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121. to the heavy nerf people. screw you - in Feedback/Requests [original thread]
tander09 wrote: JRleo jr wrote: OP FOTM wrote: there are countless in-game people i talk to who are against the idea of a heavy nerf... because they're actually good players and can kill heavies easily... even my Minja friend thought it w...
- by JRleo jr - at 2014.07.31 06:27:00
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122. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Echo 1991 wrote: Shield dropships do not need any HP buffs, and why no one can see this is beyond me. Not only are they faster that and more maneuverabl Lol. Every incbus has an ab, and doesn't float annoyingly when trying to stay still.
- by JRleo jr - at 2014.07.31 05:12:00
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123. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Jace Silencerwolf wrote: lol ok forge guns knock any dropship around even more on ads. I have seen (i have done this as well) a militia forge hit an ads into a build killing it instant. logibro could you please give the swarms 225 meters lock o...
- by JRleo jr - at 2014.07.31 04:36:00
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124. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Atiim wrote: @JRleo jr The Afterburner grants a 150% bonus to Acceleration, not to mention that a Python begins flight the moment R1 is held down, so this is null. 2 Players removing themselves from a primary engagement to deal with another, s...
- by JRleo jr - at 2014.07.31 04:27:00
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125. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
iKILLu osborne wrote: JRleo jr wrote: iKILLu osborne wrote: JRleo jr wrote: iKILLu osborne wrote: he is right 500 is not that much and is needed. Also, please be aware atiim we are talking about myrons too. no in my opinion myro...
- by JRleo jr - at 2014.07.31 04:13:00
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126. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
iKILLu osborne wrote: JRleo jr wrote: iKILLu osborne wrote: he is right 500 is not that much and is needed. Also, please be aware atiim we are talking about myrons too. no in my opinion myrons should be removed i see too many derpers ...
- by JRleo jr - at 2014.07.31 03:58:00
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127. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Also, atiim, please don't expect swarms to work for every vehicle and do high dps too...I mean we have the forge...swarms can't be the best av option...
- by JRleo jr - at 2014.07.31 03:55:00
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128. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
iKILLu osborne wrote: he is right 500 is not that much and is needed. Also, please be aware atiim we are talking about myrons too.
- by JRleo jr - at 2014.07.31 03:52:00
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129. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Atiim wrote: JRleo jr wrote: When the hp buff comes, I'll still run, but I will have more hp for my hardener when I get hit by something I can see until it hits, unless im right near a swarm or forger, and it will allow me to be able to fl...
- by JRleo jr - at 2014.07.31 03:48:00
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130. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
iKILLu osborne wrote: i run both av and pythons and i can easily say the ehp buff is needed however dps for splash damage on missile turrets need a decrease, i have performed aerial strikes w/o aiming and easily net 2 to 3 kills per volley. ...
- by JRleo jr - at 2014.07.31 03:36:00
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131. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Atiim wrote: JRleo jr wrote: If a python fits and ab, he has the survivalbility of an lav, which is 2 shotted by swarms. And no vehicle has to fit a heavy hp mod to survive, exept shields. This fitting says otherwise. It can survive a...
- by JRleo jr - at 2014.07.31 03:28:00
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132. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Atiim wrote: JRleo jr wrote: The slight nerf proto is getting is hardly going to make it ineffective, and nit to mention tanks were already nerfed, and proto swarms already make dropships run ever since the damage profile fix. HAVs were n...
- by JRleo jr - at 2014.07.31 03:20:00
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133. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Atiim wrote: JRleo jr wrote: How about you go out in the field against proto av and tell me how much % of your hp is taken? And pythons have to fit a heavy advanced extender just to survive, hardly fair. All a Python has to fit to surviv...
- by JRleo jr - at 2014.07.31 03:17:00
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134. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Atiim wrote: JRleo jr wrote: Erm, no thank you. I spent a whole day testing the python, and have had past experiences with myrons, they need it, May I see the video and statistics behind this conclusion, or are we trying to use invalid...
- by JRleo jr - at 2014.07.31 03:14:00
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135. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Atiim wrote: JRleo jr wrote: They are only nerfing proto slightly, but are buffing std and adv launchers, so swarms aren't being nerfed. And why have none of you proposed a 40m lock on range buff? The term 'nerf' is defined as a reductio...
- by JRleo jr - at 2014.07.31 03:12:00
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136. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Atiim wrote: CCP Logibro wrote: Alright, so latest update We're dropping the health increase on shield dropships to 500HP, and dropping any extra armour for the armour dropships entirely. Missile damage is staying the same as was stated in ...
- by JRleo jr - at 2014.07.31 03:05:00
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137. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Monkey MAC wrote: CCP Logibro wrote: Alright, so latest update We're dropping the health increase on shield dropships to 500HP, and dropping any extra armour for the armour dropships entirely. Missile damage is staying the same as was state...
- by JRleo jr - at 2014.07.31 03:04:00
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138. What seperates the assaults from the logistics? - in Feedback/Requests [original thread]
SCATTORSHOT RINNEGATE wrote: Fizzer XCIV wrote: SCATTORSHOT RINNEGATE wrote: emm kay wrote: Fizzer XCIV So let me break it down. Logis get: Same mid and high slot layout as assault Extra pg/cpu More equipment slots Logistics bonuses ...
- by JRleo jr - at 2014.07.31 01:58:00
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139. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
CCP Logibro wrote: Atiim wrote: JRleo jr wrote: The only weapons in this game that deals 100% Damage are Nova Knives. Swarm Launchers are Explosive Weapons, and as such deal 120% to armor (Incubi) and 80% to shields (Python). This is wo...
- by JRleo jr - at 2014.07.30 21:15:00
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140. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Atiim wrote: JRleo jr wrote: I believe swarms don't do 100% damage to incubi, so that needs fixing. The only weapons in this game that deals 100% Damage are Nova Knives. Swarm Launchers are Explosive Weapons, and as such deal 120% to arm...
- by JRleo jr - at 2014.07.30 20:35:00
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