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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
790
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Posted - 2014.08.14 22:20:00 -
[1] - Quote
Give it another bonus:
10% CPU/PG fitting cost reduction to Kinetic Catalyzers
Sagaris lover!!!
Commando <3
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One Eyed King
Land of the BIind
3341
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Posted - 2014.08.14 22:40:00 -
[2] - Quote
Anmol Singh wrote:Give it another bonus:
10% CPU/PG fitting cost reduction to Kinetic Catalyzers I don't trust a merc with an Amarr picture suggesting Minmatar bonuses...
It just seems off.
You can always tell a Millford Minja
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Maken Tosch
DUST University Ivy League
9064
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Posted - 2014.08.15 00:35:00 -
[3] - Quote
The Minmatar Scout looks ok to me now especially after the reduced PG needs for fitting the damage mods.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Jack 3enimble
Vengeance Unbound Dark Taboo
168
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Posted - 2014.08.15 00:46:00 -
[4] - Quote
Anmol Singh wrote:Give it another bonus:
10% CPU/PG fitting cost reduction to Kinetic Catalyzers
And take away what bonus?
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One Eyed King
Land of the BIind
3348
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Posted - 2014.08.15 01:37:00 -
[5] - Quote
Jack 3enimble wrote:Anmol Singh wrote:Give it another bonus:
10% CPU/PG fitting cost reduction to Kinetic Catalyzers And take away what bonus? Probably speed, or knifing.
Whichever helps the Amarr re enslave us quicker.
You can always tell a Millford Minja
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Adipem Nothi
Nos Nothi
4133
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Posted - 2014.08.15 01:53:00 -
[6] - Quote
Anmol Singh wrote:Buff Minmatar scout What are your thoughts as to why?
Shoot scout with yes.
- Ripley Riley
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
790
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Posted - 2014.08.15 01:53:00 -
[7] - Quote
Jack 3enimble wrote:Anmol Singh wrote:Give it another bonus:
10% CPU/PG fitting cost reduction to Kinetic Catalyzers And take away what bonus?
none.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
790
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Posted - 2014.08.15 02:09:00 -
[8] - Quote
Adipem Nothi wrote:Anmol Singh wrote:Buff Minmatar scout What are your thoughts as to why?
Because running kincats is too pg extensive on the scout. While other scouts have 90+ pg with skills maxed, the minmatar has 81. If I fit 3 complex kincats that's a whopping 42 pg which is a little more than half of the total pg. 3 complex shield extenders cost 33 pg and that's 75 pg total with no weapon. an adv cloak costs like 9pg, prototype weapon costs like 12, prototype nova knives cost like 9 or something.
TL;DR: PG cost of kincats and lack of PG on Minmatar scout inhibits it from doing what it does best, run fast.
Sagaris lover!!!
Commando <3
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shady merc
RisingSuns Dark Taboo
49
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Posted - 2014.08.15 02:26:00 -
[9] - Quote
Anmol Singh wrote:Adipem Nothi wrote:Anmol Singh wrote:Buff Minmatar scout What are your thoughts as to why? Because running kincats is too pg extensive on the scout. While other scouts have 90+ pg with skills maxed, the minmatar has 81. If I fit 3 complex kincats that's a whopping 42 pg which is a little more than half of the total pg. 3 complex shield extenders cost 33 pg and that's 75 pg total with no weapon. an adv cloak costs like 9pg, prototype weapon costs like 12, prototype nova knives cost like 9 or something. TL;DR: PG cost of kincats and lack of PG on Minmatar scout inhibits it from doing what it does best, run fast.
This is an issue with Kin Cats not Minmatar scouts. They need to be lower PG cost so they are an equal option to armor for all classes. This would be most benefical to the shield races Caldari and Minmatar.
As for your example fitting 3 complex shield extenders on a scout should limit what you are trying to do, as the game should reward scouts for not hp tanking(I am not saying it currently does) |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1763
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Posted - 2014.08.15 02:28:00 -
[10] - Quote
Anmol Singh wrote:Adipem Nothi wrote:Anmol Singh wrote:Buff Minmatar scout What are your thoughts as to why? Because running kincats is too pg extensive on the scout. While other scouts have 90+ pg with skills maxed, the minmatar has 81. If I fit 3 complex kincats that's a whopping 42 pg which is a little more than half of the total pg. 3 complex shield extenders cost 33 pg and that's 75 pg total with no weapon. an adv cloak costs like 9pg, prototype weapon costs like 12, prototype nova knives cost like 9 or something. TL;DR: PG cost of kincats and lack of PG on Minmatar scout inhibits it from doing what it does best, run fast. Wasn't the mantra No suit should be able to fit full proto. I'm sure if you went to ADV extenders your fit would be just fine
Amarr: Assault V, Scout V, Sentinel V, Commando IV, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Jack 3enimble
Vengeance Unbound Dark Taboo
169
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Posted - 2014.08.15 02:44:00 -
[11] - Quote
Anmol Singh wrote:Jack 3enimble wrote:Anmol Singh wrote:Give it another bonus:
10% CPU/PG fitting cost reduction to Kinetic Catalyzers And take away what bonus? none.
I rest my case |
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
790
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Posted - 2014.08.15 03:49:00 -
[12] - Quote
Jack 3enimble wrote:Anmol Singh wrote:Jack 3enimble wrote:Anmol Singh wrote:Give it another bonus:
10% CPU/PG fitting cost reduction to Kinetic Catalyzers And take away what bonus? none. I rest my case
?
Sagaris lover!!!
Commando <3
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One Eyed King
Land of the BIind
3355
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Posted - 2014.08.15 04:32:00 -
[13] - Quote
Anmol Singh wrote:Jack 3enimble wrote:Anmol Singh wrote:Jack 3enimble wrote:Anmol Singh wrote:Give it another bonus:
10% CPU/PG fitting cost reduction to Kinetic Catalyzers And take away what bonus? none. I rest my case ? His point is that Minmatar would then have more bonuses than the other races, and that would be inequitable.
You can always tell a Millford Minja
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Francois Sanchez
What The French Red Whines.
74
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Posted - 2014.08.15 08:33:00 -
[14] - Quote
Anmol Singh wrote:Adipem Nothi wrote:Anmol Singh wrote:Buff Minmatar scout What are your thoughts as to why? Because running kincats is too pg extensive on the scout. While other scouts have 90+ pg with skills maxed, the minmatar has 81. If I fit 3 complex kincats that's a whopping 42 pg which is a little more than half of the total pg. 3 complex shield extenders cost 33 pg and that's 75 pg total with no weapon. an adv cloak costs like 9pg, prototype weapon costs like 12, prototype nova knives cost like 9 or something. TL;DR: PG cost of kincats and lack of PG on Minmatar scout inhibits it from doing what it does best, run fast.
The problem more comes from your 3 shield extenders, when you're that fast you don't need to have so many HP, take 2 precision enhancers to see the enemies coming and run away if the oppostition is too strong (and then flank them of course). Or if you really want to shield tank (trust me there is no need for that), use some adv SE, you'll save lots of PG. But I I do agree that kincats cost too much compared to HP modules |
Maken Tosch
DUST University Ivy League
9069
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Posted - 2014.08.15 12:27:00 -
[15] - Quote
shady merc wrote:Anmol Singh wrote:Adipem Nothi wrote:Anmol Singh wrote:Buff Minmatar scout What are your thoughts as to why? Because running kincats is too pg extensive on the scout. While other scouts have 90+ pg with skills maxed, the minmatar has 81. If I fit 3 complex kincats that's a whopping 42 pg which is a little more than half of the total pg. 3 complex shield extenders cost 33 pg and that's 75 pg total with no weapon. an adv cloak costs like 9pg, prototype weapon costs like 12, prototype nova knives cost like 9 or something. TL;DR: PG cost of kincats and lack of PG on Minmatar scout inhibits it from doing what it does best, run fast. This is an issue with Kin Cats not Minmatar scouts. They need to be lower PG cost so they are an equal option to armor for all classes. This would be most benefical to the shield races Caldari and Minmatar. As for your example fitting 3 complex shield extenders on a scout should limit what you are trying to do, as the game should reward scouts for not hp tanking(I am not saying it currently does)
You don't need that many shields. In fact, if you play your cards right, you won't need any at all. Here is my current fit at proto level.
Scout Mk.0 1x Ishukone Nova Knives 1x ARN-18 Cloak Field 3x Complex Sidearm Damage Modifiers 2x Complex Kinetic Catalyzers 1x Complex Profile Dampener
As long as I pick my battles and forget about trying to capture or defend objectives while keeping my eyes peeled for any stragglers or weaknesses in the enemy squad, I can cause some serious problems to the enemy with this fit. The only thing that's not complex in this fit is the cloak field but 30 seconds is all I need to scout around looking for targets to kill.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
798
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Posted - 2014.08.15 13:35:00 -
[16] - Quote
Maken Tosch wrote:shady merc wrote:Anmol Singh wrote:Adipem Nothi wrote:Anmol Singh wrote:Buff Minmatar scout What are your thoughts as to why? Because running kincats is too pg extensive on the scout. While other scouts have 90+ pg with skills maxed, the minmatar has 81. If I fit 3 complex kincats that's a whopping 42 pg which is a little more than half of the total pg. 3 complex shield extenders cost 33 pg and that's 75 pg total with no weapon. an adv cloak costs like 9pg, prototype weapon costs like 12, prototype nova knives cost like 9 or something. TL;DR: PG cost of kincats and lack of PG on Minmatar scout inhibits it from doing what it does best, run fast. This is an issue with Kin Cats not Minmatar scouts. They need to be lower PG cost so they are an equal option to armor for all classes. This would be most benefical to the shield races Caldari and Minmatar. As for your example fitting 3 complex shield extenders on a scout should limit what you are trying to do, as the game should reward scouts for not hp tanking(I am not saying it currently does) You don't need that many shields. In fact, if you play your cards right, you won't need any at all. Here is my current fit at proto level. Scout Mk.0 1x Ishukone Nova Knives 1x ARN-18 Cloak Field 3x Complex Sidearm Damage Modifiers 2x Complex Kinetic Catalyzers 1x Complex Profile Dampener As long as I pick my battles and forget about trying to capture or defend objectives while keeping my eyes peeled for any stragglers or weaknesses in the enemy squad, I can cause some serious problems to the enemy with this fit. The only thing that's not complex in this fit is the cloak field but 30 seconds is all I need to scout around looking for targets to kill.
Prototype amarr scout is gonna pick you up and decimate you in .5 seconds.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
798
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Posted - 2014.08.15 13:38:00 -
[17] - Quote
Jack 3enimble wrote:
His point is that Minmatar would then have more bonuses than the other races, and that would be inequitable.
It's probably the least practical scout suit. Amarr, Caldari, and Gallante are good at scout v scout. Minmatar not some much. Another bonus won't make it OP especially a bonus to kinetic Catalyzers.
Sagaris lover!!!
Commando <3
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Dust User
KILL-EM-QUICK RISE of LEGION
451
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Posted - 2014.08.15 16:13:00 -
[18] - Quote
Anmol Singh wrote: It's probably the least practical scout suit.
Maybe in pub matches but in PC the min scout is a badass. |
Cass Caul
650
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Posted - 2014.08.15 19:06:00 -
[19] - Quote
Why are you stacking kincats on a Min-Scout in the first place? You're supposed to take advantage of the naturally higher speed and add things like dampeners, range amps, ferroscale plates, or codebreakers or even shield regulators.
Minmatar suits are for balanced builds, they aren't for filling in all your high slots with a single module type and all your low slots with another single module type.
Math is easy, you're just stupid.
The Empress of Alts
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mollerz
4878
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Posted - 2014.08.15 19:18:00 -
[20] - Quote
Cass Caul wrote:Why are you stacking kincats on a Min-Scout in the first place? You're supposed to take advantage of the naturally higher speed and add things like dampeners, range amps, ferroscale plates, or codebreakers or even shield regulators.
Minmatar suits are for balanced builds, they aren't for filling in all your high slots with a single module type and all your low slots with another single module type.
2xC damp, ISHcloak, and 1xKinCat is "FTW' no?
Dingle Dust Berry.
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Cass Caul
653
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Posted - 2014.08.15 19:21:00 -
[21] - Quote
mollerz wrote:Cass Caul wrote:Why are you stacking kincats on a Min-Scout in the first place? You're supposed to take advantage of the naturally higher speed and add things like dampeners, range amps, ferroscale plates, or codebreakers or even shield regulators.
Minmatar suits are for balanced builds, they aren't for filling in all your high slots with a single module type and all your low slots with another single module type. 2xC damp, ISHcloak, and 1xKinCat is "FTW' no?
Naw, the ISHcloak isn't really needed. Not enough time was given for all the cal-scouts to go chase the Amarr Scout so you can get away without it for now. If an SP event happens, or come September, you'll need it again, but not yet.
Math is easy, you're just stupid.
The Empress of Alts
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mollerz
4878
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Posted - 2014.08.15 19:21:00 -
[22] - Quote
Maken Tosch wrote: 1x Ishukone Nova Knives 3x Complex Sidearm Damage Modifiers
Have you used that on a tank?
Dingle Dust Berry.
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Francois Sanchez
What The French Red Whines.
74
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Posted - 2014.08.15 19:24:00 -
[23] - Quote
mollerz wrote:Maken Tosch wrote: 1x Ishukone Nova Knives 3x Complex Sidearm Damage Modifiers
Have you used that on a tank? I did |
mollerz
4878
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Posted - 2014.08.15 19:33:00 -
[24] - Quote
Francois Sanchez wrote:mollerz wrote:Maken Tosch wrote: 1x Ishukone Nova Knives 3x Complex Sidearm Damage Modifiers
Have you used that on a tank? I did
details old chap! Is it SOS, SOL, or AOK in damaging them,
Dingle Dust Berry.
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Francois Sanchez
What The French Red Whines.
74
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Posted - 2014.08.15 19:57:00 -
[25] - Quote
mollerz wrote:Francois Sanchez wrote:mollerz wrote:Maken Tosch wrote: 1x Ishukone Nova Knives 3x Complex Sidearm Damage Modifiers
Have you used that on a tank? I did details old chap! Is it SOS, SOL, or AOK in damaging them, English isn't my mother's language so I'm not sure of what SOS, SOL and AOK mean, but here are some details : When charging the knives and hitting with both I roughly reach 750HP. Climbing on the tank is surprisingly easy (tankers are idiots lol), however staying on it is quite complicated as the physics laws aren't respected. Basically you nearly don't move with the tank when you're on it, you have to walk in the direction it's moving to not fall. Don't hit the turret, it doesn't do anything However you can use the turret to not fall of the tank. Generally the tanks run away backwards so placing yourself at the back of the turret will make it push you in the right direction (doesn't work all the time) If you don't want to lose lots of ISK, take AV grenades or RE with you because the explosion will kill you if you finish the tank with your knives. Personally I prefer losing money because popping the tank with a knife swing is so awesome |
Monkey MAC
Rough Riders..
3303
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Posted - 2014.08.15 20:17:00 -
[26] - Quote
Anmol Singh wrote:Maken Tosch wrote:shady merc wrote:Anmol Singh wrote:Adipem Nothi wrote: What are your thoughts as to why?
Because running kincats is too pg extensive on the scout. While other scouts have 90+ pg with skills maxed, the minmatar has 81. If I fit 3 complex kincats that's a whopping 42 pg which is a little more than half of the total pg. 3 complex shield extenders cost 33 pg and that's 75 pg total with no weapon. an adv cloak costs like 9pg, prototype weapon costs like 12, prototype nova knives cost like 9 or something. TL;DR: PG cost of kincats and lack of PG on Minmatar scout inhibits it from doing what it does best, run fast. This is an issue with Kin Cats not Minmatar scouts. They need to be lower PG cost so they are an equal option to armor for all classes. This would be most benefical to the shield races Caldari and Minmatar. As for your example fitting 3 complex shield extenders on a scout should limit what you are trying to do, as the game should reward scouts for not hp tanking(I am not saying it currently does) You don't need that many shields. In fact, if you play your cards right, you won't need any at all. Here is my current fit at proto level. Scout Mk.0 1x Ishukone Nova Knives 1x ARN-18 Cloak Field 3x Complex Sidearm Damage Modifiers 2x Complex Kinetic Catalyzers 1x Complex Profile Dampener As long as I pick my battles and forget about trying to capture or defend objectives while keeping my eyes peeled for any stragglers or weaknesses in the enemy squad, I can cause some serious problems to the enemy with this fit. The only thing that's not complex in this fit is the cloak field but 30 seconds is all I need to scout around looking for targets to kill. Prototype amarr scout is gonna pick you up and decimate you in .5 seconds. By the time that Amarr sees you on his tacnet, you may as well read him his last rites. With upgrades to Nova Knives, Sidearm Damage Modifiers and Cal Scouts no longer capable of seeing everything permanently.
Their is pretty much nothing but LOS to be your end now.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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