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1881. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
Alena Ventrallis wrote: We already have 2 very powerful AV weapons, swarms and force guns. Why not make the plasma launcher an anti-infantry weapon? 7m splash, 400 damage, no direct damage, 6 sec reload. Good for weakening clustered mercs, but...
- by Jack McReady - at 2013.09.14 19:44:00
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1882. To those few peeps still complaining about aim assist: - in General Discussions [original thread]
I notice no difference. Proto scrubs die to my toxin smg just like before
- by Jack McReady - at 2013.09.14 11:12:00
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1883. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
TheD1CK wrote: The Plasma Cannon is one of the few weapons in the game that is exactly where it should be It performs it's intended role perfectly and i dread further tweaks atm you are putting your ass on the line to use it in exchange for th...
- by Jack McReady - at 2013.09.13 17:58:00
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1884. Plasma Cannon intro video for New players - in General Discussions [original thread]
support my thread before you waste your time on the PLC => https://forums.dust514.com/default.aspx?g=posts&t=109497
- by Jack McReady - at 2013.09.13 15:30:00
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1885. The truth - in General Discussions [original thread]
Iron Wolf Saber wrote: Jack McReady wrote: Assert Dominance wrote: Zero Notion wrote: Even the Plasma Cannon? With a smg, easy lol maybe if you use the SMG only but SMG is not a plasma cannon, thus it does not count at all and if ...
- by Jack McReady - at 2013.09.13 15:19:00
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1886. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I'd say operation should decrease CPU usage further. The thing is a leech. Personally, I'd like it to be superior in damage to that of the Swarm launcher, thus making it a rewarding skill AV weapon. It's already CQC beca...
- by Jack McReady - at 2013.09.13 14:42:00
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1887. The truth - in General Discussions [original thread]
Assert Dominance wrote: Zero Notion wrote: Even the Plasma Cannon? With a smg, easy lol maybe if you use the SMG only but SMG is not a plasma cannon, thus it does not count at all and if you fire the plasma cannon at close range and don...
- by Jack McReady - at 2013.09.13 14:28:00
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1888. Disconnected because of internal error - in General Discussions [original thread]
HyperionsThunder wrote: Maybe the servers are boycotting AA more likely boycotting scrubs whining about AA
- by Jack McReady - at 2013.09.13 13:32:00
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1889. What the Hell Happened EVE Side? - in General Discussions [original thread]
Aisha Ctarl wrote: The Caldari and Amarr were effectively wiped out FW wise. I noticed that some of the worst blueberries in the history of mankind were fighting on the Amarr side in DUST FW, but what happened in EVE that led to the Amarr and...
- by Jack McReady - at 2013.09.13 13:29:00
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1890. PC: Heavies Will Soon Be Gone... - in General Discussions [original thread]
not all maps are good for heavy. the new buildings make a beast though and you can use LAV to cover distance to get from point to point on those maps that heavy is bad at. heavy is obviously bad if you try to play him like a mediom suit.
- by Jack McReady - at 2013.09.13 11:12:00
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1891. Respec Petition - in General Discussions [original thread]
I am all for a respec once all racial suit variants and weaponry are ingame. there is no reason not to. 1. some people for sure wanted to skill into other racial content for aesthetics. you know, some players still like immersion and RP. they ha...
- by Jack McReady - at 2013.09.13 11:06:00
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1892. [BUG] Plasma Cannon Hit Detection Issue and Splash Area - in Technical Support/Bugs [original thread]
many PLC users experience hit detection issues, myself too. even a dev experienced it see https://forums.dust514.com/default.aspx?g=posts&m=1292026#post1292026 it also looks like that the splash area is not as big as intended (definately sm...
- by Jack McReady - at 2013.09.13 10:59:00
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1893. Mass Driver in 1.4 - in General Discussions [original thread]
Chances Ghost wrote: Yokal Bob wrote: i noticed that, though it is funny when you get a kill xD kudos to people using weapons other than the AR since this update :) its not easy, its a hide or die scenario. brick tank logis with ARs are ...
- by Jack McReady - at 2013.09.13 10:41:00
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1894. From ~5000 to ~4000 players? 1.4 working as intended - in General Discussions [original thread]
its september, kids have to go to school again and do homework.
- by Jack McReady - at 2013.09.13 10:23:00
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1895. [Request] Commando Suit @ CCP Wolfman - in Feedback/Requests [original thread]
sounds good but should be seperate suit, commando light suit. imho scout should get an additional equipment slot to buff his noncombat role.
- by Jack McReady - at 2013.09.13 10:15:00
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1896. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
come on, give the plasma cannon some love!
- by Jack McReady - at 2013.09.13 10:13:00
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1897. [feedback] plasma cannon needs improvement - in Feedback/Requests [original thread]
This thread shall not die
- by Jack McReady - at 2013.09.12 19:51:00
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1898. Has too many problems - in General Discussions [original thread]
anti scrub feature
- by Jack McReady - at 2013.09.12 14:35:00
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1899. I was taking a look at that respec thread.... - in General Discussions [original thread]
Maken Tosch wrote: When we say our decisions matter, we mean that in a way that has a consequence. Not being able to change your mind after investing 10 million SP into scouts is a consequence. You are stuck with the scout suit skills and thus ...
- by Jack McReady - at 2013.09.12 14:31:00
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1900. Ideas to change Lights(Scouts) + Heavies - in General Discussions [original thread]
scouts and light suits could get the extra equipment slot (and the fittings for it) like the scout type II in beta to focus the role on non combat stuff. this would make me want to skill into light suits.
- by Jack McReady - at 2013.09.12 12:22:00
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