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561. Scr Too op? - in General Discussions [original thread]
Fizzer XCIV wrote: how the CR has more DPS in practice. I already proven that you are wrong. you dont even know that the CR fire delay brings it below the listed "1200rpm" which secludes yourself from any further valid arguments. all you ac...
- by Jack McReady - at 2015.01.05 13:21:00
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562. Scr Too op? - in General Discussions [original thread]
Fizzer XCIV wrote: Jack McReady wrote: Fizzer XCIV wrote: Mexxx Dust-Slayer wrote: I don't know who's alt you are fizzer, but you are quiet the douche when defending your crutch. I'm Ratatti's alt. And lol at the crutch comment. I ...
- by Jack McReady - at 2015.01.05 12:15:00
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563. Scr Too op? - in General Discussions [original thread]
Fizzer XCIV wrote: Mexxx Dust-Slayer wrote: I don't know who's alt you are fizzer, but you are quiet the douche when defending your crutch. I'm Ratatti's alt. And lol at the crutch comment. I use a CR, ******. I love watching how defensi...
- by Jack McReady - at 2015.01.05 12:03:00
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564. Scr Too op? - in General Discussions [original thread]
Fizzer XCIV wrote: I'm using based ScR vs CR for reference. 8.3 x 65 = 539.5 (ScR) 27 x 20 = 540 (Max CR DPS) So excuse me while I laugh at you... Are you even doing math? Did you make it past 4th grade multiplication? Or are you just spew...
- by Jack McReady - at 2015.01.05 11:38:00
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565. Scr Too op? - in General Discussions [original thread]
Fizzer XCIV wrote: Jack McReady wrote: Fizzer XCIV wrote: So average people can fire 8.3 times per second consistently? math fail How is that math fail? That how fast you'd need to fire a ScR to match the max DPS of a CR. be...
- by Jack McReady - at 2015.01.05 11:22:00
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566. Scr Too op? - in General Discussions [original thread]
Fizzer XCIV wrote: So average people can fire 8.3 times per second consistently? math fail
- by Jack McReady - at 2015.01.05 11:16:00
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567. Scr Too op? - in General Discussions [original thread]
Fizzer XCIV wrote: Jack McReady wrote: Fizzer XCIV wrote: CR max refire rate: 300 RPM ScR max refire rate: 600 RPM Only one of those is possible to sustain without a modded controller. CRs have higher DPS than ScRs in actual combat. Per...
- by Jack McReady - at 2015.01.05 11:07:00
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568. Scr Too op? - in General Discussions [original thread]
Fizzer XCIV wrote: CR max refire rate: 300 RPM ScR max refire rate: 600 RPM Only one of those is possible to sustain without a modded controller. CRs have higher DPS than ScRs in actual combat. Period. so your argument is your inability to...
- by Jack McReady - at 2015.01.05 10:59:00
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569. Scr Too op? - in General Discussions [original thread]
Fizzer XCIV wrote: Jack McReady wrote: Fizzer XCIV wrote: Lolno. I'm not even going to east the time explaining how you are wrong. You should just know that you are wrong, because its that obvious. if you had any credibility to begin w...
- by Jack McReady - at 2015.01.05 10:45:00
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570. Scr Too op? - in General Discussions [original thread]
Fizzer XCIV wrote: Lolno. I'm not even going to east the time explaining how you are wrong. You should just know that you are wrong, because its that obvious. if you had any credibility to begin with then it would anyway by flushed down the ...
- by Jack McReady - at 2015.01.05 10:33:00
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571. AV vs Vehicle situation is almost at 1.6 level - in General Discussions [original thread]
Horizon Limit wrote: Except tank have less slots. All this time and we are in the same situation. you mean those time when a max skilled pilot could easily shrug off 3 volleys of proto swarms with 3 damage mods in an armor tank while not even...
- by Jack McReady - at 2015.01.05 08:40:00
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572. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
the reason why mass driver is not widely used is because you get killed before even the first round drops on your target. only way to utilize the mass driver is to kite and shoot around corners which obviously is not very fun for both sides. V...
- by Jack McReady - at 2015.01.05 08:32:00
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573. Scr Too op? - in General Discussions [original thread]
with respecs I have tested all assaults with racial weaponry. imho best amarr assault fitting is: proto ScR 3 complex ferros 2 complex reps 3 damage mods core locus armor shredding sidearm that is 9xx dps, over 1k dps vs shields, still 7xx dps a...
- by Jack McReady - at 2015.01.05 08:18:00
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574. Combat rifle is so....crappy - in General Discussions [original thread]
Fizzer XCIV wrote: Henrietta Unknown wrote: Anecdotes everywhere. A Scr might hit harder if all shots connect, but the CR is easy to use and hits just as hard if all shots connect. Accuracy determines which weapon will kill faster. I genui...
- by Jack McReady - at 2015.01.04 16:45:00
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575. Attention King Thunderbolt - in General Discussions [original thread]
Viktor Hadah Jr wrote: the tears king thunderbolt produces (himself) exceed that of which all other fixed
- by Jack McReady - at 2015.01.03 12:14:00
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576. FOTM /= most OP thing in the game - in General Discussions [original thread]
Tesfa Alem wrote: - ehP : Its still the lowest of every suit. 800 hp is the "NORM". it is in the range of armor tanked suits with 3 ferros and 2 reps with also have "only" 800 hp
- by Jack McReady - at 2015.01.02 20:02:00
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577. FOTM /= most OP thing in the game - in General Discussions [original thread]
Atiim wrote: and they still have disadvantages like every other frame. somehow I dont see that "disadvantage". the suits stat differences after fully fit are in the range of a few % unless it is something very specific like stacking kincats/d...
- by Jack McReady - at 2015.01.02 16:53:00
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578. Lets talk assaults please. - in General Discussions [original thread]
I find it funny when I see talk about "op strafe", just really shows how bad some players are. gallente assault has only 5% lower strafe speed, you wont even notice the difference. the only thing where the minmatar assault is too good at is that...
- by Jack McReady - at 2015.01.02 14:38:00
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579. Logistics payout - in General Discussions [original thread]
that is because payout depends on WP. I even think it it depends on your WP in relation to the rest of your team and logis are WP printing machines thus will obvioulsy have big payouts.
- by Jack McReady - at 2015.01.02 10:41:00
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580. SSD Upgrade: No Gameplay Improvement - in General Discussions [original thread]
KA24DERT wrote: Even with SATA I, SSDs offer performance improvements over spinning disks, being that most spinning disks can't saturate even SATA I's 150MB/s bandwidth. SSDs make games load faster and improves asset streaming after initial lo...
- by Jack McReady - at 2015.01.02 03:39:00
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