction to discourage redliners. +1
- by Jackof All-Trades - at 2013.01.14 23:36:00
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236. Initial Impressions: Fair and Balanced (not a good thing) - in Feedback/Requests [original thread]
OP has successfully described the reasons why we all love and play this game. +1. And somebody find out a way to get CCP to see this thread, because they really need to take this to heart.
- by Jackof All-Trades - at 2013.01.14 23:34:00
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237. [Request] Proximity Voice Improved. - in Feedback/Requests [original thread]
Jeremiah ambromot wrote: I would like the idea only off you could "hack" the enemy's com system from close range with the equipment. I would not like to hear the enemy if I was close to them without the item as some people's voices are horrible...
- by Jackof All-Trades - at 2013.01.14 23:28:00
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238. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
YES. As my occupation as the 'Jack of All Trades' I've never actually gotten round to using a prototype suit or weapon yet, but it is empirical that they get these things done properly. I LOVED the old days where you see an enemy proto and your w...
- by Jackof All-Trades - at 2013.01.14 23:26:00
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239. [Request] More obvious indication of sniper damage - in Feedback/Requests [original thread]
Especially when it's hard to confuse fall damage with the bloody snipers sometimes. No offense, snipers. I think a more definable damage UI would be good. +1
- by Jackof All-Trades - at 2013.01.14 23:15:00
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240. [Request] Just one more thing - in Feedback/Requests [original thread]
DUST 514 has an amazing concept for a game, but personally I don't think it's fulfilled many of its promises. I still feel that a few more features need to be added before the open beta comes. All I've seen in the closed beta is a few tweaking of ...
- by Jackof All-Trades - at 2013.01.14 23:07:00
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