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21. Time To GIve Logis Back Their Passive Reps? (Delta) - in Feedback/Requests [original thread]
el OPERATOR wrote: JRleo jr wrote: Booby Tuesdays wrote: Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. We're all made for combat. Combat is what we do, its what we create and its where we spend ...
- by JRleo jr - at 2014.08.08 08:29:00
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22. Time To GIve Logis Back Their Passive Reps? (Delta) - in Feedback/Requests [original thread]
Booby Tuesdays wrote: JRleo jr wrote: Booby Tuesdays wrote: Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. If you think I'm a slayer logi, and not a support logi, I suggest you look up my all time...
- by JRleo jr - at 2014.08.08 06:29:00
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23. Time To GIve Logis Back Their Passive Reps? (Delta) - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Q Q I want my slayer logi or something insert QQ here Logis are not made for combat.
- by JRleo jr - at 2014.08.08 04:52:00
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24. when are railguns getting fixed? - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Supposedly the argument is that all infantry AV weapons are strong to armor (swarms are explosive and forges are proper rails), so vehicle AV (blasters apparently and rails, the exception being missiles) are strong to shie...
- by JRleo jr - at 2014.08.07 19:34:00
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25. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: I know Logibro is very excited about Nova Knife fitting optimizations If I had the sp, I would love that and put them on all my fittings for the stealth and quick kill from behind.
- by JRleo jr - at 2014.08.07 19:23:00
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26. Caldari Sentinel question - in Feedback/Requests [original thread]
CCP Rattati wrote: The dark cloud wrote: CCP Rattati wrote: I replied in the final numbers thread tldr CA sent will be 4-1 God dammit there goes my ideas for double regulator or 1 regulator+reactive plate. This just blows cause i have n...
- by JRleo jr - at 2014.08.07 19:21:00
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27. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: The dark cloud wrote: CCP Rattati wrote: All of you who have pointed out the Cal sentinel slot layout. Thanks. During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 ...
- by JRleo jr - at 2014.08.07 19:17:00
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28. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Anna Cleta wrote: MEDICO RITARDATO wrote: CCP Rattati wrote: All of you who have pointed out the Cal sentinel slot layout. Thanks. During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5...
- by JRleo jr - at 2014.08.07 19:15:00
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29. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
The dark cloud wrote: CCP Rattati wrote: All of you who have pointed out the Cal sentinel slot layout. Thanks. During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot Caldari suits had...
- by JRleo jr - at 2014.08.07 19:13:00
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30. when are railguns getting fixed? - in Feedback/Requests [original thread]
Tebu Gan wrote: Huh, I still don't have much of a problem dealing with armor HAV's. They do tend to be much tougher to crack with a rail, sure. But is this really such a glaring issue? Gunnlogis still have a much easier time with fitting. It'...
- by JRleo jr - at 2014.08.07 19:12:00
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31. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
idlerowl wrote: OK I'm waiting Charlie. friday? or tuesday? JUST waiting Charlie. come on Charlie. http://www.chara-net.com/images-item-big/page-8342.jpg ...
- by JRleo jr - at 2014.08.07 18:34:00
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32. Congrats nerfing the Caldari Sentinel CCP - in Feedback/Requests [original thread]
Snake Sellors wrote: DeathwindRising wrote: JRleo jr wrote: [quote=DeathwindRising]. the burst isnt meant for multiple targets though. its been redesigned to destroy single targets, particularly targets that are being repped. so im thi...
- by JRleo jr - at 2014.08.07 18:01:00
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33. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Wis Legend wrote: JRleo jr wrote: Wis Legend wrote: Why increase militia items and decrease prototype items ...? And not lower SP cost ? What? Looks at Swarm Launchers and HMGs. What? I've been up nearly 24 hours, so explain.
- by JRleo jr - at 2014.08.07 18:00:00
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34. Congrats nerfing the Caldari Sentinel CCP - in Feedback/Requests [original thread]
DeathwindRising wrote: this just in: CCP Rattati wrote: All of you who have pointed out the Cal sentinel slot layout. Thanks. During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot C...
- by JRleo jr - at 2014.08.07 17:57:00
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35. Congrats nerfing the Caldari Sentinel CCP - in Feedback/Requests [original thread]
DeathwindRising wrote: JRleo jr wrote: DeathwindRising wrote: this is the strongest shield tank setup in the game. http://www.protofits.com/fittings/shared/1134/6158 look at that shield tank... those delays... that recharge... its no...
- by JRleo jr - at 2014.08.07 17:51:00
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36. shield base assault suits vs armour assault suits - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: JRleo jr wrote: Erm, you get 450 hp not 560... No, you get 560 HP. Base shields for Calassault is set to be 275. The bonus for training shields brings that to 343.75 shield HP. Three extenders at 66 HP each total...
- by JRleo jr - at 2014.08.07 17:28:00
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37. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Wis Legend wrote: Why increase militia items and decrease prototype items ...? And not lower SP cost ? What?
- by JRleo jr - at 2014.08.07 16:53:00
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38. Congrats nerfing the Caldari Sentinel CCP - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: this is the strongest shield tank setup in the game. http://www.protofits.com/fittings/shared/1134/6158 look at that shield tank... those delays... that recharge... its not always about raw hp,...
- by JRleo jr - at 2014.08.07 16:53:00
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39. shield base assault suits vs armour assault suits - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: lloyder EIRE wrote: armour rep rate on my amarr is 18.75 (2 complex armour reps) my armour points is 521 (2 enhanced armour plates) i loss a little movement speed but moving in and out cover makes no difference hone...
- by JRleo jr - at 2014.08.07 14:34:00
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40. when are railguns getting fixed? - in Feedback/Requests [original thread]
Echo 1991 wrote: Large rails do more damage to shields than armour. Its been around for ages but im not sure if anyone has really noticed. I sure as hell have. Since 1.7 I believe.
- by JRleo jr - at 2014.08.07 13:52:00
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