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Matobar
Warrior Nation WNx
191
|
Posted - 2013.09.14 09:06:00 -
[61] - Quote
I'm not disagreeing with you, I'm saying DUST was slated for PS3 launch, and so CCP should have gone with a PS3 controller. Whatever their platform, they should not have tried to go for a dual-input setup as they have. It was a mistake. If CCP had decided to release DUST on the PC, I wouldn't be screaming for gamepad support. |
Matobar
Warrior Nation WNx
191
|
Posted - 2013.09.14 09:07:00 -
[62] - Quote
Cosgar wrote:Matobar wrote:CCP made a mistake when they decided to build the game with two different control inputs. That's just the way it is.
No other game developer has ever tried to do this, because it's too hard. Valve, SOE, Guerilla Games, Bungie, DICE, all have reneged on promises of cross-play support because their programmers admitted balancing kb/m with controllers is too difficult. CCP programmers, when pressed, admit that they wish they didn't have to worry about two different control inputs.
The long and short of it is: KB/M Is only in this game because CCP wanted to pander to its PC gaming roots, and DUST has been paying for it ever since. This uproar over the Aim Assist is just the latest flare-up. KB/M in Dust are based on joystick emulation. Where's your god now?
I don't know what that means |
Your Absolut End
Neanderthal Nation Public Disorder.
182
|
Posted - 2013.09.14 09:09:00 -
[63] - Quote
Cosgar wrote:Your Absolut End wrote:Cosgar wrote:Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped... H, dunno, I'm playing since open beta, and I'm close to 20mil, so the proto stuff shouldn't bother me too hard, but in my opinion proto gear should be standard for pc, but not for pubmatches. thats what I really enjoyed about AA, it gave a more strategic feel to the game, because if an enemy spots you first, you will hit that floor first to no matter if your suits is yellow, whitey, red, grey or even black. and this strategic thing makes much more sense then bullet dodging one man armys..... I've never seen a one man protostomp. It's usually an organized corp or a bunch of newberries on the opposing end. Some times it's not even from proto but a bunch fo dren suits and toxin ARs.
You are right about that, but thats more off a problem from the matchmaking. All I'm saying is that AA helped balancing stuff and for me it had more ups than downs. just frustrated to see it nerfed again because of massive qq.
and no I'm not bad at aiming I just liked the strategic feel, now where back to run'n gun most of the times. |
Cosgar
ParagonX
5233
|
Posted - 2013.09.14 09:10:00 -
[64] - Quote
Matobar wrote:Cosgar wrote:Matobar wrote:CCP made a mistake when they decided to build the game with two different control inputs. That's just the way it is.
No other game developer has ever tried to do this, because it's too hard. Valve, SOE, Guerilla Games, Bungie, DICE, all have reneged on promises of cross-play support because their programmers admitted balancing kb/m with controllers is too difficult. CCP programmers, when pressed, admit that they wish they didn't have to worry about two different control inputs.
The long and short of it is: KB/M Is only in this game because CCP wanted to pander to its PC gaming roots, and DUST has been paying for it ever since. This uproar over the Aim Assist is just the latest flare-up. KB/M in Dust are based on joystick emulation. Where's your god now? I don't know what that means It means your argument is invalid. |
Matobar
Warrior Nation WNx
191
|
Posted - 2013.09.14 09:13:00 -
[65] - Quote
I don't see how. My argument is that coding for two different control styles is almost impossible, and yet CCP ignored that when they allowed KB/M to be supported in DUST 514. And that was a mistake. I fail to see how what the KB/M is based off of affects my point, because there will always be imbalance between the two and unsatisfied people as a result. |
Cosgar
ParagonX
5233
|
Posted - 2013.09.14 09:17:00 -
[66] - Quote
Matobar wrote:I don't see how. My argument is that coding for two different control styles is almost impossible, and yet CCP ignored that when they allowed KB/M to be supported in DUST 514. And that was a mistake. I fail to see how what the KB/M is based off of affects my point, because there will always be imbalance between the two and unsatisfied people as a result. You're implying that the mouse and keyboard have this glaring advantage over the DS3 but in reality, your turn radius is only as effective as the DS3's stick deflection. The day they allow raw input options is the day your argument has legs. |
Matobar
Warrior Nation WNx
192
|
Posted - 2013.09.14 09:19:00 -
[67] - Quote
I'm not implying an advantage. I'm implying an imbalance of some sort. It doesn't matter where it is now, what matters is that it exists, and it makes things harder for CCP and DUST than they would have been if they had stuck with one control scheme. |
steadyhand amarr
Imperfects Negative-Feedback
1323
|
Posted - 2013.09.14 09:20:00 -
[68] - Quote
Dear people whoo want AA back just learn a lession the other side learnd. Create a smeg load of alts and spam the hell out GD on. Wanting strong AA |
Your Absolut End
Neanderthal Nation Public Disorder.
182
|
Posted - 2013.09.14 09:22:00 -
[69] - Quote
are there any official statements on how they changed the AA? |
ANDRE T3hGIANT
TeamPlayers EoN.
1
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Posted - 2013.09.14 09:25:00 -
[70] - Quote
Your Absolut End wrote:are there any official statements on how they changed the AA? Not-a-one
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Your Absolut End
Neanderthal Nation Public Disorder.
182
|
Posted - 2013.09.14 09:26:00 -
[71] - Quote
ANDRE T3hGIANT wrote:Your Absolut End wrote:are there any official statements on how they changed the AA? Not-a-one classically *anti-yeah* lol |
Cosgar
ParagonX
5235
|
Posted - 2013.09.14 09:58:00 -
[72] - Quote
Your Absolut End wrote:You are right about that, but thats more off a problem from the matchmaking. All I'm saying is that AA helped balancing stuff and for me it had more ups than downs. just frustrated to see it nerfed again because of massive qq.
and no I'm not bad at aiming I just liked the strategic feel, now where back to run'n gun most of the times. AA is meant to be a balancing mechanic for cross input play. Nothing more and nothing less. The kind of balancing that people that did defend the aim assist are looking for lies in matchmaking and bettering the new player experience. Neither paths are meant to cross.
Also, there's nothing tactical about Dust. There's using tactics, but the game was never made to be tactical at its core. Game mechanics and map layouts don't accommodate that core gameplay element. This has always been a strafe shooter similar to the Halo franchise. Hell, if you look close enough, you'll realize that a lot of Halo influenced Dust... |
Keri Starlight
Psygod9
286
|
Posted - 2013.09.14 11:12:00 -
[73] - Quote
Cosgar wrote: AA is meant to be a balancing mechanic for cross input play. Nothing more and nothing less.
Then why all console shooters have aim assist?
Halo, Borderlands, Battlefield, Call of Duty (crazy aim assist on CoD), they all have noticeable Aim Assist and the list goes on... Aim Assist is meant to keep aiming smooth and to balance the physical accuracy limits of the thumbsticks. Not balancing cross input.
I'm stunned everytime someone says there is no place in aim assist in console competitive FPS or they refer to aim assist as to something "revolutionary". Have you guys ever played ANY other console shooter?
However, it's full of Mass Drivers out there now. Cosgar, what are you waiting for? Reinstall the damn game and join us for some explosion! |
Jack McReady
DUST University Ivy League
541
|
Posted - 2013.09.14 11:12:00 -
[74] - Quote
I notice no difference. Proto scrubs die to my toxin smg just like before |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces
438
|
Posted - 2013.09.14 11:19:00 -
[75] - Quote
When AA was at full strength I didn't see the slightest of difference for me no matter what weapon I pick up. I was hitting as well as I always have, but on the other side of the gun I was actually dying faster Now that it is toned down I am able to duck out of combat when I'm in a no win situation instead of just getting shot in the back. I was hearing that the heavies were dropping like flies with the AA up. They are supposed to withstand damage in order to defend areas and yet they die as fast as mid frames.
When in a fire fight I did find that players using AR, ScR, and lasers were a bit op and I was the one in the forums that claimed those vary weapons to be balanced. Now that it's toned down I feel the AR is more balanced but the laser still feels devastating. Oh well, just another thing I'm gonna have to live with.
`Sigh. Just another fun game of DUST. |
Garrett Blacknova
Codex Troopers
4002
|
Posted - 2013.09.14 11:33:00 -
[76] - Quote
Keri Starlight wrote:Cosgar wrote:AA is meant to be a balancing mechanic for cross input play. Nothing more and nothing less. Then why all console shooters have aim assist? Halo, Borderlands, Battlefield, Call of Duty (crazy aim assist on CoD), they all have noticeable Aim Assist and the list goes on... Aim Assist is meant to keep aiming smooth and to balance the physical accuracy limits of the thumbsticks. Not balancing cross input. I'm stunned everytime someone says there is no place in aim assist in console competitive FPS or they refer to aim assist as to something "revolutionary". Have you guys ever played ANY other console shooter? However, it's full of Mass Drivers out there now. Cosgar, what are you waiting for? Reinstall the damn game and join us for some explosion! I love when people say this without knowing the facts about the kind of aim assist that "all" console games have.
A lot of console games have the same kind of aim assist that DUST has when aim assist is turned off. Yes, that's right. When aim assist is turned off, WE STILL HAVE AIM ASSIST. CCP call it "aim friction", and it's a passive aim assist that makes precision aim easier by slowing your turn rate as you start to aim away from a target. You can't turn that off in DUST, and it's common in most console shooters, many of which have it as the ONLY form of aim assist.
The aim assist people have complained about is the active aim assist, which takes control of the player's aim to a greater degree than similar systems in most other shooters (although I haven't tried since the patch that supposedly toned this effect down). |
KIRSTY j
The Walking Targets
3
|
Posted - 2013.09.14 11:38:00 -
[77] - Quote
Cosgar wrote:Your Absolut End wrote:Cosgar wrote:Your Absolut End wrote:AA is gone and magically protobears, duvolles and strafing scrubs are on the field again.
I think this says enough. Dust 514 was way more balanced with AA. everybody who argued against it just missed his daily protostomping zig-zag runs....
I thought people were worried about new players getting protostomped... H, dunno, I'm playing since open beta, and I'm close to 20mil, so the proto stuff shouldn't bother me too hard, but in my opinion proto gear should be standard for pc, but not for pubmatches. thats what I really enjoyed about AA, it gave a more strategic feel to the game, because if an enemy spots you first, you will hit that floor first to no matter if your suits is yellow, whitey, red, grey or even black. and this strategic thing makes much more sense then bullet dodging one man armys..... I've never seen a one man protostomp. It's usually an organized corp or a bunch of newberries on the opposing end. Some times it's not even from proto but a bunch fo dren suits and toxin ARs. I'm mostly a solo player with proto stuff and i die every game. 1 person can't kill whole squads. I wish but. |
Keri Starlight
Psygod9
290
|
Posted - 2013.09.14 11:40:00 -
[78] - Quote
Garrett Blacknova wrote:Keri Starlight wrote:Cosgar wrote:AA is meant to be a balancing mechanic for cross input play. Nothing more and nothing less. Then why all console shooters have aim assist? Halo, Borderlands, Battlefield, Call of Duty (crazy aim assist on CoD), they all have noticeable Aim Assist and the list goes on... Aim Assist is meant to keep aiming smooth and to balance the physical accuracy limits of the thumbsticks. Not balancing cross input. I'm stunned everytime someone says there is no place in aim assist in console competitive FPS or they refer to aim assist as to something "revolutionary". Have you guys ever played ANY other console shooter? However, it's full of Mass Drivers out there now. Cosgar, what are you waiting for? Reinstall the damn game and join us for some explosion! I love when people say this without knowing the facts about the kind of aim assist that "all" console games have. A lot of console games have the same kind of aim assist that DUST has when aim assist is turned off. Yes, that's right. When aim assist is turned off, WE STILL HAVE AIM ASSIST. CCP call it "aim friction", and it's a passive aim assist that makes precision aim easier by slowing your turn rate as you start to aim away from a target. You can't turn that off in DUST, and it's common in most console shooters, many of which have it as the ONLY form of aim assist. The aim assist people have complained about is the active aim assist, which takes control of the player's aim to a greater degree than similar systems in most other shooters (although I haven't tried since the patch that supposedly toned this effect down).
No.
You're right about aim friction, but you're so damn wrong about the other games having only aim friction.
The aim assist in other games is generally stronger than the "aimbot" we had during the last week.
Just one example:
http://www.youtube.com/watch?v=qaom3cdZv1c Look at the "aim friction". LOL.
Did you ever play one of these games your talking about?
|
Garrett Blacknova
Codex Troopers
4003
|
Posted - 2013.09.14 11:53:00 -
[79] - Quote
Keri Starlight wrote:No. You're right about aim friction, but you're so damn wrong about the other games having only aim friction. The aim assist in other games is generally stronger than the "aimbot" we had during the last week. Just one example: http://www.youtube.com/watch?v=qaom3cdZv1c Look at the "aim friction". LOL. Did you ever play one of these games your talking about? I've played a LOT of shooters. And I've played a lot of shooters which only have aim friction and no auto-aim. I also frequently turn off any auto-aim type aim assist because I find that it gets in the way of my own aiming, and prefer not to have it on. But in spite of that, I have tested the auto aim in a lot of games, and most of the ones I've played DON'T have aim assist as strong as DUST's.
EDIT: Also, no, CoD isn't a good game, and shouldn't be used as an example of how to do aim assist. |
621311251521 3316
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2013.09.14 12:32:00 -
[80] - Quote
I dont need aim assist when im 80/100 sens but i do need AA at 100/100 bcuz 100/100 ar ads is impractical and with further improvement of mouse keyboard in future patch analoging ds3 need to be precise as mouse |
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Sgt Kirk
SyNergy Gaming EoN.
1667
|
Posted - 2013.09.14 15:50:00 -
[81] - Quote
xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you. qft |
KA24DERT
Pure Innocence. EoN.
109
|
Posted - 2013.09.14 18:36:00 -
[82] - Quote
Sgt Kirk wrote:xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you. qft
"A spoon feeding, hand holding, skill gap diminishing design choice is present on all those other shooters, therefore it should be present on this shooter too because I don't want to learn how to aim!"
Nope. Bad argument.
Also, there's plenty of top DS3 players who turn auto aim off to vouch for the viability of joystick controls WITHOUT AA. If AA were to be removed from all those console shooters, you'd just see the same thing that happens on PC shooters: a bigger gap in kills between the good players and bad players.
Also, chances are high that this game won't remain a console shooter, so your dogmatic argument has less than zero weight. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
656
|
Posted - 2013.09.14 19:55:00 -
[83] - Quote
KA24DERT wrote:Sgt Kirk wrote:xxwhitedevilxx M wrote:KA24DERT wrote:Kb/m has no place in a competitive PS3 FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim like anybody else on console Fixed for you. qft "A spoon feeding, hand holding, skill gap diminishing design choice is present on all those other shooters, therefore it should be present on this shooter too because I don't want to learn how to aim!" Nope. Bad argument. Also, there's plenty of top DS3 players who turn auto aim off to vouch for the viability of joystick controls WITHOUT AA. If AA were to be removed from all those console shooters, you'd just see the same thing that happens on PC shooters: a bigger gap in kills between the good players and bad players. Also, chances are high that this game won't remain a console shooter, so your dogmatic argument has less than zero weight.
Sorry, but imo that's a bad argument. I'm not complaining about auto aim not being implemented, my main concern is kb/m support being there. As soon as you use such an OP device you'll need to balance it. They thought it was good to implement AA, and it worked from a certain perspective: kb/m vs ds3 was finally balanced. But still they "ruined" somehow ds3 vs ds3. That's why there are 2 choices: remove kb/m support and let people use the same settings ds3 has (so you'll finally feel our pain) with a ps3 supported mouse and keyboards (like a mouse called fragfx), or balance the two devices somehow. But up to now, things are not fair, that's it and everyone with even just a little common sense would tell you that. |
Yagihige
Crux Special Tasks Group Gallente Federation
333
|
Posted - 2013.09.14 20:04:00 -
[84] - Quote
I kinda noticed there was something a bit different but i never supported my game on there not being aim assist before nor on having aim assist after the update. So, at least for me it doesn't change my ability to play how i want. In fact, these past days i've had my KDR go up more after i've noticed the change than before. |
Seymor Krelborn
DUST University Ivy League
900
|
Posted - 2013.09.14 20:12:00 -
[85] - Quote
the really funny thing is that regardless of whether AA was fixed or not, no one is quite sure proving it wasn't that OP to begin with... also proving the hitbox and detection fixes are what the real QQ was about....AA was just a red herring
http://www.youtube.com/watch?v=M7e16yDFjdc |
Maken Tosch
DUST University Ivy League
4160
|
Posted - 2013.09.14 20:18:00 -
[86] - Quote
Keri Starlight wrote:You guys didn't even realize that aim assist has been drastically reduced during the last hotfix, right?
Now aiming sucks just like before 1.4. And this thanks to you QQers.
I hope you enjoy it for all of us who liked the previous aim assist.
Now you can go back and play your "skilled FPS", which is the only FPS you can play, because you rely on your 1000 eHP and people's inability to aim because of the sloppy mechanics.
And to those who said that aim assist makes the AR overpowered, guess what? The automatic AR is still a beast even after the aim assist nerf. Who would have thought!? The overall aim assist decrease actually damaged the other weapons, not the AR. The AR will always win, with or without aim assist.
Aiming doesn't suck. I experienced the aim-assist first hand before and after CCP adjusted. It's still helpful but no longer feeling like it's overextending its assistance. Besides, the hit detection is still way better by a huge margin and I don't feel like I need any aim-assist to accomplish a single kill. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
45
|
Posted - 2013.09.14 20:31:00 -
[87] - Quote
Matobar wrote:I think I see your point.
If an equally skilled proto and militia user fought each other without Aim Assist, the proto would win due to an equipment advantage.
If the same two people fought each other with Aim Assist the proto... would still win due to an equipment advantage?
I'm confused again.
Two people equally skilled faceoff and it all matters who gets the clean headshot's off and whos hitting arms... the gun and equipment are only factor's that skill can still overcome.. or being better in that particular engagement. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
45
|
Posted - 2013.09.14 20:36:00 -
[88] - Quote
KA24DERT wrote:
"A spoon feeding, hand holding, skill gap diminishing design choice is present on all those other shooters, therefore it should be present on this shooter too because I don't want to learn how to aim!"
Nope. Bad argument.
Also, there's plenty of top DS3 players who turn auto aim off to vouch for the viability of joystick controls WITHOUT AA. If AA were to be removed from all those console shooters, you'd just see the same thing that happens on PC shooters: a bigger gap in kills between the good players and bad players.
Also, chances are high that this game won't remain a console shooter, so your dogmatic argument has less than zero weight.
xxwhitedevilxx M wrote: Sorry, but imo that's a bad argument. I'm not complaining about auto aim not being implemented, my main concern is kb/m support being there. As soon as you use such an OP device you'll need to balance it. They thought it was good to implement AA, and it worked from a certain perspective: kb/m vs ds3 was finally balanced. But still they "ruined" somehow ds3 vs ds3. That's why there are 2 choices: remove kb/m support and let people use the same settings ds3 has (so you'll finally feel our pain) with a ps3 supported mouse and keyboards (like a mouse called fragfx), or balance the two devices somehow. But up to now, things are not fair, that's it and everyone with even just a little common sense would tell you that.
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Our Deepest Regret
Algintal Core Gallente Federation
221
|
Posted - 2013.09.14 21:02:00 -
[89] - Quote
Bleh. The game went back to mindless zerging. I guess it's a good thing since the matches are going by faster now, and that means more Isk if you're ambush grinding, but the tension has gone out of it.
I'll remember this week, when Dust was an intense shooting experience, where every person on the ground could make a difference and good teamwork and positioning carried the day. It was hella fun. Hats off for it, it was good times. |
low genius
The Sound Of Freedom Renegade Alliance
421
|
Posted - 2013.09.14 21:36:00 -
[90] - Quote
KA24DERT wrote:Aim assist has no place in a competitive FPS, let alone one that's destined to have an impact on the high-stakes world of Eve.
Aim your damned selves.
and all those eon. pilots up in eve are doing what, exactly? |
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