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21. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
Pseudonym2 wrote: I think you're missing the point, the issue isn't your range. The issue is your effective invulnerability to 95% of the players on the map. Personally, I don't think an entire squad should have to work at least half the map...
- by J Lav - at 2013.08.29 14:11:00
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22. [Request] In Squad icon in Corp chat - in Feedback/Requests [original thread]
Hey CCP, Is it possible to get an indicator of some sort, even a label in the Corp chat, of who is in a squad? This would save the aggravation of going down the contact list and trying to send invites, but having them come up as in squad. I suppo...
- by J Lav - at 2013.08.28 13:17:00
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23. [proposition] Make maps larger - in Feedback/Requests [original thread]
Hrrm, and and here I was thinking that the maps had very little to offer as is. The area itself can be huge, but the battles only take place in small areas, pockets of the maps. How about the city modules, put 2 of them in a map, right next to eac...
- by J Lav - at 2013.08.21 00:44:00
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24. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
I was under the impression that proto/officer sniper rifles generate no vapour trail, and no direction indicator. I've never seen a direction indicator from them. I imagine this is intended as a perk.
- by J Lav - at 2013.08.18 20:46:00
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25. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
Yes. However the overwhelming cynicism this game has already incurred leads me to believe that the PVE will be terrible.
- by J Lav - at 2013.08.18 12:02:00
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26. [Idea] - Ridiculously ambitious, but totally doable idea - in Feedback/Requests [original thread]
bacon blaster wrote: A nifty idea, but ABSOLUTELY FULL OF PROBLEMS Namely, this becoming a massive **** fest for the losing team. They already wouldn't have any way to move out, now they have no where to even spawn. Your idea is neat, but ne...
- by J Lav - at 2013.08.11 17:34:00
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27. [Request] Squad Maker - in Feedback/Requests [original thread]
Ugh, I like the idea of "search for squad" but your idea of roles and archetypes is directly contrary to the intended mechanic of fittings in this game.
- by J Lav - at 2013.08.11 16:59:00
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28. [Idea] - Ridiculously ambitious, but totally doable idea - in Feedback/Requests [original thread]
For Skirmish mode, this is what I propose: As long as a side controls all of the objectives on the map, remove the redline. Hear me out, don't go just yet. Now without the redline in place, there would be a console inside of the MCC's that could ...
- by J Lav - at 2013.08.11 16:41:00
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29. NO-FAIR!!! *Epic Pout* - in Feedback/Requests [original thread]
You may know what you're saying, but I still don't. Are you saying the amount of ammunition you can fire before reloading increases, but the total amount of ammo you carry does not? If so, that sounds like a pretty good skill to me.
- by J Lav - at 2013.08.10 13:00:00
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30. [REQUEST] Urgent dropship change - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Komodo Jones wrote: I want it to be mandatory that all dropships play "flight of the valkyries" upon takeoff, can't fly for crap but at least I can feel like a badass before I crash into buildings, and it sounds better ...
- by J Lav - at 2013.08.10 12:52:00
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31. [Suggestion] Battle Academy option, not mandatory - in Feedback/Requests [original thread]
I realize you just changed this, and it'll be a bit before you try something else. Battle Academy needs to be an optional game mode for new players. Ones that get it can get into the other modes, but should have the option of going to a safe plac...
- by J Lav - at 2013.08.09 13:06:00
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32. Fatman-Do - in Feedback/Requests [original thread]
What I don't understand is that I've hit some heavies in my LAV and stopped cold, pirouetting on the nose of the vehicle next to them. Other heavies are like wheat that bends in the wind and stays down. It's random. I think it would be good for t...
- by J Lav - at 2013.08.05 12:30:00
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33. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
I think the problem at present is that the aforementioned perches are large enough that they provide cover from sniper fire, overlook objectives and can easily defend itself from a dropship. Yes it means they are not on an objective, but it allows...
- by J Lav - at 2013.07.29 17:11:00
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34. Environmental additions - in Feedback/Requests [original thread]
The biggest benefit I see in an urban map is immersion. The player experience would become distinct on that map. Currently I see the different maps as the same map/place, just in a different order. There really is only 2 different places to play, ...
- by J Lav - at 2013.07.26 13:08:00
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35. (request) making meters meters - in Feedback/Requests [original thread]
Moonracer2000 wrote: I agree that it has more to do with scale. I thought the earlier posts in this (and similar) threads expressed that. Part of the problem is that this argument tends to get sidetracked with weapon range discussions. But yea...
- by J Lav - at 2013.07.25 20:13:00
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36. Need More Mercenary Battles - in Feedback/Requests [original thread]
I haven't been able to get into a Merc battle in ... a couple of weeks. So even if I care about the side I fight for, I just have no battles available. Is it different for each server?
- by J Lav - at 2013.07.24 12:30:00
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37. Rethinking Flux Grenades - in Feedback/Requests [original thread]
At Present my standard flux grenades usually only remove 1/2 shields unless someone s standing right on it. Flux grenades work just as well for an AR user as a MD user, so I disagree with your friend's assessment of balancing the MD. It takes sk...
- by J Lav - at 2013.07.24 12:27:00
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38. HAV's should be harder to kill BUT... - in Feedback/Requests [original thread]
Wow, someone's backwards. I have pounded people with a blaster as they run around in the open. I mean pounded on them, and they won't die. Have a look at the numbers on these turrets, they do less damage than an assault rifle, cost a mint and the...
- by J Lav - at 2013.07.23 18:42:00
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39. FluxNade+ Mass Driver=GodMODE CCP MUST READ! - in Feedback/Requests [original thread]
While I don't disagree that this is a powerful combo. It is working as intended. It has been working this way since the Mass Driver has been in the game. And since it is so hard to be good at, somehow everyone and their dog is not running that com...
- by J Lav - at 2013.07.19 02:57:00
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40. Vehicle loss prevention/LAV spam alleviation - in Feedback/Requests [original thread]
Frankly, now that they've removed the free LAV's, I'd say this is now bumped to "sorely needed" on my scale. People sitting in your vehicle, while you can't recall it, people trying to steal vehicles, all of this will become a pain in the neck if ...
- by J Lav - at 2013.07.18 21:02:00
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