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Bittersteel the Bastard
WarRavens League of Infamy
568
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Posted - 2013.09.05 21:55:00 -
[61] - Quote
ReGnYuM wrote:Lance 2ballzStrong wrote:ReGnYuM wrote:Ok I am back! I do love Heavy/HMG cry baby threads
Firstly, I am so sorry you can't play your heavy in PC like its a Pub, but guess what? I can't either in my Assault Suit. I have a completely different fit selection in PC then Pubs. Furthermore, my play-style completely changes too. A heavy is a fortification defensive role aka a bullet sponge. You tank the damage and the Slayer helps with the kill.
Too many people assume that heavy suit should always win 1v1's engagements. They're not designed for it I said I was done playing heavy. The class is useless. There's no "fortification of defensive" anymore. 1.3 I could agree to this, and I didn't have much complaints about the heavy besides the fact that turn speeds suck balls. Heavies can no longer tank anything but another HMG. The length of time it takes for a heavy to down another heavy, it takes an AR user half that time to do it... or less So a heavy needs help to kill people in PC is what you're saying... while an assault player doesn't. So why would anyone use a heavy class? To be cannon fodder? Meh, I rather kill people. I think you're in for a rude awakening when you go assault in PC Meh less heavies to worry about
Yep, you'll wake up and realize "Holy hell I can actually kill people now." |
Nemo Bluntz
TeamPlayers EoN.
514
|
Posted - 2013.09.05 21:58:00 -
[62] - Quote
Kekklian Noobatronic wrote:I'm going to go with the following..
1) You're wrong 2) Heavies are in a way better place, and FAR more competitive now than pre 1.3 3) I'm absolutely destroying people with far superior gear in CQC and (now, excitingly enough) mid range. Even in my basic, BPO suit. 4) Heavies have far superior HP, especially with the armor buffs. That means in the current meta of 'Stand and Deliver', heavies can take more punishment and win the gun fights far easier. 5) The new terrain - which has far more cover and routes for heavies to close the gap to CQC and Mid Range - allows heavies to dictate range and fight on preferable terms far better than before.
Heavies are far more competitive now. I've seen drastic increases in not only my effectiveness, but KD:R(As if that crap mattered). If you're giving it up, good luck. But to me, it sounds like you're doing it for all the wrong reasons.
EDIT: Oh, and I cant forget.. 6) They removed our turn speed restrictions and reduced armor plate movement penalties! That's *HUGE* ^I agree.
Heavies are scary again. I used to view them as free kills. Now I view them as "holy ****, there's a heavy, I have to get going now." |
Leadfoot10
Molon Labe. RISE of LEGION
50
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Posted - 2013.09.05 21:59:00 -
[63] - Quote
Assert Dominance wrote:The heavies in my corp are loving 1.4 a lot. They say their bullets are land ing a lot better and moving a bit quicker. And with these new maps in pc heavys will be vital. Very cqc, especially when theres letters underground... Engaging heavys is all positioning, i have been getting slaughtered by heavies cqc and locked down from getting letters because of them. Which isnt a bad thing, thats what theyre for. I think a lot of heavies try to assault and that always ends badly for them.
Being the catcher of said heavy bullets last night, I can confirm all of the above. :) |
Eno Raef
KILL-EM-QUICK RISE of LEGION
83
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Posted - 2013.09.05 23:03:00 -
[64] - Quote
Duran Lex wrote:Eno Raef wrote:If CCP would buff the HMG's range to what it should be, with the medium to medium-long range range other games give it, the HMG might just be a good weapon. Then it would actually be a suppressive weapon and not a CQC weapon. No game I have ever heard of has put the HMG in the same CQC class as a shotgun, pistol, or SMG. No range buff needed. CCP simply needs to correct our bullet dispersion so our gun can actually work as intended. OP = agreement on all accounts. I've also stopped playing my Heavy. Using the HMG is just gambling on whether or not the enemy is using an AR, and the Forge Gun became stale now that people are starting to properly fit tanks (yea, i admit it. Its more fun for me popping unsuspecting low fit tankers then spending 10 minutes chasing down the single properly fitted tank to "hopefully" kill. Damn you Ted Nugget!) Hopefully CCP squeezes the Heavy Laser into one of the patches in a few months. But then again, this is just experience in pubs from going up against squads who's corporations are actively participating in PC, and not actual PC matches, so my opinion can be taken with grain of salt. But If they aren't around i tend to do quite well against noobs. Doesn't make it fun though (minus the tanks, I'm sorry! but with my frustrated experience against good tankers throughout my dust career, i do enjoy blowing up a noobs shiny toy every now and then ^_^)
I understand completely. Giving the HMG the range of the AR would actually make it a suppressive weapon. It's a good thing CCP isn't familiar with how an HMG should work and how other developers understand how to balance weapons, otherwise we'd have a balanced HMG. It's odd how the HMG in the BF and COD series aren't overpowered, even though they actually have great range. |
Gigatron Prime
The.Primes
327
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Posted - 2013.09.05 23:28:00 -
[65] - Quote
YOu all incorrectly assume all heavys use HMG. |
Apison Valusgeffen
THIRD EARTH INCORPORATED
7
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Posted - 2013.09.06 05:02:00 -
[66] - Quote
I've only had a chance to play 2 rounds or so since the implementation of 1.4. I wanted to test my complex armor mods with the new armor buff. I came up against a GEK, (GEKs and Duvolles, my personal nemeses). I can't swear to it but he seemed to take down my shields and armor faster than in 1.3. I held him off with my HMG and managed to duck behind cover while my armor repper did it's thing. (Despite what many might think, heavies are not the big dumb jocks of the game who feel we can just lumber into battle like invincible lummoxes. We know how to use strategy and tactics.) I stepped back out and the result was exactly what I had suspected at the beginning. I landed scattered shots on him as my HMG wound up and began to home in the hit detection. Unfortunately at the same time I was hit with a "beam of infinitely accurate rounds" as Monkey MAC so eloquently put it. That's exactly what it felt like (the aim assist no doubt). He once again took down my shields and armor at an alarming rate, and in a matter of seconds I too was down. I haven't played enough rounds to know the full ramifications of the changes made in 1.4, but from what little I've seen so far, the prospects for heavies look grim indeed. |
Apison Valusgeffen
THIRD EARTH INCORPORATED
7
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Posted - 2013.09.06 05:23:00 -
[67] - Quote
Lance 2ballzStrong wrote:Johnny Guilt wrote:I dont play hevy but are there more tigher/accurate more range HMG varients that drop dps so your not spraying bullets in the wind? assult hmg?burst? No. All the HMG's have the same bullet spread as far as I can tell. The longer range HMG shoots peas at enemies. The dmg is so low lol
True. I have several assault HMG fits. Even with stacked damage mods, I'm, at best, an annoyance to the rasberries across the battlefield. |
Beck Weathers
High-Damage
20
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Posted - 2013.09.06 05:46:00 -
[68] - Quote
Ran a MLT heavy with a LvL 1 basic HMG, killed tons and tons of AR users in CQC with the HMG.
best ways to use heavy,
1: have logi bro watching your back 2: city fights! 3: use LAV to get you between city fights. |
THEDRiZZLE Aqua teen
KNIGHTZ OF THE ROUND Public Disorder.
112
|
Posted - 2013.09.06 06:11:00 -
[69] - Quote
Lance 2ballzStrong wrote:Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing. Bulls!=t granted i only forge pc i out slay ar's everygame in a pub match and i can in a pc as.well heavies will never been gone you dont play heavies obviously they are twice as good now its even easier for us i dont use auto aim js . The fact of tbe matter is you squishies need us to hide behid |
DJINN Marauder
Ancient Exiles
1073
|
Posted - 2013.09.06 06:42:00 -
[70] - Quote
I feel for you heavies. It must suck. I'm glad I specced out of it in uprising.
On a side note: scouts aren't that good either lol |
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Michael Arck
Anubis Prime Syndicate
896
|
Posted - 2013.09.06 06:49:00 -
[71] - Quote
I have to give this some more research. I recently played with my heavy and I have to be honest, I was still a little frustrated with him. My heavy guy is just not as fun as my Assault. And with the recent adjustments, heavies seem to be outclassed. I agree that assault players can do what the heavies do with better agility.
But this is why I say I need to do more research aka play more with him. Maybe its my playstyle that's hindering me from bringing out the best out of my heavy guy. Or maybe I'm not maximizing his skills properly.
I'm going to dig my heels in this weekend with my alt and see how it goes |
THEDRiZZLE Aqua teen
KNIGHTZ OF THE ROUND Public Disorder.
112
|
Posted - 2013.09.06 06:55:00 -
[72] - Quote
Everyone thinks heavy is god mode its not im goodat anyclass even a dragonfly with toxins they are good if you know how to play |
Michael Arck
Anubis Prime Syndicate
896
|
Posted - 2013.09.06 06:57:00 -
[73] - Quote
That's why I say I have to really dig my heels and examine what I'm doing wrong. I have seen heavies who decimate the competition with ease. So like I said, maybe its my play style. I wouldn't doubt it. |
Captain Africa Clone1
GRIM MARCH
138
|
Posted - 2013.09.06 07:50:00 -
[74] - Quote
Lance 2ballzStrong wrote:steadyhand amarr wrote:Iv found heavys a fair bigger threat since the patch I think some playstyle and fitting adjustments and heavys will be a danger :-) I've found them a bigger target personally Bigger heads, bigger hitboxes + AA and my ability to jump and strafe. I mean if people want to continue playing heavies, cool. The moment they step out of a pub game and face a good organized team, is the moment people see how weak the heavy is. Honestly, I just run at heavies now. If he's alone, he's dead. And the funny thing is, i'm no beast assault player.
THIS ... |
2-Ton Twenty-One
Ancient Exiles
898
|
Posted - 2013.09.06 08:08:00 -
[75] - Quote
Beck Weathers wrote:Ran a MLT heavy with a LvL 1 basic HMG, killed tons and tons of AR users in CQC with the HMG.
best ways to use heavy,
1: have logi bro watching your back 2: city fights! 3: use LAV to get you between city fights.
You do realize we are talking about competitive use of the heavy right? I could put a nova knife on a heavy and dampen the filth out if and run around in a LAV and with a little planning get decent kills in pub matches. But thats about as far as such a suit is gonna get you. Hell Im sure I could just put a SMG grenades and armor on my heavy and manage to get kills in pubs if I played cheap tricks on people.
But competitively people would laugh at me.
I agree with the Lance and CUB's in principle on the issue, I need a few PC matches in 1.4 before I can go all in but they are probably correct and I respect their judgment, and also even if I could do OK in PC with current heavy's what this issue does do is shine a light on how little Classes difference there is with regards to the drop suits and play style. And how because everything is so bland and close together with regards to how suits are built,operated, run/supported. It really comes down to running the slightly advantageous suit and through mere fact that all the PC pros are so homogeneously good. IE we are all pretty much interchangeable with minimum prep times IMHO that without things like specific drop suit CLASS bonuses IE what is the difference between healing a logi with 500 health and 500 armor and a heavy with the same? Basically just grey movement and hitbox when you get right down to it. What I'm trying to say is if a heavy got a bonus % to being healed and a logi got bonus war points for healing heavys and other such class separations maybe that is too tight of a example but hopefully you get what I am saying, we would not have such a system where everyone ends up with gravitation to the slightly better of the bland options to choose from.
Its all Compact cars so people gravitate to the slightly better compact car eventually. Because "slights" in competitive PC end up adding up quick.
I would like to see more meaningful class differences solve this problem instead of a constant DPS/hitbox tug of war, Not that DPS is not a important part of this issue. It certainly is.
We did it with regards to the importance of AV and tanks in PC IE (You want good ones and showing up without a solid one or the other is not a fun experience) (not that that does not need balancing) So that people want those guys there for the right reasons and feel that Tactical player void when they are not. |
D legendary hero
THE WARRIORS OF LEGEND
998
|
Posted - 2013.09.13 07:08:00 -
[76] - Quote
nicholas73 wrote:Lance 2ballzStrong wrote:Not because anything got buffed or nerfed. Simply because now people can aim better, and hit detection is allot better especially for AR's.
Heavy HMG was fine before 1.4, and in pubs it will still be fine...hell, even in PC a good heavy can still be decent....but an AR player will do better with less effort. Because of how the AA works now, ARs can out DPS HMGs in a CQC fight when the AR players strafe. The DPS of HMG is calculated with the thought of every bullet hitting the target. Bullet spread decreases the DPS drastically, and also when a heavy tries to strafe, the accuracy penalty increases. So in order for a heavy to try and land shots,to increase his potential DPS, he needs to be a sitting duck.
ARs on the other hand, from what I've seen while playing with them, I can dance around, jump, strafe and I'm still hitting my target with dead on accuracy, making the AR's DPS insane.
The HMG aim assist doesn't work as good as it does on ARs...and tbh, I don't know if there's any because I don't feel a difference.
I'm finished with being a heavy HMG player. All I have is a basic Proto Gallente and I've been doing pretty good with it. When heavy players realize they're getting outgunned by ARs more often, and they realize ARs > HMGs you'll start to see less, and less heavies, while the number of AR users go up.
Already I'm seeing less MDs. And tbh, as a heavy they would kill me no problem. As a Gallente AR user I eat them up.
At this point, I don't have the heart to be making thread after thread on the matter. I'm having fun with the AR. But I know this unbalance is bad for the game. I hope CCP reads this, and take a look at heavies and scouts again. ARs are eating everything up on the battlefield with little effort. Is it fun? Hell yes! It's not fun for the people that are using something else though.
Note: I'm not calling for a buff / nerf for anything. I'm not asking that AA be removed. I'm asking that CCP take a look at heavies and scouts. The introduction to AA and improved hit detection really shows how weak these classes are against ARs.
FoTM is finally going back to the Assault Rifle, with Laser Rifles following in 2nd position (haven't seen allot yet, but the number of users are increasing. Aim Assist applies to HMG as well, so the grounds are even
AA isn't very strong in close range this is were the HMG does most of its work.. AA doesn't decrease disperion at long range, this is where the HMG is out classed.
so, AA doesn't effect the HMG at all. |
D legendary hero
THE WARRIORS OF LEGEND
998
|
Posted - 2013.09.13 07:24:00 -
[77] - Quote
Gigatron Prime wrote:YOu all incorrectly assume all heavys use HMG.
the suit its self is still gimped.
observe my statements in the OP. im not asking you agree with me. but the MATH there applies to this discussion. https://forums.dust514.com/default.aspx?g=posts&m=1295525#post1295525
now, for a specific reference to AR vs HMG observe the following arithmetic. :
Heavy with HMG vs medium frame with AR:
- a medium frames shields and armor recover faster than a heavies
- the AR out ranges the HMG and does its optimal much further
- a medium frame is much faster than a heavy, so disengaging and reengaging mitigate the heavies high ehp.
- AR user normally come in packs because eveyone uses one.
consider the following:
1+The HMG's higher dispersion, and lower range make it ineffectual verses ARs at longer rangers. At close range however, the medium frame can move backwards faster than the heavy can run forward futher increasing distance.
2+since, the heavies sheidls and Armor repair at a slower rate and have a longer delay between recover "pica-boo"tactics using pot shots with the AR are effective at handling HMGs even in close range.
3+since medium frames can disengage combat at anytime when their shields get low while fighting a heavy and recharge them quickly the heavy is always at a disadvantage.
4+Finally, many suits can shield and armor tank to the point where they have just as much shield and armor as a heavy. If the person is shield tanking that directly affects the HMGs dps vs AR dps.
think of your average heavy with 500 shields and 600armor vs a milita AR doing 467 dps. Now lets compare this to a medium frame with 500 shields and 200 armor (not very expensive):
500 / (467 *1.1) = .97 seconds 600 / (467 *.9) = 1.42 seconds
total TTK = 2.39 seconds
500 / (660 * .65 *.8) = 1.45 seconds 200 / (660 * .65 * 1.2) = .4 seconds
total TTK = 1.85 seconds
So, as you would assume based on the numbers If an AR user were to stand directly infront of my HMG without moving then yeah, a STD HMG verse a milita AR, standard HMG wins. however, note the difference in TTK is only .5 seconds.
if the medium frame starts strafing which actually distorts the hit detection by taking advantage of frame rate issues for 1/2 a second alone the milita AR can kill a heavy.
consider the following:
- remember a proto heavy with max sheild and armor mods with max skills in armor and shield upgrades, shield extenders and armor plates can have is 1591 ehp (movement speed is that of a large rail turret.)
- A milita AR with a dps of 467 can kill that proto heavy in 3.4 seconds. thats 37 shots. not even a whole clip.
- now on the competetive level a duvolle assault rifle with proficiency and two damage mods can do a dps of 690.5.
1591/690.5 = 2.3 seconds.
- the ARs optimal damage stays like this upto 50 meters. then it has a slight fall of in damage out to 66m. then it has a larger drop up to 75 meters, before its max at 88m.
now consider that only of these suits can have upwards of 600+shields and 300+ armor and still carry a duvolle like this and you can see the heavy is clearly outmatched.
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Long Evity
Krullefor Organization Minmatar Republic
132
|
Posted - 2013.09.13 07:35:00 -
[78] - Quote
Hi Lance - this is SoTa. And we don't agree. I'm constantly doing better then most slayers in PC still. And that's with 13ear and Regynum on my side.
HMG rox harder then ever in city side. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
69
|
Posted - 2013.09.13 09:29:00 -
[79] - Quote
There is no problem with my HMG, there must be something wrong with yours.
Sure i get taken down by a duvolle now and then, but only when im flanked, outnumbered or shot in back. Never one on one. Even with my standard HMG. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3823
|
Posted - 2013.09.13 09:46:00 -
[80] - Quote
Long Evity wrote:Hi Lance - this is SoTa. And we don't agree. I'm constantly doing better then most slayers in PC still. And that's with 13ear and Regynum on my side.
HMG rox harder then ever in city side.
Honestly SoTa the amount of effort I put into killing 1 person with the HMG it takes half that with a Duvolle. Tired of being a gimped class camping an objective.
I'm having fun with my Gallente medium + Duvolle.
Heavies are good when there's 2 in the same area. When I see 1, he's dead. Simple. |
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KIRSTY j
The Walking Targets
3
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Posted - 2013.09.13 11:01:00 -
[81] - Quote
Powerh8er wrote:There is no problem with my HMG, there must be something wrong with yours.
Sure i get taken down by a duvolle now and then, but only when im flanked, outnumbered or shot in back. Never one on one. Even with my standard HMG. same. my HMG works fine. went 36/5 on a tight quarters map. have to choose when to use it cause it's not good on all maps. my only issue with it is it needs a little more range. |
Jack McReady
DUST University Ivy League
532
|
Posted - 2013.09.13 11:12:00 -
[82] - Quote
not all maps are good for heavy. the new buildings make a beast though and you can use LAV to cover distance to get from point to point on those maps that heavy is bad at.
heavy is obviously bad if you try to play him like a mediom suit. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3825
|
Posted - 2013.09.13 12:02:00 -
[83] - Quote
KIRSTY j wrote:Powerh8er wrote:There is no problem with my HMG, there must be something wrong with yours.
Sure i get taken down by a duvolle now and then, but only when im flanked, outnumbered or shot in back. Never one on one. Even with my standard HMG. same. my HMG works fine. went 36/5 on a tight quarters map. have to choose when to use it cause it's not good on all maps. my only issue with it is it needs a little more range.
both of you talking about pub games... |
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