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1861. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
no more useless sniper camping on a spot far away getting 2 kills per game and do nothing else. there are plenty of good sniper spots, working as intended. also there is something calling risk vs. reward. if you fully expect to get rewarded by st...
- by Jack McReady - at 2013.09.17 12:19:00
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1862. The mouse is 100% accurate !! - in General Discussions [original thread]
here is an idea: remove all input methods except for one button and add an equal AI for all players that plays for you as long as you press this button. fair for everyone
- by Jack McReady - at 2013.09.17 10:57:00
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1863. My Gallentean brothers and sisters, join up and stand together. - in General Discussions [original thread]
RuckingFetard wrote: Jack McReady wrote: KING CHECKMATE wrote: Void Echo wrote: Our Federation may be a shadow of its former self in terms of government but we are still the true defenders of the only free society in New Eden. The Fed...
- by Jack McReady - at 2013.09.17 09:28:00
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1864. Giving scouts a role - in General Discussions [original thread]
Garrett Blacknova wrote: Jack McReady wrote: Assert Dominance wrote: Aisha Ctarl wrote: It's called precision enhancement and range extension. Both which barely work, im talking about a passive abilty exclusive to scouts that work a...
- by Jack McReady - at 2013.09.17 09:13:00
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1865. Make me Lead Developer, give me a few programmers/art I can fix this game - in General Discussions [original thread]
worst ideas ever.
- by Jack McReady - at 2013.09.17 08:54:00
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1866. Solution to the tank versus infantry dilemma. - in General Discussions [original thread]
8213 wrote: Tanks are expensive, and are supposed to be a nightmare on the battlefield(if used properly). It's a team shooters, so people should team up on the tank. 4-5 guys trying to take out a tank sounds fair actually. such comments is ...
- by Jack McReady - at 2013.09.17 08:22:00
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1867. Fix the maps or nix the sniper - in General Discussions [original thread]
we dont need useless redline snipers that kill 2 guys in a whole match and do nothing else. working as intended.
- by Jack McReady - at 2013.09.17 08:05:00
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1868. My Gallentean brothers and sisters, join up and stand together. - in General Discussions [original thread]
KING CHECKMATE wrote: Void Echo wrote: Our Federation may be a shadow of its former self in terms of government but we are still the true defenders of the only free society in New Eden. The Federation may not be the best place in the galaxy...
- by Jack McReady - at 2013.09.17 07:30:00
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1869. Giving scouts a role - in General Discussions [original thread]
buffing their noncombat potential is easy. 1 more regular and 1 more equipment slot + enough fitting power for both and suddenly scouts are viable. this would give them enough flexibility and utility to perform out of combat stuff like scanning, u...
- by Jack McReady - at 2013.09.17 07:26:00
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1870. BUBBLE SHIELDS!...type things - in General Discussions [original thread]
Beeeees wrote: Jack McReady wrote: let me guess, your logi is brick tanking and moving as slow as a turtle? those extra hp are nice but you are also very easy to hit. Yeah I noticed that a cardiac stimulator instead of an armor plate may...
- by Jack McReady - at 2013.09.16 12:51:00
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1871. BUBBLE SHIELDS!...type things - in General Discussions [original thread]
ChromeBreaker wrote: Rei Shepard wrote: Are you and i playing the same game ?, my Logi setup has 300 more HP then my Assault setup (Amarr)....it doesnt sacrifice a thing dude...but i am sure they will get to it eventually Thats a bit wr...
- by Jack McReady - at 2013.09.16 12:45:00
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1872. Respec for 50,000 Aurum or 100,000,000 ISK - in General Discussions [original thread]
Maken Tosch wrote: Alldin Kan wrote: Orenji Jiji wrote: Because as soon as it's in you guys will start trying to get the limitations lowered. CCP already knows that. Also this would break the game, but you already know that, you just don...
- by Jack McReady - at 2013.09.16 12:36:00
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1873. Do not allow damage mods on certain weapons - in Feedback/Requests [original thread]
shaman oga wrote: Yesterday i was in my tank, 11k and more damage with 2 wirkomy volley and they were not in the weak spot, 2 carapace and 1 heavy repper activated. 11k is more or less 2x my total ehp in that fit, so i'm asking how is that imag...
- by Jack McReady - at 2013.09.16 10:49:00
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1874. Respec for 50,000 Aurum or 100,000,000 ISK - in General Discussions [original thread]
GHOSTLY ANNIHILATOR wrote: SERIOUSLY GTFO WITH THAT RESPEC THREAD ! CCP SAID NOMORE QUIT BITCHING JUST BECAUSE U FUKED UP ON A DECISION! U MAD ?? which decisions? there isnt many stuff you can get into currently and there is always somethin...
- by Jack McReady - at 2013.09.16 08:00:00
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1875. Best Fix for the plasma cannon ever - in General Discussions [original thread]
best fix would be to actually fix the bugs (https://forums.dust514.com/default.aspx?g=posts&t=109865) and remove the 2 second weapon switch lock after firing.
- by Jack McReady - at 2013.09.16 07:54:00
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1876. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
daishi mk03 wrote: This scenario is wrong on so many levels. Add the following things to your parallel universe - tanks cost close to 0 ISK - tanks can hide in hills and shoot invisible, target seeking rockets on those two infantry guys - infa...
- by Jack McReady - at 2013.09.16 07:39:00
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1877. [BUG] Plasma Cannon Hit Detection Issue and Splash Area - in Technical Support/Bugs [original thread]
added another bug into this thread
- by Jack McReady - at 2013.09.15 13:22:00
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1878. Plasma Cannon Splash Hit Detection Problem - please test it and share your results - in General Discussions [original thread]
Ludvig Enraga wrote: There are other glitches too. Like that second shot that does not require the heating up phase - an 'instashot' that never registers any damage but always uses up ammo forcing you to reload. People who've seen it (happens c...
- by Jack McReady - at 2013.09.15 13:19:00
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1879. Plasma Cannon Splash Hit Detection Problem - please test it and share your results - in General Discussions [original thread]
recently a dev and few others mentioned that they experience hit detection problems with the PLC (https://forums.dust514.com/default.aspx?g=posts&m=1292026#post1292026) I have used the PLC for a few games and I have encountered it too. during...
- by Jack McReady - at 2013.09.14 20:05:00
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1880. [BUG] Plasma Cannon Hit Detection Issue and Splash Area - in Technical Support/Bugs [original thread]
I have done some tests on installations and suits. the splash are is sized correctly but I have encountered a serious hit detection problem. you can easily test it on suits or installations, sometimes the splash does not register unless the projec...
- by Jack McReady - at 2013.09.14 19:44:00
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