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81. Why are dropships being buffed? - in Feedback/Requests [original thread]
taxi bastard wrote: Alena Ventrallis wrote: Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it. What people are complaining about is how quickly they can escape. I disagree with this sentiment, because escape is our...
- by JRleo jr - at 2014.08.04 12:24:00
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82. Why are dropships being buffed? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Vulpes Dolosus wrote: Adipem Nothi wrote: Alena Ventrallis wrote: Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it. Possible. Perhaps. But most pilots I've come across use modules. I...
- by JRleo jr - at 2014.08.04 12:23:00
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83. Why are dropships being buffed? - in Feedback/Requests [original thread]
Nothing Certain wrote: and proto swarms being nerfed? The closest thing to a consensus is that that this is a really bad idea. It seems like a the moves pre-Alpha when devs just came up with stuff on their own and ignored all input from the pla...
- by JRleo jr - at 2014.08.04 12:22:00
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84. Plasma Rifle it's either perfectly balanced or other rifles need... - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Dude I run away from armor stacked heavies now because of the -20% to armor plus the fact that they usually have a hmg equipped. The problem the PR has is the same problem the Ascr has, low dmg per a shot and that's it. ...
- by JRleo jr - at 2014.08.03 23:46:00
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85. The PG+CPU skills cost way too much SP - in Feedback/Requests [original thread]
Alena Ventrallis wrote: By comparison, Eve PG/CPU skills affect all ships, from frigates to titans, and are an x1 modifier. Fully in support of this. I'd even make it x2. How long does it take to get to 5?
- by JRleo jr - at 2014.08.03 10:53:00
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86. The PG+CPU skills cost way too much SP - in Feedback/Requests [original thread]
The dark cloud wrote: Those 2 basic skills require way too much SP espacially if you are a new player. Maxing both skills to 5 requires around 3 million SP. In my opinion those basic skills should be much cheaper to train. Instead of a X5 train...
- by JRleo jr - at 2014.08.03 10:51:00
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87. Sentinels arent the "low damage" point-defense class. Logi... - in Feedback/Requests [original thread]
ladwar wrote: Alena Ventrallis wrote: Sentinels should have high damage, but they should be unable to apply that damage at anything exceeding 25m. that's what most ppl think thats why there is so much hate 4 armor heavies w/ rail rifles B...
- by JRleo jr - at 2014.08.03 01:45:00
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88. Sentinels arent the "low damage" point-defense class. Logi... - in Feedback/Requests [original thread]
Mobius Kaethis cannot attack well solo like scouts or (hopefully in Charlie) assaults because of their poor mobility and awful scan profile/precision. TL;DR The OP is wrong and does not understand the suits, their bonuses, or how to use them s...
- by JRleo jr - at 2014.08.03 01:28:00
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89. hehe i know what i'm getting - in Feedback/Requests [original thread]
iKILLu osborne wrote: Vulpes Dolosus wrote: Your precision is worse than the Amarr's, which is crap to begin with. Cal can damp just as effectively as you without sacrificing its tank. Cal also has farther scan range than you, and therefor...
- by JRleo jr - at 2014.08.02 20:07:00
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90. Return of the Enforcers: A Suggestion for Tier 2 HAV - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Personally, I'd like to see the Enforcer and Marauder both make comeback...but with a siege mode module similar to the Starship Marauder's Bastion Mode (for the Enforcer HAV) and the Dreadnought's Siege Mode (For the Ma...
- by JRleo jr - at 2014.08.02 12:08:00
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91. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Atiim wrote: Temias Mercurial wrote: so it's not as formidable anyway. 500.5HP of Damage per shot
536.25 RPM
4,473 DPS
If you don't find this to be formidable, then arguing with you is pointless as you clearly lack credibility...
- by JRleo jr - at 2014.08.02 06:30:00
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92. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Temias Mercurial wrote: I think that what people are forgetting is that even thought a Python may have near tank health, it has a lower natural resistance than a tank has, so will take more damage than a tank... so it's not as formidable anyway...
- by JRleo jr - at 2014.08.02 01:14:00
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93. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Echo 1991 wrote: So then whats the problem you have? cos, as far as im aware, there isnt one. The python just needs a small buff and this is it. And fyi, ads will never be as good as a tank, due to higher skill required to operate a ads prop...
- by JRleo jr - at 2014.08.01 23:23:00
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94. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Echo 1991 wrote: so you want to buff ADSs becuase you choose to not use an afterburner and wonder why AV can still hit you. Am i about right? cos that is what it seems like Wow, you are waay off.
- by JRleo jr - at 2014.08.01 23:19:00
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95. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Echo 1991 wrote: JRleo jr wrote: Echo 1991 wrote: JRleo jr wrote: Echo 1991 wrote: AV cant hit you whenever though, the furthest away any AV weapon can reach is 300m and thats just the forge gun. and AV isnt balanced around one modu...
- by JRleo jr - at 2014.08.01 23:15:00
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96. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Echo 1991 wrote: JRleo jr wrote: Echo 1991 wrote: AV cant hit you whenever though, the furthest away any AV weapon can reach is 300m and thats just the forge gun. and AV isnt balanced around one module, fit a booster/extender, hardener an...
- by JRleo jr - at 2014.08.01 23:07:00
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97. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Atiim wrote: Temias Mercurial wrote: How about flying a Python yourself and seeing the other side of the coin... the argument of AV and dropships is getting so annoying when people are not aware of the perspective of the other player. I'v...
- by JRleo jr - at 2014.08.01 23:06:00
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98. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Echo 1991 wrote: AV cant hit you whenever though, the furthest away any AV weapon can reach is 300m and thats just the forge gun. and AV isnt balanced around one module, fit a booster/extender, hardener and afterburner and see how often you die...
- by JRleo jr - at 2014.08.01 23:04:00
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99. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Echo 1991 wrote: Echo 1991 wrote: Temias Mercurial wrote: Atiim wrote: JRleo jr wrote: May I see the video and statistics behind this conclusion, or are we trying to use invalid anecdotes again? How about flying a Python yoursel...
- by JRleo jr - at 2014.08.01 22:55:00
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100. Bug Reports - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: Syeven Reed wrote: I can't remember who it was but they posted https://www.youtube.com/watch?v=hyzq1uZYmiQ on the forums about a week ago saying it still existed. Video itself was published late dece...
- by JRleo jr - at 2014.08.01 22:48:00
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