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Pocket Rocket Girl
Psygod9
206
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Posted - 2015.01.05 06:41:00 -
[61] - Quote
Spkr4theDead wrote:
Where was I complaining?
your words " All it took was a glass Soma with 3 damage mods and a compressed particle cannon to destroy any and all vehicles in no more than 3 rounds if all rounds hit."
That was entirely on CCP, not us. Did you miss the part where I said that now we can't tell which tier of swarm someone is firing at us? Of course you missed it.
yes i did miss that part but like i said it was tankers that called for it if i remember correctly
Looks like those threads going back over a year have been scrubbed. Yes I checked.
thats fine but ill admit i found one but it was like 5-6 pages back
cause you show a shocking lack of knowledge when it comes to tanking, saying AV is UP and tanks are OP. You don't know.[/i]
i never said AV was UP and yes i know all about spider tanking and the different hulls being able to add modules that would let you repair shields and armor but the way it locked on was awkward and took to long
Look some posts back. 1 shot with a PRO breach forge gun in the rear end = 1 dead tank. You make it sound like shield has 30% resistance to forge guns.
just because you said it 1 shot dosent mean that it actually did. i use the proto breach and have to bunny hop when charging to get a good shot when a tank is hiding behind things and even getting the weak spot it would leave alot of tanks at 1/2 armor
No, you didn't HTFU, you spec'd out of vehicles. You wimped out. You left the field. And as I said, you show an astounding lack of knowing what it means to tank when I see your posts. If you supposedly were a pilot a while ago, you would know just how difficult it was and still is. But no, all I see is "tanks are OP, tanks are easy mode, it's hard for AV to kill tanks," etc etc.
LOL no i didnt respec into tanks just as didnt respec into alot of other things i wanted to play different roles and besides i have admited that im not the best tanker, just because you assume that i lack knowledge dosent help your argument. just like you show a lack of how AV works and yes i do fly its more of a recent thing when i get shot down it was because ot my own stupidity i admit that i dont blame the AVers, or tankers, or installations that took me down and its funny you can ask any one that ive played with im usally the one running head first into the emeny or flanking them but i dont leave the field (unless game freezes or my squad leaves)
[i]No, experience does which is what I keep saying. Don't you read anything properly?
that i agree, but then do you complain so much about not having a proto tank? i have seen many tankers dominate the field. duna2002, GP machine, echo, RBGTT( ithink thats how its spelled), and some other ones that i havent learned their names yet but like my posts says well i guess you can read correct? and if experience dictates you should have no trouble adapting and HTFU
i
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star. EoN.
2678
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Posted - 2015.01.05 07:03:00 -
[62] - Quote
That's poorly written, so I'm gonna wrack my brain to try to read, understand and reply to it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Pocket Rocket Girl
Psygod9
206
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Posted - 2015.01.05 07:06:00 -
[63] - Quote
Spkr4theDead wrote:That's poorly written, so I'm gonna wrack my brain to try to read, understand and reply to it.
sorry about that i didnt realize how badly it came out
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star. EoN.
2678
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Posted - 2015.01.05 07:12:00 -
[64] - Quote
Pocket Rocket Girl wrote: That was entirely on CCP, not us. Did you miss the part where I said that now we can't tell which tier of swarm someone is firing at us? Of course you missed it.
yes i did miss that part but like i said it was tankers that called for it if i remember correctly
As I said, it was CCP, not pilots. It's detrimental to use because we don't know if we can hang around for another 5 seconds, or GTFO immediately because there's another 4000 damage coming our way. What pilot in their right mind would want that?
really because i havent seen a topic tanks are OP or wtf Tanks. please once again link. posts and replies dont count, your the one saying that Aver are making the threads not me
Looks like those threads going back over a year have been scrubbed. Yes I checked.
thats fine but ill admit i found one but it was like 5-6 pages back
oh and i do want to see the other hulls come back it was fun spider tanking and supporting tankers
You don't know what that means, because you show a shocking lack of knowledge when it comes to tanking, saying AV is UP and tanks are OP. You don't know.
i never said AV was UP and yes i know all about spider tanking and the different hulls being able to add modules that would let you repair shields and armor but the way it locked on was awkward and took to long
yes yes breach does alot of damage but it has to get through shields first which has a resistance and if your tank has no shields then please refer to my sig
Look some posts back. 1 shot with a PRO breach forge gun in the rear end = 1 dead tank. You make it sound like shield has 30% resistance to forge guns. just because you said it 1 shot dosent mean that it actually did. i use the proto breach and have to bunny hop when charging to get a good shot when a tank is hiding behind things and even getting the weak spot it would leave alot of tanks at 1/2 armor
So that means you're not hitting the rear end. It's 167% on a little spot. Proficiency 5, 4 damage mods and that = dead tank. People forget the extra bonus against armor that CCP threw in on the house.
LOL please for some one who left after they 1.7 because they changed tanks maybe you hsould do what you did and get off the game or do what i did HARDEN THE FRACK UP.
No, you didn't HTFU, you spec'd out of vehicles. You wimped out. You left the field. And as I said, you show an astounding lack of knowing what it means to tank when I see your posts. If you supposedly were a pilot a while ago, you would know just how difficult it was and still is. But no, all I see is "tanks are OP, tanks are easy mode, it's hard for AV to kill tanks," etc etc.
LOL no i didnt respec into tanks just as didnt respec into alot of other things i wanted to play different roles and besides i have admited that im not the best tanker, just because you assume that i lack knowledge dosent help your argument. just like you show a lack of how AV works and yes i do fly its more of a recent thing when i get shot down it was because ot my own stupidity i admit that i dont blame the AVers, or tankers, or installations that took me down and its funny you can ask any one that ive played with im usally the one running head first into the emeny or flanking them but i dont leave the field (unless game freezes or my squad leaves)
I've been on the side of AV and it's a piece of cake. If I chase off a tank, then I was effective. If I destroyed a tank, then the pilot was exceedingly stupid. Problem with infantry is that they want the vehicle dead right there, which isn't balance and isn't fair to us. If railguns were fair, the splash radius would be 2m, and would vaporize them.
and a proto tank dosent make you a good tanker.
[i]No, experience does which is what I keep saying. Don't you read anything properly?
[/quote]
that i agree, but then do you complain so much about not having a proto tank? i have seen many tankers dominate the field. duna2002, GP machine, echo, RBGTT( ithink thats how its spelled), and some other ones that i havent learned their names yet but like my posts says well i guess you can read correct? and if experience dictates you should have no trouble adapting and HTFU
As I've said before, duna2002 isn't good. He somehow literally brainwashed a few people to protect him and his tank at all costs. If you're in a match with him and you have a tank out and do well with it, he sends you a message asking to join his corp. Thing about that is, you essentially become his slave, protecting his tank, with an insane corp tax to fund his tanks. Before it gets destroyed, he runs out in a Cal scout, cloaks and runs away to save his KDR. That's not a tanker, that's some stupid little punk.
its amusing that all you can do is insult intelligence when backed into a corner.
I do that when people consistently say stupid things. [/quote]
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Sequal's Back
Les Desanusseurs
81
|
Posted - 2015.01.05 07:41:00 -
[65] - Quote
Spkr4theDead wrote:Vehicles have never been OP. olol. Hypocrite.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Pocket Rocket Girl
Psygod9
209
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Posted - 2015.01.05 08:05:00 -
[66] - Quote
Spkr4theDead wrote:[quote=Pocket Rocket Girl] That was entirely on CCP, not us. Did you miss the part where I said that now we can't tell which tier of swarm someone is firing at us? Of course you missed it.
again i said i want sure if it was tankers or ccp, but i guess ill take your word for it.
As I said, it was CCP, not pilots. It's detrimental to use because we don't know if we can hang around for another 5 seconds, or GTFO immediately because there's another 4000 damage coming our way. What pilot in their right mind would want that?
I agree if they can leave the damage the same but have the old missile 4/5/6 it would be better, 4000 damage then that would mean a DS ADS would be down in 2 shots but yet my myron and grmese (SP?) would be dead but i can tank at least 4-5 before having to GTFO ( cant say if it was a mlt or proto swarm) but i dont know where you get he 4k dmage since swarms deal about 1800-2000 damage give or take maybe 2500 with proto minmando and dam mods.
So that means you're not hitting the rear end. It's 167% on a little spot. Proficiency 5, 4 damage mods and that = dead tank. People forget the extra bonus against armor that CCP threw in on the house.
no i know when im hitting the rear but not every hvy has a 4 slot damage mod layout i use min ( i like the speed) and it dosent do 100% damage then another 167% it just adds 67% on top of the 100% and by the time the breach recharges the shields are already back up recharging reducing the armor damage bonus and besides that would mean that with a breach i would be able to 1 shot when shields are down which i have yet to do (yeah yeah im doing something wrong blah blah blah so easy to predict what your going to say as you said it to every one that says they cant kill tanks as easily as you do)
I've been on the side of AV and it's a piece of cake. If I chase off a tank, then I was effective. If I destroyed a tank, then the pilot was exceedingly stupid. Problem with infantry is that they want the vehicle dead right there, which isn't balance and isn't fair to us. If railguns were fair, the splash radius would be 2m, and would vaporize them.
As I've said before, duna2002 isn't good. He somehow literally brainwashed a few people to protect him and his tank at all costs. If you're in a match with him and you have a tank out and do well with it, he sends you a message asking to join his corp. Thing about that is, you essentially become his slave, protecting his tank, with an insane corp tax to fund his tanks. Before it gets destroyed, he runs out in a Cal scout, cloaks and runs away to save his KDR. That's not a tanker, that's some stupid little punk.
So tanks are as well if a 3X damage rail sica can down a tank in 3 shots, I agree with the rest "scare tank away i was effective" but...itsn't that the role of AV? which are also affected by ground troops with small arms which tanks are not? ( not saying i want small arms to be able to kill a tank) a new tanker or not all it takes is a mistake getting stuck, ambushed by avers, bad fit, not paying attention what ever the case may be. why shouldnt the tank get blown up? what part isnt balance the tanker failing ad controling his modules? his escape route? not using team work?
i have came against duna say what you want about him but the fact that he is able to have people protect his tank desnt make him a bad tanker even though he can be it just means he know how to use team work to keep himself alive yea he jumps out but so does alot of tankers and pilots even i do it from time to time so that that mean every tanker that jumps out before getting blown up is a terrible tanker? or that they are smart enough to know that they rather save them self? i bet you have jumped out of a tank as well at some point, does that make you a little punk as well? so what if he brainwashed people that just shows that he is able to convince people to join and stay in his corp. i hate to say it but i actually have more respect to duna then i do for you i have yet to see him on the forums QQ about AV and he still does well regardless if he jumps out or not. dont get me wrong i can see where you are coming from and
Dont FG have the same splash as a rail turret? i mean i have seen tankers pick people off at all sorts of ranges and as well as FG splash wont make you aim better but it will help with damage
im sorry that you feel that way but dude you cant expect tanks to win every time and by the way i have seen you post on the forums it seems that you want tanks to require several people to kill (team work is OP thread) but yet some one like duna who is able to get people to work together is a little punk to protect his tank from AV
I do that when people consistently say stupid things.
apparently every one that's not a tanker or actually wants tanks to be balanced is saying stupid things. see the thing i don't get is that if they are saying something stupid WHY are YOU in the corner having to insult some ones intelligence ? stating that they cant comprehend even though in this topic you couldn't see that you were complaining about tanks being OP
So tell me Spkr. what is it that you want for tanks? you want the hull upgrades back? the shield reppers? Surya(sp?), Enforcer? all of the old modules back? shorter lock time for shield reppers or armor reppers for tanks?(assuming they bring back the old modules) active or passive armor reps. what do you think should be the shield and armor resistance be should it apply to only the tanks or should it stack on top of shield/armor hardeners? I would like to know what you think what will make tanks on par.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Jack McReady
DUST University Ivy League
1719
|
Posted - 2015.01.05 08:40:00 -
[67] - Quote
Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. you mean those time when a max skilled pilot could easily shrug off 3 volleys of proto swarms with 3 damage mods in an armor tank while not even bothering to dodge? and the whole pilot scrub community where denying it in fear of a nerf despite everyone knowing the facts?
well this is still the case, you are right
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Sequal's Back
Les Desanusseurs
81
|
Posted - 2015.01.05 08:46:00 -
[68] - Quote
THUNDERGROOVE wrote:Sequal's Back wrote: It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle.
They are proto. You're ********. This would only be the case if there were prototype vehicles. Then wait for the adv and proto vehicles to be re implemented and stop whining about proto weapons with full proto stuffs destroy militia and standard stuff.
You guys are not better than anyone else on the battlefield, and it's absolutely normal if you may lose a 1v1.
The problem with vehicle is that either it's balanced in vehicle vs vehicle fight and OP vs infantry, or it's pretty much what we have now: bs.
@Spkr: you say you use AV railgun to kill infantry, so dont complain if the shots are hard to land, it's AV^^
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Horizon Limit
Nexus Balusa Horizon
141
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Posted - 2015.01.05 11:45:00 -
[69] - Quote
Jack McReady wrote:Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. you mean those time when a max skilled pilot could easily shrug off 3 volleys of proto swarms with 3 damage mods in an armor tank while not even bothering to dodge? and the whole pilot scrub community where denying it in fear of a nerf despite everyone knowing the facts? well this is still the case, you are right You were doing AV wrong. Lollaidai before and then swarms, to not give time to activate modules. But that at least took some skill, now both tanking and AVing is really boring.
Tanking now is just like playing only with commando, poor slots, poor resources to fit stuff, fun factor = zero, both are just technical stuff that you bring on the battlefield for one single reason.
Cal scout vs Cal scout
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taxi bastard
Amarr Templars Amarr Empire
273
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Posted - 2015.01.05 11:49:00 -
[70] - Quote
Spkr4theDead wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge damage should be neutral. PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it. And yeah, swarms themselves are still broken, as they ignore obstacles and terrain, and even without Minmando to 5, a PRO assault suit with enough damage mods nearly destroys my vehicle from full HP without needing AV grenades. Yet they all say vehicles are impossible to destroy. lol
when i killed you i noticed how little EHP you were running compaired to many vehichle users......might have been a one or it could be the way you fit |
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
17
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Posted - 2015.01.05 12:28:00 -
[71] - Quote
Spkr4theDead wrote:Shamarskii Simon wrote:Spkr4theDead wrote:Shamarskii Simon wrote: Either i tease them with my dropship till they come out or (in maps where the redline can stretch far out so AV can't reach) jihad them.
So you're one of those that needs the crutch of ~8500 to take out a tank? lol You know the domination map where the redline has been moved about 50-75m away from the point? If it's safe out and a tank just comes in then backs up and starts sniping people crossing from the supply depot over to the objective, and a slight sign of av makes that tank back up even more, i will jihad the tank. This is my last resort to allowing my team to tread carefully before all the blueberries switch to AV and makes us lose the point. (we all know this happens often when one sees a large target. "Why go small when you can go big?") As you see why i'd take a dropship to pull the tanker out slowly so i can engage with my dropship... If there is no need for... "absolute intervention" per se. Psychological warfare is the name of the game. greed kills people, wp greed kills people and costs games. I'm just stopping it when it starts. Psychological warfare, ie. when I take 4 tanks off someone, they generally stop. Greed, when I feel squirrelly and take out a blaster tank, destroy shield rail and missile tanks (both of which are the superior turret and generally superior hull against a blaster Madrugar), as well as take out infantry, then hear someone like you whip around the corner. Or if I'm on a long road, on goes my go-fast-juice, and I'll subsequently take you out.
I think You didn't read it right... In the sense of psychological warfare, i test the individual's greed by staying near the absolute range of their weapons. If they wish to pursue and expose oneself from the redline, i've won the mind game.
Also, if you are in the field popping tanks, you aren't redlining. Which is the purpose of quoting the first message. I only jihad redliners who STAY in the red because they too scared when its relatively safe and they interfere with the game. |
Lazer Fo Cused
Shining Flame Amarr Empire
351
|
Posted - 2015.01.05 13:32:00 -
[72] - Quote
MrShooter01 wrote:Spkr4theDead wrote:PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it. computer says noDirect hit damage against armor, with Prof 5 and four complex heavy damage mods: 3053With +25% bonus from hitting the weakspot: 3793Base HP of an armor tank: 4000, leaving it at 207hp Huh, looks like it can't "kill an armor tank in one hit", even in the extremely unlikely scenario that the BFG is sitting in the right position and has the time to charge and aim at a small point on the back of the tank. Pretty close though, right? Oh, and that was even assuming that the 1200 base shield HP is magically missing from the soma/madrugar, cause if the forge gun had to chew through that the tank would still have around 1300 armor. I sure hope I don't need to walk you through the math to figure out if a 4150 ehp sica with about two thirds of its HP as shields could survive a single shot from a breach forge gun
1. Its 169% on the weakspot
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Jack McReady
DUST University Ivy League
1722
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Posted - 2015.01.05 13:39:00 -
[73] - Quote
Horizon Limit wrote:Jack McReady wrote:Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. you mean those time when a max skilled pilot could easily shrug off 3 volleys of proto swarms with 3 damage mods in an armor tank while not even bothering to dodge? and the whole pilot scrub community where denying it in fear of a nerf despite everyone knowing the facts? well this is still the case, you are right You were doing AV wrong. Lollaidai before and then swarms, to not give time to activate modules. But that at least took some skill, now both tanking and AVing is really boring. Tanking now is just like playing only with commando, poor slots, poor resources to fit stuff, fun factor = zero, both are just technical stuff that you bring on the battlefield for one single reason.
everyone getting close enough to get AV naded and stayed there deserved to die and was a scrub. beside that, AV grenade was double nerfed for obvious reason and is not an argument. beside the changes the state is pretty much the same, except that vehicles are now cheaper.
Spkr4theDead wrote:[ And yeah, swarms themselves are still broken, as they ignore obstacles and terrain, and even without Minmando to 5, a PRO assault suit with enough damage mods nearly destroys my vehicle from full HP without needing AV grenades.
the damage between any 3 damage modded suit or damage modded minmando is negligible.
and they do not ignore obstacles and terrain, that is simply a lie. |
Lazer Fo Cused
Shining Flame Amarr Empire
351
|
Posted - 2015.01.05 13:41:00 -
[74] - Quote
1. OP dont expect it to change
2. Adv/Proto vehicles will never arrive because infantry says so while being in a proto suit with proto modules/equipment and proto weapons
3. Blaster require 0 aim because its down to luck if you actually hit anything and dispersion is terrible and can miss a LAV
4. Small rails killed infantry but are now complaining that it should be AV, basically if anything on a vehicle kills infantry it needs to be nerfed
5. It takes alot more SP to make a vehicle fit which is useful and competitve than it does for ab AV suit
6. Vehicle have less turrets/modules/hulls/skills and useful skill bonuses
7. 1.7 was a giant leap backwards for pilots |
Spkr4theDead
Red Star.
2682
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Posted - 2015.01.05 20:19:00 -
[75] - Quote
Jack McReady wrote:
and they do not ignore obstacles and terrain, that is simply a lie.
Do you even pilot? I watch and feel swarms going around obstacles and over terrain all the time.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Sir Dukey
Murphys-Law General Tso's Alliance
1467
|
Posted - 2015.01.05 20:20:00 -
[76] - Quote
WARxion ForDUST wrote:Sir Dukey wrote:Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies. Commandos can't equip nades... your tank get killed by multiple people. /thread
Lol, learn to read. I said Commando is overkill because there is no need for a min Commando to kill tanks. All it requires is Wiki swarms and 2 AV/ Flux nades.
Acquire Currency, Disregard Female Canis lupus familiaris
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Sir Dukey
Murphys-Law General Tso's Alliance
1467
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Posted - 2015.01.05 20:24:00 -
[77] - Quote
Sequal's Back wrote:Spkr4theDead wrote:Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced. And how long does it take you to kill this minmando with your 80GJ Proto blaster? Half a second? If he has the time to lock you 3 times then it's your fault if you're dead even if your tank is expensive. This minmando suit (or any proto suit) is veeery expensive too. When an enemy comes at me with a proto rifle, and shoots me for a very long time at me, I wont cry because he killed me even if I'm using my best suit!!! Tankers like you think they must be gods on the battlefield because they are in a tank. You must change your mind on this.
That is a stupid assumption. Not only can Min Commando shoot from 175m away (Way out of the effective range of blaster) but the blaster is inaccurate AF to a point where we would overheat tying to shoot at you before we even kill you.
Acquire Currency, Disregard Female Canis lupus familiaris
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Sir Dukey
Murphys-Law General Tso's Alliance
1467
|
Posted - 2015.01.05 20:27:00 -
[78] - Quote
Spkr4theDead wrote:Jack McReady wrote:
and they do not ignore obstacles and terrain, that is simply a lie.
Do you even pilot? I watch and feel swarms going around obstacles and over terrain all the time.
Don't forget, they go through the spikey rocks on the new maps.
Acquire Currency, Disregard Female Canis lupus familiaris
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Sir Dukey
Murphys-Law General Tso's Alliance
1467
|
Posted - 2015.01.05 20:32:00 -
[79] - Quote
Jack McReady wrote:Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. you mean those time when a max skilled pilot could easily shrug off 3 volleys of proto swarms with 3 damage mods in an armor tank while not even bothering to dodge? and the whole pilot scrub community where denying it in fear of a nerf despite everyone knowing the facts? well this is still the case, you are right
Easily shrug off 3 proto volleys is wayy false. In 1.6 with the 10% damage nerfs and proficiency that helped shield and armor, 3 swarms would take a tank below 50% of their HP from over 400m away. Yes, they had 400m range back then. Stop releasing false info please. #everAVeveralive.
Acquire Currency, Disregard Female Canis lupus familiaris
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Jack McReady
DUST University Ivy League
1729
|
Posted - 2015.01.06 09:46:00 -
[80] - Quote
Sir Dukey wrote:Jack McReady wrote:Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. you mean those time when a max skilled pilot could easily shrug off 3 volleys of proto swarms with 3 damage mods in an armor tank while not even bothering to dodge? and the whole pilot scrub community where denying it in fear of a nerf despite everyone knowing the facts? well this is still the case, you are right Easily shrug off 3 proto volleys is wayy false. In 1.6 with the 10% damage nerfs and proficiency that helped shield and armor, 3 swarms would take a tank below 50% of their HP from over 400m away. Yes, they had 400m range back then. Stop releasing false info please. #everAVeveralive. you said by yourself they shrug them off and then you call me liar ? stupid trolls |
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Breakin Stuff
Internal Error. Negative-Feedback
6167
|
Posted - 2015.01.06 10:55:00 -
[81] - Quote
To clarify the ehp thing:
Spkr4theDead only runs madrugars. Gallente tanks are currently paper tigers at best.
When people b*tch about unstoppable tanks they are either referring to the bricktank 10,000EHP gunnlogi.
If they're bitching that the maddy is unstoppable they are bad at everything and need to get rolled over by more vehicles.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Union118
Molon Labe. General Tso's Alliance
167
|
Posted - 2015.01.06 11:03:00 -
[82] - Quote
Sir Dukey wrote:Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies. Awesome ill start specing into swarms right away.
Starter Fit Suits are OP :-)
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Breakin Stuff
Internal Error. Negative-Feedback
6167
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Posted - 2015.01.06 11:09:00 -
[83] - Quote
You missed the part where he said AV nades.
Commandos cannot use nades.
Nor is a commando significantly faster than a gal or calassault at popping vehicles.
The DPS adds aren't enough to change TTK by more than a fraction of a second.
And hilariously commandos are easier to kill
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Baal Omniscient
Qualified Scrub
2108
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Posted - 2015.01.06 12:07:00 -
[84] - Quote
Spkr4theDead wrote:WARxion ForDUST wrote:Sir Dukey wrote:Sequal's Back wrote:WARxion ForDUST wrote: Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship.
Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies. Commandos can't equip nades... your tank get killed by multiple people. /thread Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced. If you cannot get an armor tank out of reach of a slow-ass commando before it can lock 3 swarms onto you, reload and fire some more, you are blaming the wrong thing for you tank dying. And that, as you said yourself, is a base tank with no extra health or hardners.
When in other games you can 1-2 piece a tank, you are lucky to live as long as you do here.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1056
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Posted - 2015.01.09 01:16:00 -
[85] - Quote
Shamarskii Simon wrote: I think You didn't read it right... In the sense of psychological warfare, i test the individual's greed by staying near the absolute range of their weapons. If they wish to pursue and expose oneself from the redline, i've won the mind game.
Also, if you are in the field popping tanks, you aren't redlining. Which is the purpose of quoting the first message. I only jihad redliners who STAY in the red because they too scared when its relatively safe and they interfere with the game.
You've just announced how easy it is to kill tanks, and you wonder why they stay in the redline? If anyone simply gets a hankering, they can blow the tanks up at will.... and you wonder why they are so timid on the field, and refuse to openly attack anything?
Uuhmm.... Your post is kind of a contradiction.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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killian178
Random Gunz RISE of LEGION
69
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Posted - 2015.01.09 02:09:00 -
[86] - Quote
Petra 222 SoM wrote:I love you tankers, you bring an awesome dynamic to the battlefield and some of the coolest cats i've met in game.
Your role has taken some of the hardest hits and have lost much of your customization. Tanks deserve attention.
With that said, some of you forum warrior pilots are some of the biggest cry babies on here.
I wonder how many of you specced into tanks expecting to farm infantry every match. It obvious by how often you hide on a hill or in the redline.
if there is av on the field: you hide in the redline
if there is another tank on the field: you hide in the redline
if one of your vehicles gets destroyed; you hide in the redline.
All this while even the newberries are charging in trying to contribute.
Yet as soon as you get the clear, you are out there trying to farm infantry and easy points.
thanks for nothing. When i see a bunch of tanks on my team at the start of a skirmish chances are we will lose because you cowards dont want to contribute to anything but your own kdr.
This is directed at you coward tankers out there.
To the many tankers i have met who can turn the whole game around with teamwork, timing and positioning, Cheers to you.
^this
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16470
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Posted - 2015.01.09 02:17:00 -
[87] - Quote
Dovallis Martan JenusKoll wrote:Baal Omniscient wrote: When in other games you can 1-2 piece a tank, you are lucky to live as long as you do here.
You mean the FREE tanks that SPAWN in the middle of the world? Reload and Explosive damage bonuses? Doesn't the Minmitar commando have both. 5% per level reload speed 2% per level damage bonus?
I can't think of a modern game that allows you to do this unless under very specific controlled circumstances.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Zepod
Titans of Phoenix
64
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Posted - 2015.01.09 03:18:00 -
[88] - Quote
Breakin Stuff wrote:Nor is a commando significantly faster than a gal or calassault at popping vehicles.
False.
Me and my brother actually tested this and the Commando does have a lower TTK difference than the Assault. This is due to the fact that the reload speed bonus decreases the time between volley 3 and 4.
You may not like what I just said, but you know it's true...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16470
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Posted - 2015.01.09 03:30:00 -
[89] - Quote
Zepod wrote:Breakin Stuff wrote:Nor is a commando significantly faster than a gal or calassault at popping vehicles.
False. Me and my brother actually tested this and the Commando does have a lower TTK difference than the Assault. This is due to the fact that the reload speed bonus decreases the time between volley 3 and 4.
With swarms you damage per volley increses by something like 120...... that's **** all in terms of Anti vehicle damage.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Zepod
Titans of Phoenix
64
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Posted - 2015.01.09 03:44:00 -
[90] - Quote
True Adamance wrote: With swarms you damage per volley increses by something like 120...... that's **** all in terms of Anti vehicle damage.
Please re-read my post as you didn't see the point. It's not about the Damage Per Volley, it's the Commando's bonus to reload speed of the that gives it a better TTK than the Assault.
You may not like what I just said, but you know it's true...
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